News Blips: Mass Effect 3 dev responds to critics, Molyneux: Milo too emotional, and Obsidian layoffs

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Wednesday, March 14, 2012

If you look closely at just about everything written on Bitmob right now, it’s easy to see everyone on the staff suffering to get back to Mass Effect 3. It’s a cruel universe that takes you away from ME3 to write about ME3. Damn you, universe.

News Blips:

News Blips: Mass Effect 3 dev responds to critics

Mass Effect 3’s director responds to the critics of the game’s ending. “I didn’t want the game to be forgettable,” Director Casey D Hudson told Digital Trends. Even the fans petitioning BioWare to alter the finale can probably agree that he succeeded on that front.  Hudson goes on to say that the polarizing reaction to the ending is “part of what’s exciting about this story.” Hearing that probably won’t put a stop to the Retake Mass Effect 3 movement. If I understand Hudson when he says, “It’s a story that people can talk about after the fact,” then he probably doesn’t want to put a stop to it.

Ambitious developer Peter Molyneux claims that he canceled his Kinect title Milo because the industry isn’t ready for the excessive emotion the game would engender. “The problem with Milo wasn’t the ambition,” Molyneux told VG247 in an interview at the recent Game Developer’s Conference. “It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.” Much like the salarians uplifting the krogan in Mass Effect, Molyneux’s Milo would have uplifted primitive Call of Duty players into a realm of emotion that their underdeveloped neurological systems simply couldn’t handle. We should all be thanking the Black and White developer for sparing our fragile emotional states. Molyneux did say that he could be willing to revisit Milo at some point in the future, but not until we all grow up a little bit. I added that last part...he was saying it with his eyes.

Studio Obsidian Entertainment cuts “approximately 20 to 30” jobs including some from the team developing the South Park RPG. According to a report on Joystiq, the Fallout: New Vegas developer was prompted to downsize by the cancellation of a major next-gen project that it was working on. For years, Obsidian has been the go-to developer for a quick sequel to a popular game, but it recently revealed that it is working on a role-playing game based on the popular South Park television series. In a just world, that adaptation would be a huge success and Bethesda or BioWare (who both have used Obsidian to create follow ups to their big titles) would be put on an 18-month cycle to produce a sequel.


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Comments (2)
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March 14, 2012

I've always found Molyneux's somewhat predictable tract of overpromising and underdelivering to be something that was annoying, but that was ultimately alright to live with. With these latest comments though I think that any goodwill towards him for his past innovations is running pretty dry, at least on my part.

To say that something like Milo won't be released because it would be too resonant with the emotions of those who play it is a complete cop-out. This was a game -- or at the very least a product -- that could have opened some doors and helped convince some of the holdouts that gaming is really making some strides forward.

If it failed because no one wanted to take the risk, or because surprise it wasn't going to live up to the initial promises then that's one thing. To say that it was scrapped because we couldn't handle how great it would be is just a farce.

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March 14, 2012

He also said that it doesn't fit on the shelf at retail with the other games currently coming out. OK. So challenge that. Take a risk.  Don't just say "Too many feels!"

Oh well. Molyneux  can't just say that he was too ambitious. If he does, he'll turn back into a toad.

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