Game journalists have failed in reporting Keiji Inafune's inflammatory statements

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Friday, April 27, 2012
EDITOR'S NOTEfrom Rob Savillo

Ethan examines how few in the press have thrown any hard-hitting questions at video game producer Keiji Inafune asking him to qualify his repeated criticisms of the state of the Japanese gaming industry.

It started in 2009. Mega Man creator and Japanese developer extraordinaire, Keiji Inafune, had the following to say after seeing the games on display at that year’s Tokyo Game Show:

Japan is over. We're done. Our game industry is finished.

Then, a year later at the 2010 TGS, Inafune expanded on what he meant:

I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind.

As the then-Capcom head of global research and development explained, the Japanese game scene was no longer for him. “I want to study how Westerners live and make games that appeal to them,” said Inafune.

But by the Game Developers Conference of 2012, the gloves were off. Japanese developers needed to move past their memories, stop living off the fruits of past labors, and start investing in new ideas.

Perhaps the most peculiar thing about Inafune’s presentation from a month ago was his emphasis on winning. It wasn’t enough just to make new kinds of games and make them well. Japan had to beat the competition and become the ruler of the gaming world once again.

Which brings us to today and Inafune’s most recent dismissal of the Japanese development scene.

 

Speaking with Chris Kohler in a Q and A with Wired while at this past GDC, the video game designer spelled out his disappointment with his homeland:

American games are the best-selling and considered the most fun. But Japan’s gamers and game creators still won’t accept this. This is why Japan can’t win.

Now, I want to call your attention, dear reader, to two things in the above statement that persist throughout Inafune’s remarks. First is the assertion that American games are not only the best-selling but also the most fun. He supports these claims neither with sales data nor examples, but more on that in a moment. The second thing to take note of is his continued focus on winning.

This could be a translational issue. Maybe Inafune is using "win" in a sense that is less narrow-minded and short-sighted than it sounds. But if so, Kohler never asks him to clarify. And knowing that the interview is aimed at an English-speaking audience, I’ll take the designer’s terminology at face value.

So then, let’s go back and tackle the first part of that statement. Inafune thinks American games are the bees knees. And for Americans, they definitely are. Two of last year’s best selling titles in the U.S were The Elder Scrolls V: Skyrim and Call of Duty: Modern Warfare 3. Both developed by Americans, for Americans.

However, neither of those games sold particularly well in Japan. In fact, Yakuza 4 and Dark Souls outsold both of them in that country. At the very least, it’s unclear that Japanese gamers prefer Western games to their own -- something Inafune is claiming. Even more so, though, Inafune fails to support his most basic premise: that American games are better than Japanese ones.

Is Skyrim better than Dark Souls? Are the dialogue options in Catherine less captivating or engrossing than the ones in Mass Effect? Did Nintendo stop making good platformers? Did Capcom stop leading the industry in fighting games?

All of which is to say that the case for or against Japanese video games is not so clear cut. Inafune doesn’t even back up his hyperbolic and melodramatic positions with facts or examples (and ones supporting his argument do exist!), but rather trades in vague platitudes about winning and getting "back to basics" and trying to "win" again.

By this point, his blanket assertions should be old news. But instead, news outlets continue not only to devote space to them but to also invest time and energy in interviews that don’t even bother to ask a single hard-hitting question, let alone a clarifying one.

The truth of the matter is that many Japanese franchises -- being older than the American ones -- have had a far greater length of time to run themselves into the ground. Add to that a legitimate problem with Japanese gaming’s production cycle and the inability of many studios in that country to get their games out in a timely and cost-effective manner, and we have plenty to be critical of.

And yet nowhere that I have seen -- in the American press at least -- has Inafune gone and reprimanded Japanese developers for the above practices. Instead, he focuses on how Japanese companies rely too much on brand (something North American ones have already begun to do and will only continue to do since their brands have begun to mature).

Well Mr. Inafune, if you’d really like to do Japanese developers a favor, start talking specifics. What Western games would you like to see them emulate and why? What if Japanese audiences don’t want American-centric vide ogames just as Americans appear to no longer want Japanese-centric ones? What is it about the gameplay mechanics and narrative execution of Western games that you think is superior to their Eastern counterparts?

These are the kinds of questions Inafune needs to start answering if he wants to add something meaningful to the conversation. And they are the ones the gaming press should start asking rather than just simply reshuffling the same unsupported demagoguery as before.

 
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Comments (27)
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April 13, 2012

I think this article is great and kinda sheds the light on his hypocracy

1) When the interviewer said he still loved japanese games, inafune brushed him off.............

2) Inafunes favorite company is idea factory, which doesnt work with western devs at all.........

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April 13, 2012

We know that he hates Japan. I think he's just saying it to steal part of the spotlight away from all the other execs.

He's just as disgruntled as Yoshiyuki Tomino, the creator of Gundam. I remember when Tomino said that "games are evil."

http://www.japanator.com/yoshiyuki-tomino-thinks-games-are-evil-wants-developers-to-do-better-11262.phtml

I guess many of the rich execs in Japan like to act like jerks. Sigh.

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April 13, 2012

yep yep

Pshades-s
April 27, 2012

As someone who has interviewed Keiji Inafune in the past year, I'll bite:

While it's true that Western games don't sell as well in Japan as domestic games, they are consistently among the top-selling games worldwide. This is what Mr. Inafune is refering to. He is rejecting the idea that Japanese game developers should focus on catering to Japanese customers (which they are doing) because that market is shrinking. Nevermind "winning," Japanese game developers will start dying if they fail to break out of their current line of thinking.

You call out journalists for not asking "a single hard-hitting question, let alone a clarifying one." Yet the very first question in Chris Kohler's interview (which you link to!) is "What specific pieces of advice do you have for the Japanese game industry?" He also asks a number of follow-up questions seeking specific answers regarding Japan's strengths and weaknesses.

No one has to agree with Inafune, but don't act like he's Chicken Little crying that the sky is falling. And on behalf of writers everywhere, don't accuse us of being unprofessional.

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April 27, 2012

1) He is worse than chicken little, hes a joke

2) Most writers are unproffessional

 

"they are consistently among the top-selling games worldwide."

Incorrect

"He is rejecting the idea that Japanese game developers should focus on catering to Japanese customers (which they are doing) because that market is shrinking. "

Not only is this wrong, thats not even what he really believes..........his favorite company is idea factory POINT MATCH

 

"Japanese game developers will start dying if they fail to break out of their current line of thinking."

Is that why they have never been this financially and critically successful?

Robsavillo
April 27, 2012

In defense of Ethan, I reframed his headline to focus on his emphasis in the text on journalists.

But I will also say that raw worldwide sales are misleading, too. The North American and Eurpoean (collectively) markets each are three times the size of Japan's, so any worldwide chart of sales is going to have a bias toward Western tastes.

Does this necessarily mean that the Japanese gaming industry is in peril? If Japanese developers are successful and profitable in their own region, is this a problem? I think this is what Ethan is getting at when he highlight's Inafune's focus on "winning."

Further, I read the Wired interview, too, and you're being quite generous. None of the follow-up questions are what I'd call "hard-hitting," i.e., not once does Kohler challenge any of Inafune's assertions. The closest he comes is, "What about Nintendo's continued success?"

But more generally, I think there's some truth to the observation that the games press is quick to report and highlight Inafune's disparaging comments toward Japan with little or no context. Sensationalist reporting is commonplace.

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April 27, 2012

@rob dont back down your 100 percent correct

 

remember the interviewer said he loves idea factory

Pshades-s
April 27, 2012

But Rob, that's exactly the point: it's a big world out there yet Japanese companies consistently focus their efforts on pleasing their dwindling domestic supporters. Nintendo in particular makes waaaay more money abroad than they do in their own backyard, yet the 3DS and Wii U appear tailor-made for Japanese consumers. Inafune is arguing that's not the right way to go (ok, he never said that specifically about Nintendo, but you get my meaning).

"If Japanese developers are successful and profitable in their own region, is this a problem?" Very few of them are, so yes it is a problem. Even the giants are losing money. Nintendo, as successful as they have been, are deep in the red right now.

I would argue that few if any game interviews are "hard-hitting," but I do believe that Chris framed his questions with regards to the the many other interviews that preceded his. He asked for specifics. To call him out for not doing that is unfair (full disclosure: I work for Chris, but I think his work speaks for itself)

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April 27, 2012
I wasn't trying to pick on Chris in particular. I admire all the work you guys do over at Game Life. I'm also not privy to the logistics of the interview in question (e.g. was time set aside, was it between events, in the moment, etc.) so perhaps it was not a situation that was conducive to a more detailed set of questions. It's more so that Inafune has been saying this stuff for a while and usually without specifics that either prove his point or offer critical but constructive advice (back to basics is not a strategy...it's a slogan). And Chris's interview happened to be the most recent published piece and representative of the exchanges that get reported on this topic. I stand by the claim that none of his questions challenged Inafune (and the opening he made with Nintendo was left without a good follow-up).
Robsavillo
April 27, 2012

I still say that as journalists, we can do better than just framing questions with regard to those that came before. I'd like to see more interviewers challenge an assertion made during the interview than to just simply move on. Inafune made many broad-brush statements without clarification of which Kohler was not critical.

And your observation that "few if any game interviews are 'hard-hitting'" is a sad state of affairs. We can do better.

On the financial front, we'll have to wait and see in the coming weeks as the 2011 fiscal year just ended and annual reports should start coming out. I honestly don't know off the top of my head the financial statuses of many gaming companies, though, I realize that Nintendo's first loss in 30 years is receiving a lot of attention. I do recall in years past that Western publishing giants like EA and THQ have posted significant losses, but few were proclaiming the end of Western gaming as a result.

Obviously, though, I want Japanese games to sell well. Almost all of my favorite console games from this generation are Japanese (e.g., the Souls games, Monster Hunter, Armored Core). But it feels like a double-edged sword: Worldwide success increases the likelihood that these games will continue to be localized for the U.S., but I don't want to see them radically redesigned to accommodate Western tastes.

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April 27, 2012

Sales dont matter, they dont equal quality, and really anyone who says they do is silly

 

There is a SEVERE western bias in the western media that does not portray things accurately.................

I would put zhp against skyrim in terms of quality any day, regardless of sales

 

japan just needs to keep doing what its doing and treating inafune like the joke

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April 27, 2012

First, thanks to Rob for bringing attention to my post! Second, Rob basically summarizes my thoughts when originally writing it. I should probably make it clear that while I'm skeptical of Inafune's argument, I don't outright deny it. I just think it's not so cut and dry. And to give press outlets the benefit of the doubt, this probably has as much to do with sensationalism as it does with wanting to deliver a cathartic pat on the back to Western audiences. Gaming development in North America has really come into its own and is thriving, innovating, and doing a lot of interesting things (especially in the indie space). So there is something nice in a legendary Japanese developer making this point for us. But I think something is missed in taking the easy narrative here i.e. Japanese development has become decadent and languished as a result while the up and coming West has worked hard, learned from their peers across the Pacific, and has now overthrown them in global importance. That narrative isn't completely wrong, but the emotion surrounding it has, I think, caused it to become an accepted fact rather than a still evolving and much more complicated story. This is one of the better pieces I've seen on the subject (http://www.1up.com/features/japanese-games-breaking-west ) and it does a good job of (somewhat) addressing the question: why must regional developers strive to "dominate" the global marketplace?

Robsavillo
April 27, 2012

Yeah, I remember reading that article; it's a fascinating look at the cultural divide between Western and Japanese gamers.

Your observation that the popular narrative at work here is inherently compelling to Westerners is astute, too. I definitely feel that the story is much more complicated than that as well.

100media_imag0065
April 27, 2012

For every 10 multi-million selling, citically acclaimed, fan loved games that is made in the west, one similar game is released in Japan. All one needs to do is look at the release lists, profits on said games, and review scores. Japan doesn't know what to do anymore, the west has won. Either Japan needs to wake up and smell of coffee, or leave for good. It is getting awkward now watching them squirm.

Demon's Souls, Dark Souls, Valkyria Chronicles and Zenoblade Chronicles are great examples are fantastic games from Japan. These games prove that Japan has a lot of life left in them. However, so few of them are putting that kind of effort into their games. Most are just releasing the same exact games they've been making since the SNES days and wondering why it only sells 50,000 copies. So, again, either get in or get out Japan. Stop making games, or start changing your ways.

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April 27, 2012

Lets be fair here/

This is it once and for all

What games are better = Opinion

Sales dont equal quality

 

Inafune in that interview was extremely hypocritical, and really didnt back up his position with facts, generalized

59208264_l
April 27, 2012

Since when is Inafune beholden to giving readers and onlookers detailed specifics about an industry he works in?

You work in an industry that hires and fires on a whim, probably not a good idea to start specifically naming names, Inafune knows this, fanboys don't.

Moreover, everyone knows of the traditional methods the Japanese games industry still clings too, Inafune isn't wrong for bringing up the broken structure. He actually should be applauded for it. Notice there weren't any of his peers who disagreed?

Also, Chris Kohler is one of a handful of people that is making it a point to actually talking directly to these people. Which is actually something you could do Ethan. As much as we like to chastize lazy journalism, "talking about" the people being talked about isn't adding much to the conversation either.

Lastly, we're all passionate about games. Whether we play them, write about them, or make them. It's probably a good idea to gauge your strong suit. If you don't know much about the industry, ask those who are in it, as opposed to copying links from notoriously inaccurate sites [VGChartz: http://gamejournos.com/post/10170679488/vgchartz-week-day-two-part-1-pax-2010] to bolster your statistically-driven post.

Japan and the Japanese games culture is awash in traditional values, values that we "use" to find endearing. So when there is an uncertainty [which even American gamers acknowledge] it's important to have notable voices like Inafune have the ability to speak out, even if he can't be specific.

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April 27, 2012

he hasnt developed a decent game in over 10 years, hes good for the media because hes controversial not because hes correct.........

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April 27, 2012

In other words, you don't mind sucking up to a developer who hasn't made a good game in years. The guy continously comes out and spouts this nonsense for attention because he's a bitter hack who's stuck developing Facebook games now. The point the author here is making is that, this being the second time Inafune has talked out his ass, the journalists aren't asking hard hitting questions and even asking for examples. They just give him easy attention and put him on a pedestal because he's the creator of Mega Man, a series that's now about as alive as Earthworm Jim.

VGchartz, if anything, is a ruff estimate and barely off the mark most of the time. There's plenty of Japanese games that still sell, the market isn't in any kind of termoil. It's interesting how whenever someone is referring to the "East vs West" debate they only use JRPGs as an example. JRPGs have never, outside of Final Fantasy, been huge sellers. Meanwhile, a New Super Mario Bros will top monthly charts and the Wii/DS are the best selling consoles of this gen. It's funny how to you try to downplay the fact that he used real data instead of catering to a bunch of false generalizations.

And by "American gamers" what you essentially mean is "people on the internet who talk about this all day" because the gaming medium in the online critic world as opposed to the ones who rarely pay attention to it but still play a lot of games are two totally different things. The majority of gamers don't actually give a crap or even distinguish between regions. Game culture isn't in any kind of "wash." Get over yourself.

Of course, Inafune is now developing fantastic Facebook games! That's what Japanese developers should be making, right? More Facebook games? *facepalm* Holy shit... -_-

59208264_l
April 27, 2012

^ The vocal minority

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April 27, 2012

not really its the majority

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April 27, 2012

uhm actually taylor thats pretty much the majority's line of thought since really...the majority of gamers don't even browse these sites or care about segragating genres like the critics do. thats beside the point though he basically ripped you apart, but your nerd ego resorted to a douche troll response. that desperate, huh. go cry somewhere else troll.

59208264_l
April 27, 2012

Really miss the intellectual discourse that would occur after an article would hit on Bitmob. Glad Inafune is still a voice in the industry and I'm glad he's attached himself to some amazing work.

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April 27, 2012

what intellectual discousce? you mean your three word reponse to like a comment thats half a mile long? lol "intellectual discourse" can't even back up your own shit, son

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April 27, 2012

"Really miss the intellectual discourse that would occur after an article would hit on Bitmob."

"The vocal minority"

Yupp, some class-a intellectual response there.../sarcasm

59208264_l
April 27, 2012

Thanks for the backslash, i wouldn't have known you were using sarcasm.

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April 27, 2012

Excellent article, Ethan.  This is the kind of crical thinking and questioning that is needed in all journalism.

Jon_ore
April 27, 2012

Do studios or developers have that long a list of "do not ask these" questions when they give journos interviews? I can't help but think (or hope) that the guys and gals doing these feature interviews are seething about the questions they can't ask. I sure would.

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