DAVID
COMMUNITY WRITER
Default_picture
Followers (0)
Following (1)
LOCATION
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
DAVID'S SPONSOR
Adsense-placeholder
POST BY THIS AUTHOR (0)
COMMENTS BY THIS AUTHOR (13)
"Well said, I second that!"
Wednesday, November 14, 2012
"Ah such an important topic to bring up.  Well said with lots of good points and questions.  Thanks for this, Tony."
Tuesday, October 23, 2012
"The thing about Xenogears for me is it has an excellent sense of atmosphere.  The music, the characters, and the unique environments all fit together as a sum greater than its parts.  I want to play it just for that but it seems to me that it may have not aged well, slow dialogue and broken fighting system.  Maybe i'll watch a Let's Play.  "
Thursday, May 10, 2012
"Yeah yeah, there was something about starting up Final Fantasy Tactics and then getting to the title screen, then putting in Xenogears and wait for the demo video to run."
Thursday, May 10, 2012
"Wow right on, man.  I wasn't aware they were additionally going this route, that's interesting.  I think Jay is right, Xbox recognizes that people are willing to pay 15$ month but not 300$ upfront, because certain customers do not think long term.  

I agree the cell phone business model is terrible; I only have one now too because of a $15/month family plan but can't imagine paying 40$/month+ to be available to choose to be interrupted.  Kudos to you for sticking to not having a cell phone, that's impressive, truly.  I'd like to hear more about how that works out for you.

We see the same thing with Cable services.  Ever try to watch live cable these days?  Holy shit so many commercials.  It cost so much money and time to be able to watch those commercials and attempt to navigate around them.

The only way to stop it, is to not support it.  Once companies find that people are not willing to pay for that will it stop, but we give in, because it does take work to get what you demand.  Companies understand that people will pay for something they will put up with.  Wouldn't you do that if it was in the interest of your company to sustain?  

::shrug::"

Friday, May 04, 2012
"This is an excellent article!  Thank you for this, seriously.  I second Andre Miller's comments on the tone of the article.

You touched on so many topics, I feel compelled to write a complimentary amatueric essay.
 
I like to think that everything would benefit with a viewpoint of curiousity.  It's the most important aspect of our life and can be applied to anything.  When you are curious about something, you feel a desire to gain knowledge and you naturally empathize with others and yourself.
 
So you start at the foundation of gaming, why do we game?  Like Matthew Anfuso here said, it is fun.  But why does it feel fun?  We can always take that curiousity even further.  I may not know the answer but I'd sure like to explore.
 
I agree, we game as kids to escape the real world.  And that's okay.  The real world is harsh, there are many things that we feel we don't have a choice about and we are hurled into forced hierarchal situations each day (school) and then we go to another hierarchal situation where we often have few choices as well (home).  Then we grow up and are encouraged to get into a corporate 9-5 job where we may feel even more imprisoned (work).  
 
So imagine that there is an interactive world where you can choose to voluntarily enter and make your own choices with no judgements.  It may not seem like a big deal but when we deeply desire autonomy, unconsciously or not, it is a big deal.  Not only this, games reward and incentivize good behavior (skills and mastery) and hardly offer penalities (and when the penalities are too scrict or unfair, it makes a poor game).  Compare this to any other system in the real world (think grades or politics) and it seems much more reasonable and empowering.  
 
Personally, I think these are at least partly why we game and why its fun: its voluntary, its rewarding, and we are able to freely make choices.
Thursday, May 03, 2012
"Right on, man.  I like the honesty.

 Convenience and accessibility will always trump fidelity.  See: Xenoblades Chronicles.  Its a throwback to the great jprg era with modern sensiblities thrown in.  It could only be on the Wii because its much more affordable to create content for and there is little expectation for high fidelity graphics yet the art presentation is excellent.  Also, this is why we see more jrpgs on portable systems."

Thursday, May 03, 2012
"Really?  I was certain it is Cybernator for SNES.  "
Thursday, May 03, 2012
"Indeed: "In life there are two choices, the easy way and the right way""
Wednesday, May 02, 2012
"Excellent article, Ethan.  This is the kind of crical thinking and questioning that is needed in all journalism."
Friday, April 27, 2012
"Very interesting article that I think adds to the debate well.  However, your point on piracy and your last paragraph greatly contradict each other, don't you think?  While I don't think piracy is the answer, one should thoughtfully debate why piracy succeeds better than DRM and such, rather than leave it at that as you say.  I may be wrong but I hope you see what I'm trying to say?"
Monday, April 16, 2012
"Excellent read, thanks for sharing.  Journey has a way of bringing out the best in us that we didn't know may have existed in us or others!"
Thursday, April 05, 2012