I Love (and Hate) First-Person Shooters

Pshades-s
Thursday, July 15, 2010

Editor's note: I've noticed a trend lately on Bitmob -- that some of us crave a gaming experience beyond shooting and killing. Daniel gets right to the point and asks us to consider a first-person shooter without the shooter. -Rob


I love first-person shooters, but I hate first-person shooters. It’s an intensely entertaining genre that’s frustratingly mired in its own conventions.

The first-person view immerses me in the game like nothing else can. When I experienced Bioshock, everything was through my own eyes. I survived the plane crash. I stared out of the bathysphere window. I dealt with Big Daddies and Little Sisters. Only afterwards did I learn that “I” was Jack.

Even when the lead character has an established identity, the first-person view blurs the line between player and character to the point of invisibility. In Half-Life, everyone called me “Gordon,” but I still felt like I was the star of the show. I played the role of Gordon Freeman rather than controlled a video game.

 

In contrast, the third-person perspective provides no such illusion. Playing Dead Space, I felt no connection to Issac. He was just some jerk in a suit of armor. It wasn’t me trapped on board the Ishimura, it was him.

My biggest complaint with first-person shooters is their insistence that I shoot everything. Something about that viewpoint has publishers conditioned to think only about guns. I recently tried the Zeno Clash demo and the colorful fantasy world and visceral melee combat (though a little creepy) delighted me. So what happens after my first fight? The game tells me to grab a gun. I turned off the Xbox instead.

Half-Life 2

The more I think about my favorite first-person shooters, the more I’ve come to realize that the most meaningful sequences for me came when I had no gun. The opening chapters of Half-Life (both 1 and 2) and Bioshock are prime examples -- as is the entirety of Portal.

It’s not that I’m a pacifist. I understand the appeal of shotguns, sniper rifles, and rocket launchers. But when every FPS has the same progression of weapons, I can’t help but feel apathetic. What’s worse is when a new game comes out and its lone unique quality is a new gun. When finding new ways to kill things qualifies as innovation, the medium as a whole suffers.

I crave the immersion of first-person shooters, but my trigger finger is exhausted. Let’s take the S out of FPS and explore new methods of interaction beyond aiming and firing guns. Who knows what other acronyms we could create?


Daniel Feit was born in New York but now lives in Japan, where he teaches English to Japanese children and writes for Wired Game|Life and Film Junk. Follow him on Twitter @feitclub or visit his website, feitclub.com. Duncan J. Harris created the images in this story.

 
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Comments (15)
Me_and_luke
July 15, 2010

[quote]What’s worse is when a new game comes out and it’s lone unique quality is a new gun. When finding new ways to kill things qualifies as innovation, the medium as a whole suffers.[/quote]

I'm inclined to disagree, simply because of the gravity gun in Half-Life 2.  The physics engine made using that gun so incredibly satisfying.  From killing enemies with flying exploding barrels, to stacking boxes and crates to reach seemingly unreachable heights, one gun completely made that game.  Without it, HL2 would have been an average shooter at best.

Pshades-s
July 15, 2010

I hanve't finished Half-Life 2 but based on the opening alone, I'd say it has more going for it than just one new gun.

Lance_darnell
July 15, 2010

The funniest aspect of this is when FPS start invading other games - like Fable 2 or Oblivion. I cannot wait until this trend ends.

Bithead
July 15, 2010

I just posted a story here with very similar themes.  I agree with much of what you say -- and applaud you for wisely keeping your word count down.  Give Mr. Harris my regards.

Me_and_luke
July 15, 2010

@Daniel:  I just mean gameplay-wise.  If you take the gravity gun out, it's a pretty standard (slightly unpolished, imo) shooter with some awkward vehicle segments.  Yes, one could likely make a case for the quality of the graphics, characters, mysterious story, etc. when noting positives of the game... but for the gameplay, the gravity gun made that game.

Default_picture
July 15, 2010

I am so sick of FPS games in general, I've never been a fan.  I respect the genre but can't stand the games and it seems like those are the only type of games coming out anymore.

Jason_wilson
July 15, 2010

@Adam And the genre doesn't even have the decency to stay out of RPGs any more! (Looking at you, Mass Effect 2! You're a little too shooterish for me.)

Default_picture
July 15, 2010

@Bryan, if you take the core gameplay mechanic out of any game it makes it a standard affair, I can think of a lot of RPGs where this rule also applies. just try enjoying each game for what it is instead of being angry for what it isn't, or play less shooters so you don't get burnt out on them as easily. 

Me_and_luke
July 16, 2010

@Omar: Whoa, easy, I'm not annoyed with HL2 or shooters in the least.  I love shooters (not burnt out on them, and never will be) and I had an incredibly satisfying time with the gravity gun in HL2.  I was merely refuting Daniel's point that one gun can't completely change a game for the better.  My overall view of my recent first playthrough of HL2 was positive, thanks in large part to the gravity gun.

Robsavillo
July 16, 2010

I agree with Daniel regarding Half-Life 2 -- the gravity gun doesn't "make" the game, which is well-revered for many other reasons. The weapon merely serves to prevent the latter portion of the game from becoming stale by turning the combat mechanics entirely upside down.

Default_picture
July 16, 2010

@Bryan

"I'm inclined to disagree, simply because of the gravity gun in Half-Life 2.  The physics engine made using that gun so incredibly satisfying.  From killing enemies with flying exploding barrels, to stacking boxes and crates to reach seemingly unreachable heights, one gun completely made that game.  Without it, HL2 would have been an average shooter at best."

Then you do agree with the author without realizing it. You used the gravity gun for things besides shooting people like a normal gun and enjoyed it. If there was no gravity gun, would you have enjoyed the game as much?

Default_picture
July 16, 2010

I normally avoid FPSs as i usually suck at twitchy games. The only one i really enjoyed to the end was Metroid Prime which many forget, technically, was a FPS. The environment was so engaging and begged to have every nook and cranny explored.

Me_and_luke
July 16, 2010

@Rich: The difference between Daniel's and my opinion is that he's peeved by one unique gun being a game's lone quality.  Contrarily, I don't mind when a game does that.  My overall view of HL2 was positive, and that's all that really matters to me.

Default_picture
July 16, 2010

I agree with the original author.  I do play shooters, but I have absolutely no interest in playing any more story-based single-player FPS games right now.  I'd absolutely play a first-person game with no shooting.

(Penumbra: Black Plague and Mirror's Edge are in my backlog.  My favourite parts of Fallout 3 have nothing to do with combat.)

Miketwitter
July 18, 2010

Excellent article Daniel!

I love Half-Life 2 and as you stated, the non-shooting parts stand out to me too. There's not that much emotion going on when you're simply shooting enemies. It's the other characters that make it, exploring the world, and the surprise of encountering new situations.

But in Half-Life 2 and subsequent episodes, those sequences are mostly linear. Making a first-person game with more choice and freedom in telling the story would be a mighty challenge indeed. My ideal Half-Life Episode 3 would be gestures for Gordon, so that you can change the direction of the conversation while still keeping the immersion.

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