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All The (Missing) Ladies: Creating a Bechdel Test for Video Games

Pshades-s
Friday, June 11, 2010

Editor's note: Daniel confronts the problem of a lack of female characters in games with science. -Demian


The Bechdel Test is a simple method of gauging the presence of female characters in a motion picture. To pass the test, a film must [1] have at least two women present, [2] they must talk to each other, [3] that conversation must be about something other than a man. Of the hundreds of movies made in the United States each year, you would be surprised how few movies pass this test.

Of course, there are stories about men worth telling, and not every film needs to have two women in it who talk to each other. What’s outrageous is that we even need a Bechdel Test to measure female presence in media. Try a reverse-Bechdel Test (looking at men rather than women) and you’ll have to search really hard to find even a single failure.

Enough about movies, let’s get to the point: video games. Games aren't exactly the most female friendly medium around. Millions of women play games, of course, but they are somehow dismissed, ignored or outright condescended to with “girl games” about playing dress up and tending to horses. My wife loves sudoku and can finish a puzzle twice as fast as I can. She’s not interested in Barbie.

Applying the Bechdel Test to games is hard because, as I've mentioned before, games usually don’t have a whole lot of talking going on. Sure, they often have plenty of recorded dialogue, but it’s usually less of a conversation and more like a series of scheduled utterances. The survivors in Left 4 Dead talk constantly, but they have precious little to say. Bioshock is one of the greatest games I’ve ever played, but the protagonist simply listens to others speak at length.

Instead, let us create a new version of the Bechdel Test, one that better fits the gaming world.

 

Call it Bechdel 2.0 for that 21st century technological feel. Rule #1should not change; assuming a game has characters in it, expecting two women to appear is hardly a stretch. At the risk of sounding simplistic, if developers can create male 3D models, why not some female 3D models? If there are monsters, zombies, or aliens to fight, can’t a few of them be female?

Rule #2 is where things get tricky, because game characters are not as verbose as their TV and movie counterparts. And since players control the action, there’s no guarantee that two game sessions will involve the same situations. Instead, let’s simplify it and say that the female characters must be able to interact with one another as the male characters do. If it’s a fighting game, that means playable female combatants. If it’s a shooter, there should be ladies shooting at each other. If it’s a dialogue-heavy game (written or spoken), then they should talk.

For convenience’s sake, I propose dropping rule #3 altogether since our new rule #2 includes all meaningful interaction. This makes Bechdel 2.0 more forgiving than the original, but it’s a reasonable compromise to make given the limitations of the medium. Video games allow players to tell their own stories, so there’s no reason to artificially impose rules on what those stories must entail.

Now that we’ve got our new Bechdel Test, what games measure up? Portal immediately jumps to mind as there’s only two characters in the game and both identify as female (even if one’s a computer and the other doesn’t speak). Other Valve games that pass the test include Left 4 Dead and its sequel, because both games have female survivors as well as infected. Team Fortress 2 doesn't, but it’s worth mentioning that a Bechdel-minded modder has written at length about female versions of eight of the nine characters (Pyro being the odd man out, because he might already be a she).

Fighting games might be among the worst culprits when it comes to pandering to adolescent male fantasies (Dead or Alive, I’m looking at you) but the genre proves to be quite robust in terms of Bechdel 2.0. Street Fighter, King of Fighters, Darkstalkers, Marvel vs. Capcom, Mortal Kombat, Tekken, Virtua Fighter, Soul Calibur and Super Smash Bros. all feature numerous recurring female characters. There was even Gals Fighters on the Neo Geo Pocket which featured nothing but women (save for the last boss, a man in drag).

Classic Nintendo franchises fare less well. Traditional Mario games relegate the series’ lone female character to a perpetual damsel in distress role. New Super Mario Bros. Wii was particularly disappointing in this regard, as that game has four different playable heroes -- all male. Wired Game|Life asked Shigeru Miyamoto about this disparity and he insisted Princess Peach's dress was too complex. Was a wardrobe change out of the question? She doesn’t play golf in that dress, after all.

The Legend of Zelda might have a lady’s name right there in the title, but few games in the series pass Bechdel 2.0, as Zelda spends most of her time, like Peach, as a prisoner. Ocarina of Time is a notable exception: many of the Sages are female, the Gerudo are almost entirely women, and there’s a boss battle against twin witches.

What about Metroid? It all depends on whether you consider Mother Brain to be a female or not. Certainly Metroid 2 qualifies as the final battle pits Samus against a Queen Metroid. The forthcoming Metroid: Other M might pass the test as well, given that the trailers suggest a larger cast of characters than normally seen in the franchise.

(image source)

Role-playing games are a strong genre for females, especially games that allow you to customize your player character. I only played Fallout 3 for 10 minutes before my female avatar was chatting with her best friend, the daughter of the Vault’s Overseer. While some might call this a cheat, it’s worth noting that not every game allows for female player characters. The makers of Crackdown 2 recently defended the lack of women parts in their character customizer as a matter of resource management. I later read an amusing April Fool’s response to that line of thinking where a developer apologized for not having any money for male characters.

Ultimately, a Bechdel Test for games does little to address the problems of objectification and misogyny in our medium, but at the very least it’s a working measurement of female representation, and that counts for something. Put simply, there’s no reason for the lack of women in games other than cowardice: Game developers think that their customers will only identify with male player characters. I’m willing to bet they are wrong. Who’s with me?


 

Daniel Feit was born in New York but now lives in Japan, where he teaches English to Japanese children and writes for Wired Game|Life & Film Junk. Follow him on Twitter @feitclub or visit his website, feitclub.com.

 
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Comments (17)
Robsavillo
June 10, 2010

I'm with you. I find Ruffian's excuse for no female models in Crackdown 2 troubling at best and perpetuating the current representation gap at worst.

And now that I've learned about the Bechdel Test, I'll likely apply it to everything as well.

Lance_darnell
June 10, 2010

I'm with you too. And I know from everyone's submissions in the Bitmob Community Video that many others are with you too.

I firmly believe that the Pyro in TF2 is a woman. I would go into my reasons for this, but this is not the place for that.

Pshades-s
June 10, 2010

One thought: is the new test too lenient? Once I established Bechdel 2.0 there was a rush of positive examples. Maybe that's a good thing though.

Robsavillo
June 11, 2010

Possibly. I image that one of the reasons for the third rule is because all too often women in film are only there in support of a male character in some way. That they discuss topics irrelevant to men is a measure of independence.

Would it be possible to implement a rule that measures female independence from male objectives or goals in games?

Pshades-s
June 11, 2010

I see how Rule #3 is important in films, but I can't see how to safely add a third rule to Bechdel 2.0 for games. Besides, it's not like games are drowning in female characters who only exist to gossip about the main character or guys in general. For example, I wrote about Taken in my last article and in that movie, Liam Neeson's daughter has a friend who only talks about boys. Then she dies.

I was tempted to suggest a "no damsels in distress" rule but Bechdel isn't about female empowerment, it's just about finding movies where women exist in a meaningful way. A movie can pass the test and still be a sexist cesspool, so games should be no different.

Default_picture
June 11, 2010

Sorry, ladies. You can't fight human nature. There's a reason why women read romance novels and men play video games. That's a generalization, but we all know it's true.

If you don't think that is true, then you must then think that men read as many romance novels as women, and women play as many video games as men. We all know that is false.

To clarify, I'm not saying that women shouldn't play video games, or men shouldn't read romance novels. I'm only saying, "That's just the way it is."

The Bechdel Test is interesting, but it will never change the way movies, or games are made in a free market.

Pshades-s
June 11, 2010

I don't understand, Tim. Even if women play fewer video games than men, why does that excuse the lopsided male-female ratio in the games themselves?

Default_picture
June 11, 2010

I've got a game series for you that runs laps around the Test over and over. That would be the Touhou series. Sadly, it's never been officially released outside Japan without import (give us ultra-enhanced remakes, Gaijinworks! Nicalis! Golgoth!). But that doesn't stop it form having an absurdly large fandom for an indie game, let alone a series. But I digress:

http://tvtropes.org/pmwiki/pmwiki.php/Main/Touhou

Touhou's cast is made up of a 99% female cast. Not only that, but, individual fetishes aside, there's hardly any apparent sexualization in-canon(it's mostly left to the dedicated fans to sort out). And for the third test rule, men are rarely ever talked about. 

On an unrelated note, the series has spawned many, many, internet memes, including its own in-jokes.

Lastly, I think it's possible for the series to appeal to girls for many of these reasons... if the hard-as-steel bullet hell gameplay won't turn them away from it.

Default_picture
June 11, 2010

@Dan Women want what women want and men want what men want. Therefore, if men tend to play video games, they will be made to appeal to men. (In a free market.)

Men will not desire to change the male-female raito. The only way video games will change is if women decide to play them in larger numbers.

Pshades-s
June 11, 2010

Greg: it's a bullet hell shooter, so do these female characters actually interact with one another? Are there female enemies?

Tim: Again, I don't see the connection between player demographics and characters on-screen. Are you saying men only want to play games with male characters and women only want to play games with female characters? You're not alone in that opinion, obviously, but I completely disagree.

Default_picture
June 12, 2010

@Dan Obviously, there are games, like Dead or Alive, that have many women, but appeal to men.

The Bechdel Test is based on an observation of human nature. There will never be "progress" as measured by the Bechdel Test. I'm just guessing, but it would seem to me that movies that pass the Bechdel Test will make less money than those that fail it.

What I'm really saying is that men are not women. They each have their own tastes, and the market will respond to those tastes. These tastes, at a fundamental level, never change.

Pshades-s
June 12, 2010

No offense to you Tim but I hope you are wrong. I'd hate to think that including more women in movies or video games is a recipie for disaster. Maybe we just need a high-profile project to get people out of your line of thinking. If Rockstar made a game starring a woman, for example. Fears were raised when they revealed GTA: San Andreas would star a black man but that game proved to be a hit.

Default_picture
June 12, 2010

I really like this idea Dan, but one thing I would append to Bechdel 2.0 would be that the female characters have to be sentient, someone who could actually have a conversation, although they don't have to.  For instance, this rules out the Left 4 Dead example, as you can't have a conversation with zombies. 

Default_picture
June 12, 2010

@Dan Sequels are almost always worse than the original because the success gets to the author's head. The author thinks that he can do anything, and still sell his product. So, putting a woman as the lead in a Rockstar game could be a disaster if the goal was to "change people's way of thinking". However, it was be a blockbuster if she was a babe and all she did was talk about men!

Pshades-s
June 12, 2010

The problem with O.G. Bechdel and games is how little ANYONE, male or female, really converses. Blame the medium, I suppose, but for now simply seeing more female characters in games is a sign of progress. If Left 4 Dead was made 10 years ago there wouldn't be any female infected at all, let alone really scary ones like The Witch or The Spitter.

Default_picture
August 05, 2011

 

Sorry, ladies. You can't fight human nature. There's a reason why women read romance novels and men play video games. That's a generalization, but we all know it's true.

If you don't think that is true, then you must then think that men read as many romance novels as women, and women play as many video games as men. We all know that is false.
http:// data-scayt_word="www.games4boys.org" data-scaytid="1">www.games4boys.org

To clarify, I'm not saying that women shouldn't play video games, or men shouldn't read romance novels. I'm only saying, "That's just the way it is."

Pshades-s
August 05, 2011

Three things: 1] That's absolutely untrue. All the available data suggests women make up half of the gaming population just like they make up half of the actual population.

2] Even IF we assume as you do that women play less games, that's no excuse for games pretending that (again) half of the people on Earth don't exist.

3] I doubt "Gamer Boy" is your real name. Bitmob as a community frowns on pseudonyms, please correct that.

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