NIGEL LOWRIE
COMMUNITY WRITER
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COMMENTS BY THIS AUTHOR (14)
"iews aren't as useful and have less of a place in this digital world. When you only had the pages of EGM, EGM2, and Gamepro as the only source of preview material you would stare at the same five screenshots for days thinking about how it would look in motion. Once the review came in your were able to make a decision on purchase and whether or not you thought it was worth your money. Today you get video preview, video sneak peeks, betas, demos, and once a game is out other gamers post 30 minute gameplay video clips. What use is some random reviewer's op"
Thursday, December 03, 2009
"l done. I work for a publisher as well and it drives me insane to see a preview or review dismiss a game on a small snippet of gameplay or one section that he/she didn't like. Too many 'journalists' don't put forth a fraction of a percent that the developers put into creating this for them and its sad. Most of them have no idea what goes into development but feel free to callously say what is 'broken' with a game or how it could be better without knowing at all what that"
Tuesday, August 25, 2009
"ouldn't agree more. The Secret of Monkey Island is one of my most beloved gaming memories and I really did enjoy the Special Edition. However, my biggest grip was the new artwork awkwardly moving around the screen and the jilted conversations that never flowed quite right. Nice, spot on r"
Wednesday, August 05, 2009
"best and worst part of internet game coverage is the anonymity. That being said, I enjoy that Bitmob makes you step forward and give your name in com"
Tuesday, July 07, 2009
"t's this about Shoe not seeing Roboco"
Wednesday, June 24, 2009
"s is why devs and publishers don't pay attention to forums and boards. Just too much nonsense to sort th"
Tuesday, June 02, 2009
"at story. Punch-Out and Burgertime both haunt me to thi"
Thursday, May 21, 2009
"m not sure they are the best games to use the medium. Most are interesting games that bridge video game as a medium with art, but most of what separates games from other media is the interactive component. Flower and Passage are light on what makes them games rather than just 'interactive electronic media' or whatever the generic term for museum style kiosks are. That being said, its all debatable and I very much appreciate the list. Its all in the eye of the beh"
Sunday, May 17, 2009
"ievements are one of the greatest creations my MS. Think of how many games you would have put down early or maybe never played without 'the fe"
Thursday, May 14, 2009
"must be sweet to have a marketing budget that allows for spread teaser print a"
Thursday, May 14, 2009
"reason Twitter has such a low retention rate is that folks see the inane, self-centered Twitters fill up their screen (i.e. I am done Twittering for today). This of course if based on no research. But come on people, have something interesting to contribute if you insist on 'tweeting' every 5 minutes. Kenny Powers knows what"
Thursday, May 14, 2009
"ellent diary. And"
Saturday, May 09, 2009