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DENNIS SCIMECA
COMMUNITY WRITER
Me
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LOCATION
Boston, MA
Dennis Scimeca is a freelance writer from Boston, MA. He has written for The Escapist and @Gamer magazine, is currently penning a feature for Gamasutra, and maintains a blog at punchingsnakes.com. Dennis brings media studies and film criticism backgrounds to his work, and looks forward to the day when gamers require more of both videogame developers and themselves.
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FEATURED POST
Gerard-at-gdc_bm
Gerard Williams, better known as The HipHopGamer, is loud and enthusiastic. He rubs plenty of people in the press the wrong way. And he just may be the future of video-game journalism.
Thursday, December 09, 2010 | Comments (0) | Boosts (0)
POST BY THIS AUTHOR (41)
Hiphopgamer_fingers_bm
Is the HipHopGamer an amateur journalist or an entertainer? Understanding that difference is crucial to the future of video-game journalism.
Conventional wisdom says that all versions of multiplatform games are created equal, so it should matter what platform reviews play. But what happens when conventional wisdom fails?
Zombie1
Violence can be a brilliant tool with tremendous dramatic potential. When it's merely gratuitous, we wind up with lunacy like Schwazenegger v. EMA.
Kinect-soccer-mom_bm
In what might be a slip of the tongue, Microsoft's Phil Spencer suggested that gamers and the Kinect audience are different groups of people. It may sound ridiculous to suggest that the soccer Moms of Oprah's audience are the intended adopters of Kinect...but would that be such a bad idea if it were true?
In a tireless crusade to point out the lunacy of review scores, one man tries to make sense out of Medal of Honor's ratings.
Keiji-inafune_bm
The root of whatever problems exist in the Japanese gaming industry may have to do with the fact that Japanese games don't appeal enough to the worldwide gamer. Japanese games may be too Japanese.
The definitive statement as to the meaning of EA's removal of the word "Taliban" from the upcoming Medal of Honor has likely been written, but what does this portend for the Schwarzenegger v. Entertainment Merchants Association Supreme Court case, and why should you give a damn?
When review scores are utterly meaningless, how does a video-game journalist decide how to assign them?
Used_car_salesman_bm
The recent U.S. Appeals Court decision to deny resale rights of software may have repercussions upon the used games market...but there would be something nice about not having to decide whether to sell back a game or not anymore, and maybe we'd get better games across the board.
Edge magazine should be praised for holding back their review of Halo: Reach, and shining a light on the problems with reviewing multiplayer-heavy games before release day.
When Jerry Holkins of Penny Arcade penned his missive on used games, we in the video game media jumped all over his "used games as piracy" argument, but wasn't there a more fruitful, and interesting, way to respond to his comments? And why didn't we take him up on them?
I wish Michael Pachter would stop looking into his crystal ball and predicting the future, because he's correct pretty often, and the news is often depressing as hell.
COMMENTS BY THIS AUTHOR (114)
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I never even knew these Meet the Mob posts existed. I tend to let my writing speak for me in terms of who I am, what I care about, where I come from, etc., rather then declaring it outright, but maybe I'll start paying more attention to these...



Evan, I think it's quite okay that you don't do straight consumer-facing material. I feel as though Bitmob was founded, in part, to get away from the news/reviews/previews cycle, as we can get this content from any of a dozen other places.



Anyway, I got my start here on Bitmob back in April and now I'm being paid to write about video games, so consider that testimony as to the part that Bitmob can play in getting new writers started. Hell, I like this place so much that I write a weekly column for free here! And all I require for my services is the occasional attention of an editor who is very patient with me. :P


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About 14 hours ago
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It's Hill 137. :)


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About 14 hours ago
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@ Chris - I think you misunderstand what enthusiast press means. My understanding is that an enthusiast press means the media is produced for enthusiasts of whatever subject we're talking about. That, in and of itself, has nothing to do with whether the content being produced is journalism or not. "Enthusiast press" is a statement about who the audience is, and possibly about who's doing the reporting; but in the latter case, I'd argue that being enthusiast press is not only not a bad thing, but a necessary thing. Do you really think that non-specialists in the mainstream press, who don't play video games, don't understand video games, and don't care about video games could ever properly report on the industry, giving those of us who DO play video games the information we need?



Go read some mainstream news coverage of video games. You'll read statements that are clearly wrong, and so often the writers just come off sounding like squares. It would be really funny if it wasn't sad.



@ Gerren - I blogged about this on punchingsnakes last night, but reviewers, critics, and columnists are also journalists. Roger Ebert is technically a journalist. Dan Savage is technically a journalist. IMHO part of what makes someone a journalist is sticking to facts, and that doesn't just mean reporting on them. It means being fair in analysis. It means not misleading people. Being a journalist is as much about adhereing to a suite of ethics as it is a description of the actual content produced.



@ tate - You also demonstrate nicely why this conversation is important to have. The one thing you don't address is plagiarism. No credible journalist commits that sin, in part I think because journalists understand that the written word is their product. It's how they earn their living - so they have respect for the work someone else does in producing those words. The second you steal content, you cease to be a journalist, end of story.



I don't know where you get the idea that it's unprofessional for a member of a profession to disqualify someone else from the title if it's appropriate. Is it unprofessional when medical boards yank a doctor's license?



Also, Tate, if you haven't read my column last week, you need to do so. Williams admits to threatening to beat someone up and to stealing content. This isn't hearsay, it's on the record, straight from Williams' mouth.


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Saturday, December 18, 2010
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Then you might not be reading the right peoples' work, Chris. Or I could say that your comment is precisely why we need to talk about this issue more. Here's a short list of bona fide journalists in the video game media:



Kyle Orland

Leigh Alexander

Stephen Totilo

AJ Glasser

Brian Crecente

Ben Kuchera

Alexander Sliwinski

Ben Gilbert



That's just rattling some names off the top of my head, but most of the people on that list have journalism degrees, and all of them tend to focus on news production. They may vary in style, but they're all decidedly journalists.


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Friday, December 17, 2010
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I see reviewing games as a necessary evil most of the time. As long as it's consumer-facing, there's always that need to stick to something somewhat formulaic. I personally feel that as soon as we start getting into different kinds of analysis the writing ceases to be a "review" and becomes "criticism." The former is about purchasing advice, and the latter is about intellectual exchange. IMHO, anyway, but what the hell do I know. :)


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Friday, December 17, 2010
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Hey, my XBL and PS3 and Steam name is Cairnius. I have been known as that online since like the earliest of the geek days, know what I'm saying? Can everyone here who's played a MUDDOG raise their hands, please?



I'll game with anybody in this thread if they send me a friend request. Just put "Bitmob" as the subject line and I'll add you. If you don't suck, don't curse too much, and exhibit none of the 'isms, and are fun to play with, I'll keep you on there. ;)



If we have enough of us, can we get a show of hands for Bad Company 2 sometime in the near future when it doesn't interrupt Shoe and Demian's plans? :)


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Thursday, December 09, 2010
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I had never seen that before this article. That was...amazing. I have to give a lecture in a couple of weeks about serious games, and I may actually open up with that. Referencing the grammy nomination might be nice, but I believe that my research is going to recover some piece about how Civilization, while not anywhere nearly a precise measure of human history, has been used to effect in studying some basic concepts of human social evolution.


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Wednesday, December 08, 2010
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Damn you for tempting me, Layton. Just...damn you. :)


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Wednesday, December 08, 2010
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Totally. My wife made me the banner so I wanted to ask. :)



And I loved what you did with moving the explanatory text to the bottom - I just wanted to make it clear from the outset that this was a community-written column, not something endorsed by the BM staff, which is why I had it at the beginning.


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Wednesday, December 01, 2010
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Brett - is there any way we can work my First Person banner back into this? ;)


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Wednesday, December 01, 2010
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I find the way you include Half-Life 2 in this piece problematic.



 



"Perhaps having a silent protagonist used to shave off a few dollars or save crucial disc space, but nowadays, developers use it as cheap excuse to artificially inject interactivity by "letting the player be the hero." It doesn't work. It achieves the exact opposite of its intended goal and results in more distance between the player and the story."



 



When you make this statement, Joel, I wonder if you either didn't actually play the same Half-Life 2 that I did.  When you say "most people end up jumping around the room to see if they can make it to Eli Vance's head from the chair in the corner" I wonder who your research sample was, and/or whether they were really paying attention to the game.



 



The reason why Gordon Freeman is silent is very simple: the game is subtle. The narrative of Half Life 2 is told in propaganda broadcasts, in throwaway lines from supporting characters, and in other aspects of the textured sound design. It is told in mood, and set design, and scoring, and expressivity of characters that modern first person shooters still don't touch. The body language and facial expressions of the characters in Half-Life 2 are still amazing five years later...why haven't other studios been able to reach up to the same bar in all this time?



 



Sure, if a player is not in the mood for a game that asks him to pay attention to the details and check his expectations of a shooter at the door, perhaps they don't have the patience for Half-Life 2 and that's no crime...but that player also is likely not going to appreciate what makes the game so brilliant independent of whether that's anyone's cup of tea. There's gaming for entertainment, and there's also gaming for critical analysis. Half-Life 2 serves both masters, which is what the best games *ought* to do.



 



Gordon Freeman doesn't speak because it would distract from the narrative. It could be argued that having Freeman speak would actually have been the lazy choice, *not* vice versa. You don't have to make the environment nearly as engaging if the player is focused instead on constant barrages of dialogue.



 



I feel that by including Half Life 2 in this article, you're displaying a deep misunderstanding of precisely what made the game brilliant, and that's the sort of thing I think anyone writing about videogames needs to acknowledge, so that we can hold future FPS titles accountable to what's possible in the genre space. Otherwise, we wind up devolving into meathead shooters which artistically or narratively aren't going to advance anything. These Tom Clancy-esque Call of Duty plotlines may be fun, but they're also extremely silly, and with Black Ops are getting more than a little tired, IMHO.



 



And I personally found Nathan Drake stereotypical, a cardboard hero cutout, and therefore could have done without his supposed-to-be-clever quips. They didn't bother me, per se, but let's not hold Nathan Drake up as some paragon of what a video game protagonist ought to be. I think we should aim a little higher than that when it comes to doling out our praise.


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Wednesday, November 24, 2010
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I think that discounting Halo: ODST shows a fundamental misunderstanding of the nature of the title, as well as a potential, critical lapse for someone writing about games. The campaign is just as deep as any other Halo title, and the story is actually better. The characters are better. I'd argue that Halo: ODST is the best game of the entire series, perhaps after the original Halo: Combat Evolved.


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Wednesday, October 27, 2010