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RAUNO SCHAAL
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FEATURED POST
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Modern video games tend to repeat themselves. Innovations are hard to find. What aspects of modern games have potential for further development? By looking back on some titles of the last decade and trying to figure out why they are still relevant we can find out what elements of a game are worth to be refined in future productions.
Friday, November 19, 2010 | Comments (5)
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"Thank you all for sharing your thoughts. And thank you for the warm welcome."
Monday, November 22, 2010
"@Jay: No it's not :) For example the "No russian" mission is fully playable in the chinese version while the european version is censored so you can't kill civilians. Same thing with the intro in Modern Warefare 1: In the intro you were free to look around while in the european the view was scripted.

@Brad: I got your point and I totally agree with you."

Friday, October 22, 2010
"I have a litte correction to add to this article. I don't know whether it is because it is the uncensored version from china, but im my modern warfare 2 there are civilians. Remember the mission in the favelas where your hunt down rojas? In the lower part of the favelas there are a lot of civilians running around and shooting one results in instant mission failure.

And I think this is the best approach to civilians in shooters. It makes the player think twice before he shoots.

Another example which I found interesting was red dead redemption. I know it's kind of off-topic because it's not a war shooter but what surprised me is that as a player you don't always know who the bad guys are right away. For example I tried to play John Marston as lawful as possible but during the first hour of gameplay a man came runnig towards me being followed by two mounted men shooting at him. Instinctively I shot the aggresors in order to help the poor man. As it turns out, he was a criminal running from the law. That moment was kind of weird because I had a really bad feeling about what I had done.

I think it is necessary to have innocent people in shooters to create a maximum of realism. It is also important for the developers to force the player to distinguish between good and bad. I think it would be even better to award the player for sparing civilians or disarmed enemies."

Tuesday, October 19, 2010