PAUL ALEXANDER
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Student of Interactive Media and Game Design, SCAD Atlanta
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FEATURED POST
Should Japanese developers look to the West for inspiration? Paul Alexander thinks Keiji Inafune missed the mark in his recent New York Times interview.
Monday, September 27, 2010 |
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POST BY THIS AUTHOR (10)
A short, Italian plumber changed the life of this gamer forever.
Thursday, November 11, 2010 |
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Part two of an interview with James Swirksy, one of the filmmakers behind the upcoming documentary Indie Game: The Movie. Swirksy dishes about triple-A games, the world of competitive air guitar, and the process behind funding and crafting this exciting documentary.
Monday, October 25, 2010 |
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Part one of an interview with James Swirksy, one of the filmmakers behind the upcoming documentary Indie Game: The Movie. Swirksy dishes about triple-A games, the world of competitive air guitar, and the process behind funding and crafting this exciting documentary.
Tuesday, November 16, 2010 |
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Maybe someday, some happy accident will result in an enjoyable video-game film being made. But the Mass Effect movie project is proof that it’s not worth all the time, money, and popcorn butter-related stomach cramps, and here’s why.
Wednesday, September 01, 2010 |
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How can indie developers find more independence and increased financial success? A possible solution may come from a surprising place: the organic foods industry.
Monday, May 03, 2010 |
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Ever thought of getting a video game tattoo? This BitMobber shows us his and gives some helpful advice for anyone looking to get one.
Sunday, March 21, 2010 |
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Modern Warfare 2's single-player campaign is proof that no matter how linear and scripted the game, the experience that lies therein will be a unique one.
Saturday, February 20, 2010 |
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Where does the future of video games lie? The history of art may already offer us some possible answers.
Thursday, December 17, 2009 |
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Paul Alexander's celebration of the independent spirit is as uplifting as it is inspirational!
Friday, January 30, 2009 |
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COMMENTS BY THIS AUTHOR (41)
" reason you can't play Xbox Live Indie Games offline is because they haven't been rated by the ESRB, and signinging into XBL is basically an acknowledgement that the sort of gameplay you experience online can't and won't be evaluated for explicit content. Usually this is a designation reserved for multiplayer interaction, but it acts as a convenient (and really, the only) way for Microsoft to make these titles available, since there's way too many XBL indies out there for the ESRB to devote resources to rating. A sad state of affairs indeed, but until a better solution comes along, guys like you and I who don't have net-enabled systems are stuck with bubkis.
Major bummers aside, great article. Id love to see this stuff put into action"
Major bummers aside, great article. Id love to see this stuff put into action"
Wednesday, November 10, 2010
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It's my understanding that the Library of Congress has taken up the issue of video game preservation recently. Several universities are exploring this as well. But keeping a physical copy locked away in a dark closet in a library, and having access to a vibrant catalog of games that lives and breathes on the internet are two entirely different things. Keeping multiplayer servers alive for educational and historical purposes, for instance, is something that needs more attention from the public sector. Gamers can only do so much to preserve these experiences without government funding and corporate cooperation. The problem is that companies are inclined to feel that if an experience like Halo 2 Slayer or SotN is worth preserving, than it's worth trying to make a buck off of.
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It's my understanding that the Library of Congress has taken up the issue of video game preservation recently. Several universities are exploring this as well. But keeping a physical copy locked away in a dark closet in a library, and having access to a vibrant catalog of games that lives and breathes on the internet are two entirely different things. Keeping multiplayer servers alive for educational and historical purposes, for instance, is something that needs more attention from the public sector. Gamers can only do so much to preserve these experiences without government funding and corporate cooperation. The problem is that companies are inclined to feel that if an experience like Halo 2 Slayer or SotN is worth preserving, than it's worth trying to make a buck off of.
Great article, Jon.
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Wednesday, November 10, 2010
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I was lucky enough to snag Gish, World of Goo, and Aquaria as part of the Humble Indie Bundle a few months ago. World of Goo in particular is highly addictive! I hope more developers do bundles like that in the future.
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I was lucky enough to snag Gish, World of Goo, and Aquaria as part of the Humble Indie Bundle a few months ago. World of Goo in particular is highly addictive! I hope more developers do bundles like that in the future.
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Friday, November 05, 2010
Tuesday, October 26, 2010
"nks Alex. Definitely check out the clips up on the site, things are looking pretty darn good"
Monday, October 25, 2010
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I wrote a VERY SIMILAR article last year, Brett! Great minds, huh?
I wrote a VERY SIMILAR article last year, Brett! Great minds, huh?
http://www.bitmob.com/articles/where-do-video-game-graphics-go-from-here-ill-tell-you-part-1
Wednesday, October 20, 2010
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I forgot Portal, too! Huge self bummer. Other games I'm amazed didn't immediately come to mind for me: Metal Gear Solid 2 & 3, Halo 2, Soul Calibur, Tekken 3, ICO, Tony Hawk 2, Super Mario Land 2, Pokemon Red, Braid.
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I forgot Portal, too! Huge self bummer. Other games I'm amazed didn't immediately come to mind for me: Metal Gear Solid 2 & 3, Halo 2, Soul Calibur, Tekken 3, ICO, Tony Hawk 2, Super Mario Land 2, Pokemon Red, Braid.
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Monday, October 04, 2010
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1. Okami
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1. Okami
2. Legend of Zelda: Ocarina of Time
3. Mass Effect
4. Super Mario Bros.
5. Super Mario 64
6. Shadow of the Colossus
7. Lunar: Silver Star Story Complete
8. Lunar: Eternal Blue Complete
9. Mass Effect 2
10. Sonic the Hedgehog 2
11. Super Mario Bros. 3
12. Tetris
13. Jet Force Gemini
14. Starfox 64
15. Metal Gear Solid
Surprised I didn't think of more Metal Gear games off the top of my head. My list was very Nintendo-centric, those games still feel like "home base" for me, I guess?
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Monday, October 04, 2010
"yan - I don't disagree with you about Ico, but I think the critical praise that it received has gamers eager to check it out in the form of the aforementioned collection before The Last Guardian hits. It's also setting up The Last Guardian to be a modest success stateside. The same is true of Q Entertainment. A lot of people never played Rez, but peoples' excitement over Child of Eden is palpable because of Rez's critical acclaim. I don't think Japanese development will change overnight, but I stand by the assertion that these devs are setting themselves up for critical and commercial success. Certainly not on the level of a Halo title, but like I said...baby steps"
Tuesday, September 28, 2010
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As I've gotten older and I've developed a more refined pallette for what I like in games, I've found I care less and less about reviews - particularly their scores. As a kid I can remember reading EGM and carefully pouring over reviews for games I had zero intention of ever playing. Somehow, that information seemed important to me at the time. Nowadays I could really care less if the AV Club gave Reach a B-, or if Game XYZ got a 3/5 on this site but a 4/5 on that one. It's not that I don't care about game journalists' opinions, because I listen to and read about their unfiltered thoughts extensively. But the realm of the game review seems so intellectually confining - much more so than book or movie reviews, and it feels like work to get through one about a game I care about. Chances are if I have it in my head that I'm going to purchase a game, a review isn't going to affect my opinion.
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As I've gotten older and I've developed a more refined pallette for what I like in games, I've found I care less and less about reviews - particularly their scores. As a kid I can remember reading EGM and carefully pouring over reviews for games I had zero intention of ever playing. Somehow, that information seemed important to me at the time. Nowadays I could really care less if the AV Club gave Reach a B-, or if Game XYZ got a 3/5 on this site but a 4/5 on that one. It's not that I don't care about game journalists' opinions, because I listen to and read about their unfiltered thoughts extensively. But the realm of the game review seems so intellectually confining - much more so than book or movie reviews, and it feels like work to get through one about a game I care about. Chances are if I have it in my head that I'm going to purchase a game, a review isn't going to affect my opinion.
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Wednesday, September 22, 2010
"e. Anxiously awaiting your reviews of Duke Nukem Forever, Gears 3, Bulletstorm, and Kirby's Epic Yarn"
Friday, September 10, 2010







@Jonathan - I'm happy to report that since this article was originally written (this was one of the pieces I sent in for my application as a Bitmob freelancer in August,) my fiancee and I managed to scrape together enough dough to get our very own Wii. I had to leave that narrative device in there, though, for some much deserved sympathy! Still haven't played Galaxy 2 - Kirby's Epic Yarn is next on our list. All I need now is more than ten minutes a day of free time.
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