EUGENE "KEUGENE" KANG
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JRPGs should fight for the right to remain 2D. Going polygonal has never facilitated any modern JRPG to attain cult classic status. Here's why.
Thursday, May 31, 2012 | Comments (2)
POST BY THIS AUTHOR (6)
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Complexity sets classic Japanese RPGs apart from their modern counterparts.
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Do you consider yourself a passionate gamer? Find out here.
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Are you able to immediately recall useless and obscure details from games you've played long ago? Congratulations. You've uncovered a 'sticky' game.
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Nothing fills a gamer will pride like building up an impressive game collection. With online software distribution gaining popularity, the death of game collecting is inevitable.
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Chrono Trigger and FFVI are often cited as the pinnacle of JRPGs. You don't need to be a game reviewer to know that this is horseshit. Modern day JRPGs comprise of substantial quality, but are often saddled with unrealistic expectations that cause them to falter in the face of the classics.
COMMENTS BY THIS AUTHOR (16)
"Ever considered the possibility that the Japanese don't really care much for character customization in the first place? I for one, hate having to spend a good 15 to 30 minutes customizing a decent avatar before the game even begins. Call it the OCD in me, but I'm not down with just randomizing my avatar's look if I'm gonna be using him/her for the next 50 gaming hrs. I'd much prefer a game dictate my avatar choice so I'm 'forced' not to waste time playing with the customization tools.

As I've said multiple times before, Western RPGs are not necessarily 'better' by JRPGs now. It all boils down to dominant consumer preference. The western market is immense compared to the japanese."

Wednesday, August 11, 2010
"What EK Thomson said in #2 first para. Perfect.

@Jason Chrono Trigger remains awesome to you (and me) because we played the original when it debut, and got blown away in the process. Its always forever easier to jump right back into an old favorite, call it 'comfort food' if you will, and never get sick of it. I feel the exact same way about a lot of 16-bit RPGs, but the ugly truth is they aren't *that* fantastic anymore to someone who plays it now for the first time.

To give an example. I watched the cartoon M.A.S.K as a kid, and loved it to death. I never had a chance to rewatch it for over 20 years till I recently obtained the series episodes. Frankly, now it looks, sounds, and watches like shit and even I recognize that. Yet I still love watching every single episode over anything that plays on contemporary TV, simply because I experienced its magic decades ago, and already decided years ago that I loved it. Nothing will change that. Same with Chrono Trigger/FF4-6/Earthbound/Mario RPG."

Saturday, August 07, 2010
"I think a lot of you are missing the actual point here. I'm not here to berate any game nor am I inclined to, neither do I dislike any of the modern examples cited in my article. Complexity or simplicity is a design choice, and one's personal inclination towards either is perfectly acceptable without being 'good' or 'bad'. I never said SO4/FFXIII/ROF were BAD games, I said they were not easy to pick up & play without spending quality time learning their mechanics. I don't care how awesome the game eventually turns out, the point is it turns me away right at the beginning. I'm weird perhaps, but I'm drawn to simple-yet-complex games of ealier titles, not complex-yet-simple (or complex-and-complex) modern incarnations.

The gist to be had here is that complexity (for whatever its worth) is causing the traditional JRPG to die out. We could debate till the cows come home what 'traditional' means, but for all intents and purposes, its universally understood that it broadly refers to menu-driven turn-based gameplay that does not rely on any form of reflex or twitch reaction under normal conditions. And my point here is that 'complexity' (that a LOT of people like) is causing traditional (boring) gameplay systems to die out. Thing is, there are a good number of fans of mind-numbing JRPGs.

EK Thomson gave some recommendations for present-day 'traditional' JRPGs, which is great & all. However, other than Dragon Quest (and possibly Suikoden), its not unreasonable to say the other titles don't really represent the bedrock of the JRPG. Though some are genuinely excellent, why must these always be sleeper-hits confined to an underground community of rabid fans? Where are the similar offerings from the big-hitters? By all means, make all the FFXIIIs and ROFs you want in future, but at least have a random numbered FF given the pure traditional makeover appear once in a while.

To reiterate again, the issue is not that modern day JRPGs are bad; nor is the JRPG going down the shitter, but their uniquely complex gameplay systems coupled with typical western preference dominance is edging out the 'traditional' RPG from main consciousness, relegating it to the echelon of dating sims and train simulators."

Saturday, August 07, 2010
"In a way, its not so much the dev's fault as it is the consumers. The HD and now 3D hype is fueled by the excitement of the masses. Look at the madness surrounding 3D Killzone 3. Never mind that you're required to wear uncomfortable glasses that disorient sight, the community at large are creaming their pants from holographic tricks that do nothing to change the fundamental gameplay.

There're even fucktards out there whining that the Wii lacks HD support, and from the way they express their dismay you'd think the SDTV never existed. Although I own a HDTV, but I truly empathize with your situation. Your friend is a victim of hype, not inadequacy."

Thursday, July 29, 2010
"I see you've gotten around to writing this article.

Good read, although you don't really expand on the actual subject matter. After reading the entire thing, you hardly substantiate why JRPGs will die on consoles other than a quick Blue Dragon reference. You seem to imply that the JRPG will not exist on consoles in future because Blue Dragon (apparently) failed to appeal to the masses.

I was kinda hoping there would be more depth and scope for discussion. Nevertheless, thanks for the read.

Cheers

p.s btw, its 'Kang', not 'King'"

Thursday, July 29, 2010
"@Chase I should have been clearer. What I meant was fully appreciating the RPG experience outside the repetitive task of grinding does not translate well on a portable console in terms of immersiveness. I agree getting a few battles into multiple short bursts is useful, particularly because the act of grinding is a rote process requiring limited focus. However, if its in the middle of a plot point, cutscene or anything out of the ordinary, having to stop abruptly for whatever reason is disorienting, and personally infuriating.

Of course, if you've set aside dedicated time to progress further in DQIX, it doesn't matter whatsoever which platform its on."

Thursday, July 29, 2010
"@Chase I'm assuming here, but I believe Squenix decided to release DQIX on the DS because of its incredible market penetration in Japan; not so much because its unsuited for a home console. Ironically if you really think about it, the JRPG is actually the most ill-suited type of game for portable consoles. Its not a genre best enjoyed in 5-10min bouts while on the move unlike a typical fighter or racer.

Whether the JRPG remains a viable product in future remains to be seen. The DQ series remains a major player even after 9 numbered titles, indicating that a base market exists for such a product. JRPG fans are also usually the most vocal within the gaming community. Heck, we're discussing about JRPGs right now aren't we? And let's not forget DQIX's ongoing success, suggesting that the JRPG market is still relatively healthy - its just not as ginormous as the FPS market."

Thursday, July 29, 2010
"@Jon 'Repetitive' is often used with negative connotations by the media, for good reason. But there exists a community called the Japanese, which also happens to be the MOST important community to japanese developers. While the Jon Porters of the world far outnumber them, its also an open secret that the the japanese market is the most important demographic to japanese developers. The release of each DQ game is a national event, and this is a series that has hardly progressed in terms of gameplay. Its common sense that any profit driven company needs to produce stuff that appeals to their consumers, and most have tried to pander to western tastes, to their overall detriment. So my advice is, either take JRPGs for whatever they are and enjoy them within your own capacity and preference, or pick up the Fallouts and Dragon Ages of the western world."
Sunday, July 25, 2010
"Where I come from (Asia - SIngapore), games have always been expensive. In fact, game prices have dropped marginally with each successive console generation. It was common to pay over S$100 (approx. USD$60-70) for a single SNES game. In comparison, a newly-released PS3 game goes for S$70-80 (USD$50) on average."
Sunday, July 25, 2010
"@Jason Ironically I've spent just as much time on FFXII as you did in HOMM5 and I cannot for the life of me remember a single tune (not kidding) from the game. =D"
Sunday, July 25, 2010
"The first step towards improvement definitely should start with the individual gamer rather than developers. Just cause a certain game like Mass Effect 2 receives critical acclaim from the gaming press (i.e predominantly western media) does not mean it has advanced the genre by 'leaps and bounds'. It only demonstrates that the game manages to hit a lot of sweet spots that appeal to westerners. ME2 hardly sold as well in Japan, and this also applies to many other megahits. GTA, COD, God of War etc didn't exactly set the Japanese world on fire."
Friday, July 23, 2010
"Thank you for this article. It perfectly encapsulates what I believe is causing the current 'stagnation' of the JRPG: Americans and their self-importance. The western gaming industry should really learn to STFU and respect the culture and ideals that comes from being a Japanese developer."
Friday, July 23, 2010