Character Customization & JRPGs Finally Done Right

26618_pic_20_122_25lo
Tuesday, August 10, 2010

  I have played many JRPGs and Western RPGs over the course of my gaming years. JRPGs such as the Final Fantasy series, Shin Megami series, Tales series, classics such as Chrono Trigger, Earthbound, etc... and Western RPGs such as the Elder Scrolls Series, Mass Effect Series, all BioWare RPGs and many more, have each played a major role in my gaming life. As such, it remains a mystery to me that JRPGs have learned so little from their Western counterparts. Now Dragon Quest IX: Sentinels of the Starry Skies has arrived and this time it seems that JRPGs have finally learned a thing or two from the Western RPG.

     JRPG's have started to lose some steam over the past couple of years and it's mainly because Western RPG's have really stepped up their game. Almost all Western RPGs are built around three tenements, which really help to build a strong game; Dialog with choice, Character Customization and an Open World where your actions matter. These three tenements really show how progressive Western RPGs have become and how traditional and static JRPGs have become. When a new JRPG like DQ9 comes around, it is important to see if anything has changed and if the JRPG genre is learning anything from the Western RPG and suffice it to say, it seems like they are beginning to learn.

     Character customization is probably one of the biggest revelations in the RPG genre and with each new RPG that is released, be it Japanese or Western, an in-depth character customization system is almost expected. As such, it has remained a mystery as to why JRPGs have seemingly ignored this simple, yet deep system but of course this has all changed with the advent of Dragon Quest IX. Dragon Quest IX features a fairly robust character customization system, especially for a game on a handheld system. Allowing you to create a male or female character, adjust your height, body build, hair style, eye and hair color and your face style.

 

     While Dragon Quest IX's character customization isn't as robust as many Western RPGs, most notably the Mass Effect series and games by Bethesda, it is a huge step in the right direction and one which all JRPG creators need to take notice of. It is great to see that JRPGs are making strides and slowly but surely breaking out of their traditional ways. It is a positive sign of things to come and I look forward to seeing more advancements in both JRPGs and Western RPGS alike.

 

     Below are images of my Dragon Quest IX party, which I created using the character customization system in the game. As you can see, the Dragon Quest IX character creator allows for some fairly different looking character designs, while still looking distinctly like a Dragon Quest character.


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Comments (7)
Default_picture
August 11, 2010

Ever considered the possibility that the Japanese don't really care much for character customization in the first place? I for one, hate having to spend a good 15 to 30 minutes customizing a decent avatar before the game even begins. Call it the OCD in me, but I'm not down with just randomizing my avatar's look if I'm gonna be using him/her for the next 50 gaming hrs. I'd much prefer a game dictate my avatar choice so I'm 'forced' not to waste time playing with the customization tools.

As I've said multiple times before, Western RPGs are not necessarily 'better' by JRPGs now. It all boils down to dominant consumer preference. The western market is immense compared to the japanese.

Jason_wilson
August 11, 2010

White Knight Chronicles allows you to customize characters, too.

Jason_wilson
August 11, 2010

Also, Western RPGs aren't "stepping up their game." Makers of Western RPGs have been making great games for decades. The difference is that traditional PC developers such as BioWare and Bethesda are making RPGs for consoles now. This wasn't the case in the past. The biggest thing about console gaming since the introduction of the Xbox is how it's assimilating PC development. 

230340423
August 11, 2010

I've found opinions on this subject differ drastically. For me, I adore character creation, and will happily spend hours creating characters, builds and looks that I don't ever intend to play. On the other hand, I recall my roommate getting very annoyed at the length of time it took to make my character in Dragon Age as he watched from the couch -- he just wanted me to get on with it so he could see the gameplay.

Also, off-topic: DQ9 is really making me wish I hadn't given my DS to my younger brother.

26618_pic_20_122_25lo
August 12, 2010

I understand where each of you are coming from, however, in my opinion character customization is very important for RPGs. I personally feel that it gets you further invested in the story and the game, when you actually create your character. Granted character customization isn't the only factor that goes into making a more immersive RPG but it is one of the best examples.

Tltwit
August 15, 2010

I do enjoy customization, but one of the aspects that bothers me a little is how it can hinder developers from creating a story around some of the characters. It's not too difficult to keep a story around a customizable main character that's supposed to be "you" in a sense, but when you are able to make your party from scratch as in DQ9 (also DQ3, as far as I remember), you can't really give them much of a backstory, if any at all.

26618_pic_20_122_25lo
August 15, 2010

Hey Tim,

I completely agree with you. While the customization in DQ9 is great, the story definitely does take a hit. You never quite feel connected to your party because none of them have their own unique personalities or stories. I know developers will eventually get it right, it just takes time.

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