EWAN AITON
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Microsoft wants more control over PC gaming, but could that control actually mean the death of it?
Friday, November 02, 2012 | Comments (6)
POST BY THIS AUTHOR (5)
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A promise to the readers that all journalistic endeavours will be conducted with honest and transparency.
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Games journalists get a lot of free stuff and nice treatment from the industry they cover ... but is it too nice?
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COMMENTS BY THIS AUTHOR (13)
"The emphasis for Microsoft (which is fully apparent in their advertising) is on the new elements of Windows 8 which is the new touch interface. Yes, the desktop exists but MS are clearly shuffling it to the back and saying, "See what Apple are doing? Well we can do it too."

I think that perhaps you're underestimating the impact of the changes that have been made. As I said in the article, I'm not the only sceptic around. When guys that have been developing for the PC for a long time like Gabe Newell and Rob Pardo have concerns we should sit up and take notice.

I'm not anti-Microsoft. I've been gaming on Windows and MSDOS PCs for at least 20 years. All I want is for them to do what they are good at which is a providing an open and flexible platform for PC gamers. The new touch-interface side of Windows 8 - which they are clearly very focused on making a success - shows their intentions to begin to try and close off the PC.

It's worth noting on the Windows 8-powered tablets is that they are still tablets and therefore will use the full touch interface by default."

Monday, November 05, 2012
"Yes, these issues mainly apply to their new interface which is optimised for touchscreen devices (and an interface that conceals the cdesktop) but this is entirely indicative of them trying to compete with Apple by copying them. It was Microsoft's differences that allowed them to stride ahead of Apple in the first place through the 80s and 90s. By all means, Microsoft should try and take a slice of the tablet market and take a more integrated OS  but they should play to their strengths rather than trying to play Apple at their own game.

Closing off platforms make life much more difficult for indie developers. There's a raft of indies that have had problems with Xbox LIve Arcade from Team Meat's widely publicised issues over getting Super Meat Boy adequate promotion on XBLA to Fez not getting patched due to the cost of getting a patch approved to Introversion's 4 year and $40,000 battle to get Darwinia+ approved for release on the platform. These are not good signs for the new similarly closed Windows 8 app store."

Sunday, November 04, 2012
"I agree that we're both more-or-less on the same page in looking for a better ethical standard within the games media.

I defininitely didn't mean the article to sounf like an apology for the status quo. I was aiming more for an honest statement of how it is and perhaps highlight how trivial some of the very public bickering that goes within games journalism is.

John Walker certainly made a good point on his personal blog that no-one is really immune to criticism in this particular argument and that is what I was trying to say, in a very roundabout fashion.

Thankfully most writers are healthily isolated from the advertising side of things and I personally don't see anything wrong with taking a free pen here and a free t-shirt there because I have the ability to isolate the work from it.

Also, when I said "we are merely selling our work" I was boiling it down to a very basic level. All professional journalists sell their work but where we ply our trade is very much governed by our own personal ethics. I was using it as a device to illustrate where our salaries and freelance fees come from. I'm glad the site I write for uses blind advertising.

The real problem comes from the fact that the marketing arm of the games industry treats the games media as an extension of their advertising and believes that they can curry our favour with rubbish like stickers and bars of soap and for the most part we sit there and take it.

We need to start being more honest in what we say about games in order to correct their misconceptions.It would also fix the odlly skewed nature of Metacritic scorese. An average game should score round 50% but most reviewers pussy-foot around the 75 percent mark, never really dropping lower than 40% for something truly awful.

Things like that need to stop. Then perhaps the games industry and the world as a whole would take us more seriously.

More respect from the industry should mean less ridiculous acts that just look like out-and-out bribery and in turn it means that our readers will respect us more too."

Tuesday, October 30, 2012
"I never said anything about us being obliged to accept freebies of any kind. And I certainly understand the difference between the kind of stuff that they throw into a press pack, like stickers or a keyring (I even got a bar of soap with my review copy of Red Dead Redemption - it didn't make me enjjoy the game any more of view it any more favourably) and a PR giving away console hardware.

There would be something innately corrupt about an individual whose opinion could be bought for a handful of stickers and a novelty pen.

I would feel insanely uncomfortable if I was given hardware and like I said in my follow up, if there was no way to refuse it I would find very constructive way of disposing of it.

As for the free games, they are a necessary tool for our profession but a lot of readers have this misconception that we're in it for the free games and that is probably at the heart of the problem.

When we get a game for free do we always have the cost of the game in the back of ourminds as we are writing the review. I do consider value for money (which is why, as someone who is very much a fan of single-player experiences, I don't buy Call Of Duty games any more) but I can't say that's true for all my peers.

I for one didn't become a games journalist because I wanted free games,. I did it because I love talking about games, I love the dynamics and I love just how much more expressive they have the potential to be beyond traditional art forms like cinema and literature.

Anything we get for free does have the potential to influence our choices. My point is that a good journalist should be unbuyable. I don't fear being bought because I know that no volume free bars, buffets or t-shirts are going to influence my opinion on a game when I come to preview or review it.

I wouldn't accept a gaming PC or anything like that but I know that the offer certainly wouldn't sway me into saying a game is amazing when it's clearly not."

Tuesday, October 30, 2012
"The problem is that there is no difference really. Being showered with free gifts, food, drink and even entertainment is usually a very overt attempt at bribery on the part of PR and marketing. When journalists accept these freebies and allow them to influence their opinions that's when they slip from critic to advertiser and that's why most readers have this difficulty. Throw in situations like the Jeff Gerstmann firing then, of course, we're not going to look squeaky clean.

What they need us to say is: Yes, we are people and we do have relationships with the developers, publishers and PR. And, yes, they do send us free stuff. However, we don't we, as journalists and critics don't allow these friendships and any freebies PR's send in our direction to influence our opinions in any way shape or form. If we find this is happening then we must disassociate ourselves from the product in question and take no further part in producing journalism and criticism related to it."

Tuesday, October 30, 2012
"Firstly, I appreciate your politeness and articlualte response to what has become a volatile issue.

Our job is very much to tell the truth. I'm just trying to highlight the way things are at the moment. There are plenty of journalists out there who managed to avoid being unduly influenced by any kind of carrots dangled dangled in fron of them by the PR machine.

My personal attitude is that PR's can throw all the free stuff at me they want but if the game that they're trying to get me to like is rubbish I will say so in no uncertain terms. In fact I am guilty of being overly cynical about the efforts that publishers go through in order to promote their games to the press.

I've seen other artilcles suggest that transparency is the best way forward and I highly agree with that notion. The main problem with the situation that we find ourselves in now is that everybody needs ot make a living. Advertising revenues afford games journalists to get paid to do what they love to do which is play games and talk about them. Sadly publishers have been  known, all too often, to twist this relationship to try and influence the way the press talks about their games.

What I can do now, personally to change this is to promise that I will always be honest and transparent in my reporting on the games industry. Where there may be a perceived conflict of interests I will either report the entirety of such a conflict in approprtiate detail or refuse to write about the game or organization in question if I feel that I have been compromised enough to warrant doing so."

Tuesday, October 30, 2012
"This particular case was strange because I personally don't feel that the hashtag itself really made much sense as an advertiting tool. Furthermore, all those that used it were using their personal Twitter accounts which makes the criticism they received for it seem a bit harsh.

The other thing that bugs me about this is that every journalist present at the Microsoft E3 press conference in 2011 received a brand new 360 S 250 GB console and everyone at Sony's E3 conference this year got a PS Plus subscription. There seemed to be no big backlash in these cases and yet the hashtag incident caused a big mess at least here in the UK.

There is a difference that the hashtag thing was solicited whereas the Xboxes and PS Plus subs were not but they still amount to the same thing do they not.

AJ does make a very good point as well in his article about cheering at big press reveals. That's something I don't understand. Perhaps some polite clapping at a big reveal but I always found the whooping and cheering that goes on at E3 press conferences to be odd and very unprofessional.

A lot of our peers in this business do seem to have a bit of trouble treading the line between gushing at heroes and maintaining some kind of professional detachment.

Ben Cordell in his reposte to the hashtag incident (link below) suggests that fans are more critical of their beloved series and are in a better position to review them due to the intensely critical way in which they view the object of their affections.

http://bencordell.blogspot.co.uk/2012/10/gamers-dont-trust-fans.html

I guess the thing that really bothered me about the whole thing is the sniping and infighting that goes on when something like this happens when we all have accepted freebies at some point in our career. Whether or not we have allowed these to affect our writing is another matter but I reckon instead of all this infighting we should take a good look at ourselves as a group and see if we can't come up with some kind of communal ethical standard that we can all adhere to so that we can avoid thsi kind of thing in the future and earn some respect for our profession in the process."

Thursday, October 25, 2012
"Jason, I understand exactly where you are coming from. I feel that I need to clarify a few things. First of all, as far as I know, all those that used the offending  hashtags received PS3s which is why the issue arose in the first place.

Advertising sales has always been insulated from editorial and it quite rightly should be. The bleeding of marketing into editorial (the so called advertorial) is a blight on the journalistic landscape that should be purged from every corner. The sad truth is that for all writers who earn from writing online, the money they earn comes from advertising be that blind or otherwise. Nevertheless to that end we are all slaves to the money that advertisers put up for us to emblazon our websites with their products.

Good writers always manage to be able to put the realities of the situation to one side and focus on the job in hand which is balanced critique of the industry and its products. It is not our integrity we are selling when we accept freebies, unless we allow that to unduly influence our reportage in the process. We are merely selling our work. At the end of the day though, when we write a preview, review, interview or feature relating to a game regardless of the content of that piece, the publisher/developer will see that as a bit of free advertising because their product is mentioned out there in the public domain.

The good writers will recognise this and give their opinions regardless of what they have received prior to publication.

To address the issue of bias. That I will stand by. We are all biased towards video games to begin with. Within that we have things that we like and don't like. Ethics and preferences that guide what games we play based on or past experiences. Two people who love games can have completely different tastes -  one may prefer fast-paced FPS games while another may avoid anything created by Activision. These are all biases and as journalists we all have them too. The difference between a good critic and a bad one is how heavily we let these biases rule how we write and what we write about.

Our job as critics is to start from as neutral a position as possible and for a bias which we can then transmit to the gaming public to help inform them when they head to GameStop with their hard-earned dollars. One way or another bias is necessary and we will never escape it. All we can do is reign it in as best we can in order to give our readership the right information"

Thursday, October 25, 2012
"riend once said to me he started playing computer games to get away from people. Adam's charming experiences here make a compelling argument for that. I tend to stick to Team Fortress 2. For some strange reason TF2 players tend not to take things too seriously. I suppose one of the advantages of multiplayer on the PS3 is the distinct lack of a headset without added investment so I don't have to listen to the thirteen-year-old that just shot me in the back call me"
Monday, August 17, 2009
"r criticism is appreciated and I was not strong enough in defence of my argument in my previous comment. But, did you actually read the article? I do clearly argue that it is time to change the way we look at games. Jenova Chen also made that argument at Develop this year. The bulk of games that we see for the 'hardcore' games do go beyond merely being fun. They range from trying to scare the living crap out of you to (Siren), recreating the horrors of war (Call of Duty) to making you grow to like characters as individuals not just as a collection of pixels (Mass Effect)and even just to try and relax us (fLOw and Flower). Even on the Wii games are not just fun, the make us sweat and ultimately help us feel better about ourselves (Wii Fit and EA Active) and ignite the competitive elements in us (Boxing in Wii Sports and Mario Kart Online) and this goes beyond what Pong or Mario did for us in the past. The sheer variety of the titles I mentioned shows that emotional elements affect the whole industry. If all we talk about is technical achievements (graphics, sound, controls etc) then all that will improve in successive generations of games is the technical aspects. Let's respect developers enough to give them the feedback they need to improve their games every aspect of the gaming experience. Like I said 'Mass Effect and Heavy Rain are just the beginning'. The point is, games are changing and it's time we changed with"
Saturday, August 08, 2009
"m not necessarily saying that these reviews that'missed the point' were bad reviews. I did go to the original review where possible to double check the review to be sure that I wasn't criticising unfairly. My point was to highlight the fact that games have come a long way since Pong and the review process hasn't really. Yes, graphics, sound and control interfaces are all very important to the evaluating a game but a lot of developers are experimenting with more than just how it looks, sounds and plays(on a functional level0 and perhaps it's time we gave other aspects of games more attention in our reviews. Perhaps not so much for games that are purely designed for fun (most of the Wii's content for instance)but certainly for the more ambitious titles like Mass Effect and Heavy"
Friday, August 07, 2009
"t is a good point. I do think that the problem is partly down to reviewers though. If we can find a better ways to explain how the game affects us emotionally then developers can us the criticism to find better ways of inducing emotional responses. It is true that the emotional parts of games are very much passive in most cases (apart from those titles I mentioned in the article) are very passive in a manner that you'd expect from a movie. Actually, another good example of a game that creates emotional involvement is Half Life 2. By the end of Episode 2 I did feel very involved with the characters. This was done simple by having the cutscenes done seamlessly as part of the game using the game engine. You could still move around and watch the action how you wanted to so you still felt as though you were playing as opposed to the usual loading screen and then super-rendered cutscene. I guess I'm trying to say that if, as the critics, we change the way we talk about games then the developers will get more out of our reviews and will be able to improve their development processes for future ti"
Monday, August 03, 2009