DENNIS J. ESAU
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FEATURED POST
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Wednesday, May 06, 2009 | Comments (0)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (12)
"one quick tip about Assassins Creed 2. I almost got a platinum trophy on it, but there is one trophy that's a one-time shot and if you miss it, have to replay the game: (possible spoiler?) when you're using da vinci's flying machine, the trophy for kicking guards off of buildings. good luck with the backlog, my new year resolution was to write off most of mine as a lost cause.

(p.s. I'll soon be pummeling you all in Marvel v. Capcom 3! PSN=lankyninja)"

Thursday, January 13, 2011
"r posts have made me more interested in game preservation, Brett. I'd like to mention a game I'm currently enthralled with. Dynasty Warriors Gundam 2. By the usual criteria of games, it's pretty mediocre. It's extremely repetitive and cuts a lot of corners, but I love it because it's a decent game based on the Gundam anime franchise that I greatly"
Friday, May 15, 2009
"o hoping for ZoE, but knowing Kojima it'll likely be something that no one pre"
Wednesday, May 13, 2009
"ad this same problem with CoD4 on veteran mode. Really, the difficulty was fine until near the very end of the game on the timed missile silo level. For some reason, your teammates decide not to shoot any more. They just take cover behind corners and stand there indefinitely. In addition, the enemies become mind-readers and AK47 snipers, popping you perfectly in the head when you peak around a corner or instantly cutting you off if you try to circle around them. Very frustrating when you only have 7 minutes to get through it. I think that was the first time ever I'd sworn myself hoarse at a"
Tuesday, May 12, 2009
"sl-slap your troubles away, with the Slap Chop! Awesome feature guys. Bonus points for random Youtube"
Monday, May 11, 2009
"e been out of work for 4 months now. It's great at the beginning (my blog ratio went up 90 billion percent) but it gets old, man. I actually miss being excited for the weekend, anticipating playing my games, instead of waking up and not even knowing what day of the month it is and not really having a reason to care. (depressed sigh) Anyway, to make this comment way, way too long: I have an idea for a great paintball business. Custom indoor arenas. Someone may have thought of this already, but how cool would it be to play a match in a very detailed corporate office themed arena? or a mock-up of a store in the shopping mall? So c"
Monday, May 11, 2009
"tt, you're an example of why Bitmob is going to work out so well. Great post! I don't think "making of" would be so great pre-production, I actually enjoy the anticipation and the "leaked" secrets of big name games I'm awaiting. But post-production, that would be awesome. I wouldn't mind seeing the undeveloped blocks of say, Gears of War running around or clips of brainstorming sessions with the guys at Blizzard(how awesome would it be to see the moment where someone comes up with that "golden" idea and everyone lights up?). In the end, we all probably just need to speak with our wallets. Games that get released with special behind-the-scenes features(like the God of War II special edition I just bought) need to sell or they won't be created. We need to show the corporate execs that they're not just selling a kids toy but an artistic medium not unlike"
Monday, May 11, 2009
"lso have to vote for FF1, the only IP to ever reach number 13 and still be as popular. My second pick would be Goldeneye on 64, it was perfect for its time and brought console FPS into the"
Saturday, May 09, 2009
"glad Infinity Ward isn't using the CoD name. Treyarchs games were [i]terrible[/i]. In this way, IW can distinguish themselves apart from Treyarchs fa"
Thursday, May 07, 2009
"d video. She seemed to get a little defensive for a moment"
Thursday, May 07, 2009
". Good to see you here as well M"
Thursday, May 07, 2009
"e the site! Lol, I read that Bitmob was up from someones blog on 1UP. I'm listening to the Mobcast right now, you guys are awesome. Good job on the site l"
Thursday, May 07, 2009