The Case for Saving Superman

Brett_new_profile
Tuesday, May 12, 2009
Editor's Note: Another good conversation starter from Brett, about horrible games that we should never forget. I'd like to add WWE Crush Hour to the list.... -Demian


Superman 64
Wait, you want to save this?

Most everyone will agree that Super Mario Bros. is a good -- if not great -- game. Absolutely worthy of preservation. (See my previous post for more canonical games.) But what about the not-so-good games? And what about the absolute dreck like Superman 64, one of the most critically reviled games of all time? Wouldn't it be better to dump those games in a New Mexico landfill and pretend they never happened? Why save Superman?

 

For the average gamer, it might be best for his sanity to forget. But for the historian, the failures are just as important as the successes. They provide a counterbalance to the classics, an opportunity to find out what went wrong and why.

Why did Superman 64 fail? It's Superman, for god's sake! How can you mess up that license? Of course, that was part of the problem. When a publisher obtains a slam-bang license, it's easy to slap a couple of gameplay elements together and hope that buyers aren't savvy enough to read the reviews. But is this cynical take what really happened? Does the blame lie solely with the marketing department? What did the developers think as they were making the game? How did DC comics feel about all this? What input did they have? These are all important questions for historians, and ones that can be answered if proper care is taken to preserve the game and its related materials.

Now, Superman 64 is a special case, a high-profile license gone horribly awry. There's plenty of low-profile shovelware that gets pushed out on the Wii every week -- what about those games? Obviously, those games perhaps won't receive the same historical scrutiny as Superman 64, but I would argue that the games themselves are worth saving, if only to provide insight into the Wii's audience, or at least publishers' conception of that audience.

But what about the mediocre fare? What about a game like The Club? Some people liked it (Hello, N'Gai Croal!), some people hated it, and most people forgot it even existed. I saw new copies at GameStop six months ago for $10. Surely we can push that game from our minds, right? But I think that games like The Club will pose intriguing questions for future historians: Why didn't the game succeed? Plenty of mediocre games sell over a million copies. Was it a marketing problem? A victim of shooter fatigue? Something else?

The old adage says that history is written by the victors. That may be true, but that doesn't mean that the losers aren't also worthy of preservation. In fact, they may ultimately provide some of the most enlightening stories.

What gaming disaster do you think is worth remembering? Why?


[For further reading on interesting failures, I recommend tracking down Banvard's Folly by Paul Collins. It's a fascinating look at "thirteen people who didn't change the world."]

[Follow me on Twitter at http://twitter.com/bbretterson/.]

 
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Comments (13)
Twitpic
May 13, 2009
Great post. If you don't remember the mistakes, you're going to make them again. And as far as why mediocre games sometimes achieve greatness...yeah, I'm baffled as well.
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May 15, 2009
Does anyone remember Goldeneye? No, not the N64 classic, I'm talking about Goldeneye: Rouge Agent for the PS2, Xbox & GC. That was a really horrible game, seemed like the publisher (EA) thought the Goldeneye name would give it a sales push.
Paul_gale_network_flexing_at_the_pool_2
May 15, 2009
Superman himself is such a timeless figure that is so recognizable and popular, that it's for those reasons why people have the desire to try and save him from a bad, previous outing. The only thing is...how many bad outings can something have before people loose faith in the franchise? Superman 64 was a horrible game (though it happened to fix my N64 controller), but the Superman games since then, still haven't been so hot, so what gives? I see it from two perspectives. I'm a Superman fan, so I want developers to try again and make a quality game, but I'm also realistic and think that sometimes it's not worth it, because you're just going to devalue the franchise to the point where people start to hate it. So, developers...don't make a Superman title for a while and don't make one to match a movie's release. Instead, hold off for a while and wait until you're ready to go outside the box, and I'm talking Super Mario Galaxy style. In other words, if you're not ready to go BIG and ambitious with Supes, then don't do it.
Brett_new_profile
May 15, 2009
@Marko: Nice pick. Goldeneye is an interesting case because even though it was ostensibly a Bond license, EA was really trying to leverage the cachet of the Goldeneye N64 game. Still, on both counts they definitely failed. @Demian: WWE Crush Hour! That game's worth saving for the concept alone. I bet Crispin and Seanbaby have a lot to say on this subject... And thanks for another bump, guys. I'm looking forward to getting the discussion going!
Brett_new_profile
May 15, 2009
Funny little aside: Stephen Totilo posted an article today over at Kotaku about how The Club is regularly name-checked... Perhaps it's more important than we think! http://kotaku.com/5255976/the-club-no-hit-but-constantly-name+checked
Me_square
May 15, 2009
Funny, picked up The Club this week for $6. Interested to try it again!
Default_picture
May 15, 2009
Your posts have made me more interested in game preservation, Brett. I'd like to mention a game I'm currently enthralled with. Dynasty Warriors Gundam 2. By the usual criteria of games, it's pretty mediocre. It's extremely repetitive and cuts a lot of corners, but I love it because it's a decent game based on the Gundam anime franchise that I greatly enjoy.
Default_picture
May 17, 2009
I remember EGM issue 150. The twenty worst games. I remember the Berstein Bears game, the Bible game for the NES, E.T. (duh), and this Superman game being on the list. I can't remember the others tho
Default_picture
May 18, 2009
lol superman 64,you got to love lex luthor "solvesolve my maze!" ;D Another rubbish game was carmageden 64,this actually ranked lower than superman 64 in the british mag I was reading. Rise of the robots,even though I found I could play it,it was a really bad experience,and on i'm unable to get over it,scared for life man.
Default_picture
May 18, 2009
I'm curious to ask if anybody has ever played Orphen: Scion of Sorcery for the PS2? It was my first RPG and after playing it I asked myself if RPG fans are insane or were conducting a massive inside joke about the genre. It wasn't until Final Fantasy X until I started getting comfortable to play these type of games. Anybody else in the same boat?
Default_picture
May 19, 2009
I played Fifth Element for PS1, and played it a lot. I think that I was trying to make myself feel better for buying such a crappy game. It came with the strategy guide bundled with it, but I still have never beat the game. Yes, I still have the game, if only just to look at to see how bad things could really be.
Default_picture
May 20, 2009
"Ha Ha Ha Ha Ha -LUTHOR WINS" is still an injoke between my friends.
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May 20, 2009
Completely unaware of the prevailing community sentiment, I've always loved The Club. It's like Battle Royale running the 100m dash. I recommend it to shooter fans looking for something a little different. They hate it and trade it back in for something else. C'est la vie.

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