Dear Rocksteady: Make a Superman game

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Monday, November 14, 2011
EDITOR'S NOTEfrom Layton Shumway

Ol' Clark Kent would never complain, but he's definitely gotten the short end of the video-game stick (unless you count DC Universe Online). William's got a perfect plan to turn that around...if the creators of Batman: Arkham City are willing.

DC Universe Online

Name a good game based on DC Comics icon Superman.

Go ahead. I have time. I'm in a comfortable chair. I have a nice stack of comics to read. I can wait.

No? Nothing? Fine. Just name a passable Superman title.

...That's what I thought.

This silence is the exact reason why Warner Bros. and DC should make the smartest decision they could ever make. They should give the Superman license to Rocksteady, the company responsible for not only making the best Batman game ever made but also the best game based on a comic book character to date.

The Man of Steel deserves the best. He's been through a lot. 

 

Looking back at the pre-hype period before the release of Batman: Arkham Asylum, I don't think a single person expected anything out of yet another title based on the Caped Crusader. After all, hopes had been dashed on the movie tie-in game for Batman Begins, a title with much promise but little substance.

Arkham Ayslum changed everything. 

Batman: Arkham City

For the first time, a company had the testicular fortitude to release a comic-book game that was inventive, intriguing, and polished. More importantly, Rocksteady also had the intelligence to stay faithful to the canon that makes the Dark Knight the beloved character he is.

Asylum was a game-changer. Consumers could suddenly expect a higher standard for the seemingly long-dead genre of comic adaptations. I think it's time for Superman to recieve the same treatment.

What underlying factors have prevented games based on the Big Blue Boy Scout from working in the past? I would argue the biggest challenge for developers is getting across Superman's raw power and invincibility. Sadly, being nigh-invulnerable just doesn't work in a medium like video games, where players need the fear of failure or death. 

The second issue with Superman-based titles is the power set of the DC icon himself. Developers have been unable to capture the raw, natural-disaster-like strength of Big Blue, let alone design a title where he didn't fly like a lame duck.

Superman 64

Superman games in the past have unsuccessfully tried to tackle these two problems. Superman Returns, a tie-in game to the feature film of the same name, dabbled with two new ideas. Superman's flight scheme was like that of flying a super-sonic jet, forcing players to steer at high speeds. The second idea was that Superman was (mostly) indestructible, but gamers had to manage a humanity meter that required you to save bystanders or lose. 

Both concepts failed miserably. The flying mechanic, while good in theory, felt more like you were aiming Superman like a bullet instead of actually flying. Slamming into buildings and overshooting your landing spot were frequent occurrences. The humanity meter was also a failed experiment; it made the game feel like one giant escort mission that existed only to punish players.

Superman Returns

What's a developer to do? I don't have the answer, but I have faith that Rocksteady does.

Superman has the same advantages that Batman does from a design standpoint. He has a large and interesting cast of characters, including rogues. In Superman's world, intergalactic forces of evil, maniacal scientists, and otherwordly creatures are common. Add in the expansive and wonderful gallery of allies that Superman possesses, and a skilled developer will have a wide and exciting canvas to work with.

Maybe the key to a Superman game is to not limit his adventure to one planet. In a comic universe where Superman's god-like power is feared and respected by all, it seems a crime to limit the Man of Steel to Earth.

Anyway, if all this does not convince you, dear reader, allow me to offer up four simple words: Krypto the Superdog DLC. 

Rocksteady has shown that it has the ability to create immersive environments, silky-smooth core gameplay, and a story that is easy for newbies to get into but deep enough to please the hardest of the hardcore nerds.

I don't know about everyone else, but I think it's high time to start believing again that a man can do more than fly. He can also be in a compelling video game. 

 
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Comments (11)
Img120
November 11, 2011

This. Yes. Please?

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November 11, 2011

Maybe they require a sacrifice. 

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November 14, 2011

I'm really beginning to think I'm the only person Arkham City was just 'good'. I kept thinking it almost got everything right in the gameplay areas. The story is what makes it a great game to me though, and I don't think Superman as a character would give them enough to work with and pull it off again.

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November 15, 2011

@Willie I'd have to wholeheartedly disagree, Sir. Fact is that DC canon for every character takes a one-way avenue straight through Big Blue's world. He is not only the most important and revered hero in the DCU, but he's also the most expansive. In fact, if this were to happen I don't even see a reason to keep him on Earth at all.

This may float over the heads of a few people initially, but I think the multiverse stuff would work wonders with Superman. That, and I think it would be great to get to see any of the worlds from some of the biggest Superman books, like Red Son, The Nail, Speeding Bullets, LOSH arcs, or even the all-too zany Final Crisis 4-D planes.

The biggest problem a developer has with Superman is gameplay, and how to do it without pulling the catch 22 of "Oh noes! Superman doesn't like magic and NOW he has been weakened!".

But story? Character development? No problem there. Go read the "Brainiac" arc from a few years ago. You'll see.

/Superman nerd

//Wants a Bizarro boss fight

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November 17, 2011

I bow to your greater knowledge of Superman, The Death of Superman was probably the last arc I actually read. The villians made AC for me and the only reason that worked is cause Batman is somewhat relatable, Superman not so much.

I was just thinking of them basically changing skins. Having it include multiple worlds does open up possibilities. A city/world spanning fight against some of the heavy hitters could be amazing. Can hope I guess.

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November 18, 2011

Superman has seen a great deal of development in the last ten years, starting with the "For Tomorrow" storyarch from around 2004 (I think). Before they rebooted, in fact, they had made a big deal of Krypton being revitalized, the return of General Zod, and Superman, for once, not being the only Kryptonian around.

Frankly, I think this would be the perfect place to take a game for Superman. This way, you aren't constantly taking the trope of "Oh, all the enemies have Kryptonite...or magic...or MAGIC KRYPTONITE!" and beating the gamer over the head with it with random goons that can hurt Supes.

It's a bit different if all the goons are Kryptonians who have a grudge against Superman for not doing more.

Addendum: I also want a Superman game to go to Bizarro World. Me am small Bizarro hater. Me no am want him in game. 

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November 15, 2011

This was something I hoped for before, but I don't want them to do it unless they are actually fans of Superman. Back when they were working on Arkham Asylum they made it clear that the team were big fans of Batman and his mythos. I couldn't see them doing Supes justice unless they were fans and knew how to set up a story for him.

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November 15, 2011
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November 15, 2011

RockSteady has stated they have issues with Superman as a video game character.  http://www.strategyinformer.com/news/14933/rocksteady-superman-bad-fit-for-videogames

He is a great chacter but it would almost be making a game with Zues as the main character.

 

But a few weeks before it sounded like it was a possibility...

 

http://www.escapistmagazine.com/news/view/113556-After-Arkham-City-Rocksteady-May-Fly-With-Superman

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November 17, 2011

I am actually designing a Superman game as part of my honours project at Uni. It is still in the early stages all I have really done so far is a brief research post: http://honsproject.tumblr.com/post/11242542729/project-superman

and a short pitch presentaiotn to get some initial feedback on the idea: http://honsproject.tumblr.com/post/12553582080/project-superman-pitch-presentation

Please read it and tell me what you think, it is always good to see a fellow Superman fan wanting better Superman games to be made!

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December 15, 2011

I've been longing for a super hero game I can be as satisfied with as I was with The two Batman games. They we're art in Digital form.

And I plead with Rocksteady to show that love on all of the DC universe. Superman, The Lanterns (All of them), The Flash, Wonder Woman, Hell even the Titans could get a go.

I can just imagine waht Rocksteady could do to the perception of Super Hero games. I just hope they listen to the fans and make what we all want to see. I have faith in Rocksteady, After what they have done to a childhood icon of mine ( all I need is a Green lantern game and I'm set).

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