WILLIE PRUITT
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COMMENTS BY THIS AUTHOR (8)
"I liked the fact that your choices in HR weren't forced. The sublte and not so subtle effects throughout the game were a nice touch. The endgame decision actually forced me to think and ended up going along with the type of character I made Jensen #4. Can't help but wish your decisions had a larger scope, hoping for dlc, now that they nailed down gameplay to a 'T' with Missing Link."
Monday, April 30, 2012
"I bow to your greater knowledge of Superman, The Death of Superman was probably the last arc I actually read. The villians made AC for me and the only reason that worked is cause Batman is somewhat relatable, Superman not so much.
I was just thinking of them basically changing skins. Having it include multiple worlds does open up possibilities. A city/world spanning fight against some of the heavy hitters could be amazing. Can hope I guess."
Thursday, November 17, 2011
"I'm really beginning to think I'm the only person Arkham City was just 'good'. I kept thinking it almost got everything right in the gameplay areas. The story is what makes it a great game to me though, and I don't think Superman as a character would give them enough to work with and pull it off again."
Monday, November 14, 2011
"RE4, half the game was an escort mission. Some part gave you the freedom to tuck her away and play without her. The few times you were forced to 'escort' her, were never too frustrating."
Friday, October 14, 2011
"Just started my second playthrough, planning on going guns blazing but running into the same problems. I have only minor complaints with the game, mainly the first boss fight. The story gives you a reason to play the game but is fully fleshed out by your own decisions. Choosing augments really does decide how you play the game, the lack of using the Cassie aug has forced me into confrontation this playthrough. I still find myself wanting to play the good guy, and wish mission choices(sidequests included) had an impact on the main story line, not just a few words during the ending. The gameplay is near perfect for me but I do feel how 'FPS' fans can feel alienated. The game rewards a more stealth and non leathal approach. Here is to hoping the dlc is worth the price and further expands on a great experience."
Saturday, October 08, 2011
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Friday, August 26, 2011
"Looking forward to seeing the other articles. I thought the battle system was fun, engaging, and suprisingly strategic. While not allowing every character to obtain every ability and making it seem not the least worthwile to try and obtain the different abilities from their non specialized classes, the balance seems to work out perfectly. Thinking of how your battle team works together and complements each other rather than focusing on single characters, and depth although feeling restricting. I never liked the way the game was bashed for not conforming to previous FF titles yet Japanese developers are continually bashed for not experimenting."
Wednesday, March 23, 2011
"Having my first cooperative/compeietive online game be Socom, the whole 'be quite while we figure this out' approach sounds horrible to me. Playing Black Ops though, where the majority of matches I get into only 4 players or so actually have mics I'm sure it could work. If the game is built around objectives and awards team play vs. a one man army I hope it does great cause that what I'm looking for from a shooter."
Tuesday, March 01, 2011
