COREY MOTLEY
COMMUNITY WRITER
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Columbia, Mo
Writer, editor, video gamer and traceur.
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FEATURED POST
Silent-hill-2
Silent Hill 2's reissue in its high-definition collection causes one gamer who loves the original release to finally cry over its narrative. Shouldn't more games elicit such an emotional response?
Monday, June 18, 2012 | Comments (9)
POST BY THIS AUTHOR (16)
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Saints Row the Third is a riot from the opening mission to the ending credits. Here's a narrative look at a day I spent in Steelport with my gangstress — Missy Dvorak.
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If you've wanted to know me a little bit more, and see sexy pictures of me doing parkour, this is the post to click.
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If you're tired of reading about Skyrim and Uncharted 3 as GOTY picks, you're in luck. You'll find neither of them here. Nor is Arkham City or Portal 2. So what's left? Read it to find out!
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Need for Speed: Underground is the only racing game I've ever loved. I thought The Run would fill that tire-shaped hole in my heart, but it only opened my eyes to why I don't like racing games more.
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Despite Uncharted 3 getting stellar reviews and GOTY nods, I have some beef with where it is and where it's going as a series.
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I've played Rage for about five hours and, if you're curious, I'll tell exactly what kind of game it is.
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Condemned: Criminal Origins is one of the scariest games I've ever played. It's an overlooked gem from the Xbox 360's launch. This is a creative non-fiction account from a scene in the game. Read at your own risk! :)
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My conclusion to the Deus Ex series closes the series reexamines the game as a whole and wraps up what I love about it.
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Part five of my Deus Ex series analyzes the augmentations and the racial backlash it creates in Human Revolution's universe.
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Part four of my Deus Ex series dissects the worst part of the package — the boss battles.
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Part three of my Deus Ex series examines the beautiful and cohesive universe Eidos Montréal crafted as well as the relationships between some of the characters.
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Part two of my Deus Ex series looks at how Eidos Montréal purposefully left out a morality scale that judges players on the decisions they make. It's only you and your own ethics in Human Revolution.
COMMENTS BY THIS AUTHOR (3)
"I've only encountered a few gameplay scenarios that have made me feel distraught through actual gameplay. In Silent Hill 2, the double Pyramid Head boss lasts so long that it sort of physically and mentally exhausted me as I played it. In Metal Gear Solid 4 (spoiler alert) in the last section when you're crawling on the ground through the microwave hallway — that's pretty traumatic — but it's pretty much in a QTE, so it doesn't count as much.

I totally agree with you about games getting back into the action too quickly. Even if something sad happens, designers rarely let the scene breathe."

Friday, June 15, 2012
"When I think of guns I like, instead of out-there weaponry, I think of normal guns that are beautifully designed or feel good to use — with some meat and power behind them. A few favorites off the top of my head are:

1. Hammer from Crysis 2 (pretty much a Desert Eagle)

2. 10mm Pistol from Deus Ex: Human Revolution

3. Combat Shotgun from Fallout 3

4/5 - The custom shotgun from Hitman: Blood Money and the Marshall shotgun from Crysis 2 because they have silencer attachements, No-Country-for-Old-Men style.

6 - Any shotgun from the FEAR series. Get close enough and your enemies erupt into a cloud of blood."

Thursday, January 12, 2012
"hink blaming the gamers for bad endings is sort of a chicken-or-the-egg problem because I'd wager that if more developers crafted stories that were worth a damn, we'd stay till the end. One of my theatre professors in college once said that the greatest message you can send to the performers on stage that a play is bad is by leaving. She urged us to walk out of bad shows if we were ever at one. I think the same holds true for games, except developers/publishers don't seem to care about the players after they secure our $60. Your backlog point is interesting, too. For some reason, I think of a backlog as a list of games I haven't started playing yet that I want to (that I don't own.) If I ever owned/rented a game and didn't finish it, there's probably a damn good reason I didn't and I won't go back to it. If a game is good, I'll finish it. Sometimes if a game is bad, I'll finish it. I might be in the minority on this, but I hated Red Dead. I still finished it just to see what all the fuss was about, and it wasn't worth my tens of hours I'd spent in the game. I think games need to be shorter and less expensive and maybe that would be a start to more people finishing them. I know it's easier said than done, howe"
Sunday, September 18, 2011