COREY MOTLEY
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I've played Rage for about five hours and, if you're curious, I'll tell exactly what kind of game it is.
Monday, October 31, 2011 |
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Condemned: Criminal Origins is one of the scariest games I've ever played. It's an overlooked gem from the Xbox 360's launch. This is a creative non-fiction account from a scene in the game. Read at your own risk! :)
Friday, October 28, 2011 |
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My conclusion to the Deus Ex series closes the series reexamines the game as a whole and wraps up what I love about it.
Saturday, October 01, 2011 |
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Part five of my Deus Ex series analyzes the augmentations and the racial backlash it creates in Human Revolution's universe.
Friday, September 30, 2011 |
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Part four of my Deus Ex series dissects the worst part of the package — the boss battles.
Thursday, September 29, 2011 |
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Part three of my Deus Ex series examines the beautiful and cohesive universe Eidos Montréal crafted as well as the relationships between some of the characters.
Wednesday, September 28, 2011 |
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Part two of my Deus Ex series looks at how Eidos Montréal purposefully left out a morality scale that judges players on the decisions they make. It's only you and your own ethics in Human Revolution.
Tuesday, September 27, 2011 |
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Part one of my Deus Ex blog series looks at the inspirations it draws from other games, how it improves upon some of those and how certain mechanics could have used more improvements.
Monday, September 26, 2011 |
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When I get a new game, I have a very specific layout for how I want to experience it for the first time. It's a bit intense, but every game deserves a chance to totally immerse me.
Wednesday, August 31, 2011 |
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Read Dead Redemption won the hearts of many gamers last summer. I played through it recently and, to put it lightly, didn't understand what all the fuss was about.
Friday, July 01, 2011 |
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"hink blaming the gamers for bad endings is sort of a chicken-or-the-egg problem because I'd wager that if more developers crafted stories that were worth a damn, we'd stay till the end.
One of my theatre professors in college once said that the greatest message you can send to the performers on stage that a play is bad is by leaving. She urged us to walk out of bad shows if we were ever at one. I think the same holds true for games, except developers/publishers don't seem to care about the players after they secure our $60.
Your backlog point is interesting, too. For some reason, I think of a backlog as a list of games I haven't started playing yet that I want to (that I don't own.) If I ever owned/rented a game and didn't finish it, there's probably a damn good reason I didn't and I won't go back to it. If a game is good, I'll finish it. Sometimes if a game is bad, I'll finish it. I might be in the minority on this, but I hated Red Dead. I still finished it just to see what all the fuss was about, and it wasn't worth my tens of hours I'd spent in the game. I think games need to be shorter and less expensive and maybe that would be a start to more people finishing them. I know it's easier said than done, howe"
Sunday, September 18, 2011


