Game endings are terrible, and it's partly our fault

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Sunday, September 18, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

Since I'm pretty busy, I tend to finish only a handful of games that I pick up. While Mark makes an interesting point, I look at things a little differently. I think titles need to have more variety, in both gameplay and story, to keep me interested from beginning to end.

Potential-spoiler warning: This article mentions the endings of games like Portal 2, Bastion, Deus Ex: Human Revolution, and Borderlands. I’ll try my best to avoid specifics, but you’ve been warned.

Something strange happened recently; I beat a video game. I had such a good time doing it that I decided to beat three more titles.

I enjoyed every minute as I journeyed through Aperture Science in Portal 2, searched for The Vault in Borderlands, and saved the world in both Human Revolution and Bastion. The games were fun and brought some fresh ideas.

Portal 2 and Bastion are short and filled with action from beginning to end. Both games are wonderfully made and constantly reward the player. The endings contain satisfying conclusions and leave you wanting more.

Borderlands and Deus Ex didn’t finish off so well. Both endings are rushed, uneventful, and boring with terrible final confrontations and resolutions that would put even the heartiest Buzz Killington to sleep.

 

Unfortunately, gamers are most likely at fault for some of these releases having lackluster conclusions. Some of you are probably crying out, “But Mark, I finish all of my games! I even finish the bad ones!”

That makes you part of the minority.

A recent CNN study states that 90 percent of individuals don’t finish the games they buy. If it were 30 percent, we could have blamed the results on "newbies" and continued to hate everything like usual. The world would have gone about its business, and we could have just been angry at companies for wasting our time with uninspired endings following 30-plus-hour experiences.

Instead, we need to look at ourselves as the root of the problem. Examine your back catalog. Then search "back catalog" on Bitmob and see the number of results relating to people not finishing games. It's staggering.

According to CNN and Raptr, only 10 percent of gamers finished the final mission of Red Dead Redemption, so only a handful of people actually witnessed its phenomenal ending firsthand.

We can’t blame developers for not delivering the conclusions we crave. We also can’t blame most players either. Gaming is a hobby that most people enjoy for only a few hours every week if they’re lucky. Beating a 50-plus-hour title is an impressive feat for anyone with a family, job, and some semblance of a social life.

So what can we do?

Both gamers and companies have to reach a balance to solve this problem. If publishers want people to finish their offerings, they should consider delivering shorter experiences that contain the same great storytelling and gameplay that longer titles are usually known for. Consumers could also just buy fewer games and play through their backlogs instead of purchasing seven releases at a time.

Now if you’ll excuse me, I’m going to go and try to beat Dead Island before Gears of War 3 comes out. 

 
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Comments (9)
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September 18, 2011

But Mark, you swarthy, handsome fellow; I finish all of my games! I even finish the bad ones!  Well no, but I do only have 2 games in my back catalogue, Fable 2 and Amnesia: The Dark Descent.  I loved Deus Ex's ending.  It's one of my all time favorites now. Borderlands did have a terrible ending, but the game didn't have much of a story to start with anyway.

 I don't think having few players finish a game is justification for studios to not bother with endings.  I think it has more to do with the rise of multiplayer gameplay.  My old roommate played Red Dead Redemption more than I did, and he never touched the single player campaign.  The rise of shooters -- where story takes a backseat to everything else, may also have some influence.  Even with those titles, there is usually some kind of over the top final level where you fight a Gundam armed with nukes or something.

Photo__3__2small
September 18, 2011
I think blaming the gamers for bad endings is sort of a chicken-or-the-egg problem because I'd wager that if more developers crafted stories that were worth a damn, we'd stay till the end. One of my theatre professors in college once said that the greatest message you can send to the performers on stage that a play is bad is by leaving. She urged us to walk out of bad shows if we were ever at one. I think the same holds true for games, except developers/publishers don't seem to care about the players after they secure our $60. Your backlog point is interesting, too. For some reason, I think of a backlog as a list of games I haven't started playing yet that I want to (that I don't own.) If I ever owned/rented a game and didn't finish it, there's probably a damn good reason I didn't and I won't go back to it. If a game is good, I'll finish it. Sometimes if a game is bad, I'll finish it. I might be in the minority on this, but I hated Red Dead. I still finished it just to see what all the fuss was about, and it wasn't worth my tens of hours I'd spent in the game. I think games need to be shorter and less expensive and maybe that would be a start to more people finishing them. I know it's easier said than done, however.
Default_picture
September 18, 2011

I wasn't a big fan of Red Dead Redemption. Many praised its expansive landscapes and sense of exploration. I found these same aspects boring as hell.

Some food for thought: I spent 50+ hours on Tactics Ogre (PSP) and enjoyed every second. But every moment I spent with Red Dead (all 10 hours of it) felt like a chore. Craft an engrossing story, and gamers will find time for longer titles.

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September 18, 2011

I had the exact some problem with Red Dead Redemption as Jason did. The beginning it too tedious and I just couldn't push myself to get into the game. My friends kept telling me about how its amazing 15 hours in, but getting to that point sounded excrutiating. 

Default_picture
September 18, 2011

I have to say Mark that I do agree with you.  Video games, like many other things are a business.  When 90% of your target audience does not finish a game, why would you want to invest in a mind blowing ending?  I have to also agree with Danny, this rise in multiplayer games (fps genre for example has seen a huge rise in multiplayer) has given developers less reason to focus on a single player ending.  However this I feel is genre specific.  Rpg's such as dragon age, I felt had a pretty strong ending.  I would expect a decent ending from a rpg, as story should be a main element.

And dont worry Corey, you aren't alone.  I hated red dead myself, and didn't bother to finish it.  I also agree that if the stories were well developed I would be more inclined to actually finish a game.

On a side note, this is my first form of activity on this site, and I must say it's wonderful.

Default_picture
September 18, 2011

Glad you guys liked the article enough to comment! Michael, glad I could help pop your Bitmob cherry. :D

I'll agree with all of you, honestly. I don't think its as black and white as "because gamers don't beat the games, we won't waste money on endings", but I do think that has to be a fairly decent reason for it. Like Michael said, videogames are serious business (and incredibly profitable). So knowing that their fans will never see a part of their game might, and that is just a might, affect the amount of time and money they put into that part of the game in order to minimize costs and maximize profits.

I do also agree that, as multiplayer has become not only more prevalent, but more popular, that single-player games as a whole have taken a fall in quality. But with that argument, what is the explanation for a game like Deus Ex that has no multiplayer they had to focus on?

@Corey I've always defined backlog by games I've bought but never finished because something I was more excited about came out. Case in point, Gears of War 3 comes out Tuesday and right now I'm playing through Dead Island. If I don't beat it by the time Tuesday comes out, then chances are DI will be put on the shelf until there aren't anymore games I'm more excited about coming out.

100media_imag0065
September 18, 2011

Great read.

I honestly hate when people say that we should have shorter games that lose "filler". Some gamers I know would rather a 3 hour game filled with awesomeness than a 8 hour game that has some "filler". Personally, the more reasons we give developers to make shorter games and still charge us full price, the more we are going to get shorter games that we pay full price for.

I want the filler. I want all the crap that makes my games 20 hours long. Knowing it is there makes me believe that I am going to get more value with product A, as opposed to Product B which can be beaten in 3 hours (Uhum...Every Call of Duty since World at War). And giving me a tacked on multiplayer mode is not going to convince me to buy it. As a matter of fact, I usually buy used most games that I think had funds from the single player taken away in order to fund the multiplayer. Bioshock 2 is a perfect example of a game I purposefully bought used because they removed funds from the single player game in order to create a tacked on multiplayer experience.

I do think that shorter games would probably mean more people beating them, but I just don't think the reward is worth the loss of content. I beat 99.9% of the games I start, and for someone who does not have a lot of time or money, I beat a heck of a lot of games. It is all about time management and patience. Some gamers I know will start a game like Deus Ex: Human Revolution, and stop playing it as soon as another game like Dead Island comes out.

Then they will stop playing Dead Island when Gears 3 comes out. The vicious cycle goes on. Making games shorter might solve the problem, and create a new one. We would just be getting less content for the same price, since publishers are not going to price their games based on length. I completely agree that endings in todays video games are garbage though.

I just finished Resistance 3. I absolutely loved the game. It was the Half Life 3 we never got. The ending though?? Terrible. I actually made a "Who farted" face during the entire credits sequence, half expecting the game to say "LULZ Just Kidding, Here's The Real Ending!".

Pict0079-web
September 19, 2011

I don't think that developers necessarily have to make shorter games. Some of the old classics, such as Final Fantasy 6, turned into great epics because of the long journeys and all the quirky side quests.

Many new games just can't pull out the full range of emotions because they don't develop the characters as much as they should. Borderlands lost my interest, because it only based on some boring journey to collect more guns and to find a fabled treasure. Fallout 3 at least provided me with plenty of quests to save actual people and negotiate with them, rather than fetching boring stuff all day.

Games really just need to convince me to care about these characters, rather than seeing them as a dull NPC who stands around most of the time. It isn't hard, but many sandbox and first-person shooter developers make it more difficult than it really should be.

Lolface
September 20, 2011

Game endings are terrible becuase game stories are terrible. Deus Ex: Human Revolution had a very weak story to begin with, and all 4 of its endings fell in line with the endings of the other 2 Deus Ex games. As for Borderlands, it didn't really have that much of a story. All I remember was being on a bus, getting attacked by a giant vagina, and a robot trying to give me the clap.

However, I don't think the reason that people don't finsih games is due to game length, and with a few exeptions (Like RDR, where you could get all the way to the end of the game, and not actually finish it because you might think that the game is over and have no idea what you're supposed to do), I think the problem is multiplayer. I know some people who have never touched the single player campaign in Call of Duty, and only buy it for the multiplayer.

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