Activision's Hero Complex: Is it a good thing?

I talked about Modern Warfare 2 recently, but Activision had a lot more going on behind closed doors at E3. In particular, it continued to march its Hero brand forward in the form of Guitar Hero 5 and DJ Hero.

Guitar Hero 5 is more of what you'd expect: the same basic core game with some key additions. From what I saw, the competitive modes stood out. For a series that seems to keep upping the hardcore ante (tough note tracking, a music editor), it makes sense to add a slew of modes that cater to those who love showing off. Perfectionist mode, for example, breaks a song into segments, and the player who hits the most correct notes in a segment receives four points, the next most three, and so on, with the winner being the one that compiles the most points by the end.

Still, like I said, that's still more of what you'd expect. The direction I liked seeing Hero go in was with DJ Hero. I don't follow the DJ scene, nor did I expect much from this game going in. When I got to the demo, though, it grabbed my interest. The peripheral looks like a decent enough approximation of the real thing, with a turntable complete with buttons, crossfader, mixer, and an effects dial.

The demo went on to show how the gameplay worked -- a setup similar to other rhythm games with streets on which notes travel down -- but that's not the point. For me, a game can capture my attention if it's just damn fun to play, like with a Mario game, but also if it's so enjoyable that it gets me genuinely interested in the subject matter. This is far less common, but the payoff can be greater.

For example, friend and Sports Anomaly host Todd Zuniga is a huge soccer fan, so much so that you would have assumed he was his whole life. But he actually got into the sport as a result of Konami's Pro Evolution Soccer series. The game impressed him so much, from the flow of the match to seeing how strategies developed on the fly, that he couldn't help but fall in love with the sport itself.

As for myself, the Tony Hawk series sucked me in to such a degree that I almost made the effort to step foot on a board (OK, I did, but I never actually learned how to skate). The point is, that series of games raised my awareness and appreciation of the real thing. Likewise with the Fight Night games and Guitar Heros (though in my case, I know I have no rhythm -- school band class taught me that years ago).

Back to DJ Hero: I have no idea if this will have the same effect, but just seeing how the basics work already has me more intrigued with the whole subculture. What I do know is that its "everyone in" approximation of the real thing will get some people into the turntable scene, and I find that to be damn cool.

Comments (4)

I was pleasantly surprised when I saw the video feed for DJ Hero. I started getting burned out on GH after the third iteration, but the turntable looks like it's gonna be a blast. I don't mean to bash Beatmania (especially considering I'm not a DJ) but my experience with that game can be described as "very plastic". Didn't get into it, even once I started getting good at it.

Cross my fingers, hope to die.
Bryan Harper , June 08, 2009
DJ Hero looks really difficult! I didn't get the behind-closed-doors demo, but watching DJ Shadow play on stage, I didn't think I could keep up (although I think he was playing on hard).

Tony Hawk: Some people are saying Project Natal negates that skateboard controller, but I don't think so. I think having that tactile feel (and a board that you can twist, turn around to ride switch, etc.) will make a big difference. Your thoughts, Mr. Ford?
Dan Hsu , June 08, 2009
My initial reaction was that Project Natal blew Tony Hawk: Ride away, but when I thought about it later, it didn't make much sense. Having a physical object to interact with in this case is superior. You can grab the board, tilt on it better than you could on the carpet, etc. Just like having a plastic guitar gets the feeling across better than an air guitar, so to I feel having a plastic board to interact with is superior to nothing. If only I had a chance to get my feet on it...
Greg Ford , June 09, 2009
I still think that Project Natal in some fashion negated Tony Hawk Ride, since ideally, after having scanned in a real-life skateboard, the player can actually play the game atop that skateboard. If that is the case, the tactile feeling is not exclusive to the Tony Hawk Ride board, since the player can use a real board instead.

I imagine a Guitar Hero game would work the same way? Instead of playing air guitar and having the camera read where your fingers are, you can scan in a real guitar and use that instead. However, I fear I may be reading too much into the possibilities Natal offers in that regard.
John Brando , June 09, 2009

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