The grand source of knowledge that is Wikipedia describes a real-time strategy game as so,
In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets.
Tim Shaefer says the following,
First, one thing to understand right off the bat—Brütal Legend: Brütal Legend is not an RTS game.
Yet, if one was to take the core story progression gameplay of Brütal Legend and examine it you can clearly see RTS elements.
- Fans are your resource
- You build your army
- The enemy does the same
- You command units across a landscape with commands such as defend, follow, attack
- There is a unit count
- The objective of these levels is to destroy the enemy's rock stage (base)
If you were to examine the elements of Dune II, WarCraft, StarCraft, Company of Heroes or Command & Conquer you would find these exact same qualities. To call Brütal Legend a RTS is not a four letter word, having grown up playing the genre since the days of WarCraft 2: Tides of Darkness and C&C: Red Alert, it is a genre I enjoy very much. I take Double Fine's Brütal Legend as a perfected style to the RTS genre that Overlord is apart of, in the sense that you physically are within the gameworld as an avatar, and you issue commands to followers, you are not some finger pointing down from the sky, clicking and dragging boxes over units and attack-moving them from one point to another, but it is still a real-time strategy game. The genre itself has had a makeover in recent years since the release of titles such as Company of Heroes which virtually eliminate the base-building element, or WarCraft 3 which brought forth the concept of RPG-attributes to units as a vital gameplay mechanic.
Comments (3)
There is no doubt however that this is a game universe unique, you will not find another game universe like Brutal Legends, which is one of the greatest charms of Brutal Legend, Double Fine and Tim Shaefer in general. They have one bullet in the barrel, they let fire and create a game, then re-create the gun for a new game.