Best Idea, Worst Execution of 2009: Scribblenauts

When the premise of Scribblenauts is described, it sounds amazing. Type anything, make it appear, and solve puzzles in any way that you see fit? Fantastic! However, the controls were so bad that any endeavor to like the game was dealt a serious blow. And most puzzles were easily bested through a series of win buttons (jetpack, black hole, toaster in the water). If there's to be a sequel, let's hope that they don't need "10,000 more items" as a unique selling point, and work on the controls and some clever puzzles.

 

Comments (2)

I am most definitely with you there. I tried to get into Scribblenauts over the holidays, but I couldn't play it for five minutes without wanting to throw my DS at the wall.

I hate to say this, since I'm not a PC guy, but this would've worked much better on a PC.
Brett Bates , January 08, 2010
@Brett- Amen to that! To see such a brilliant idea pooped onto the poor little DS when it should have been a computer project from day one.
Tommy Ingallinera , January 08, 2010

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