You Beta Believe It: Alpha Protocol Sneaked on My Radar

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I wasn't shocked by much at this year's E3. Spaz-happy Microsoft motion-controller sans, uh, controller? 'Bout as exciting as seeing an Avatar's shoe. Hanna Montana PSP bundle? So 2007. Wii Vitality Sensor? Beep...Beep...Beeeeeeeeeeeeeep...

But amidst all these ho-hum announcements, something actually did make me do a Don Mattrick triple take: Sega's spy-themed third-person shooter role-playing game Alpha Protocol.

Phew -- that's a long descriptor. And though it sounds like a Katamari-covered mismash of popular genres, it surprisingly works. Which is why I came out of my demo wondering why I never cared about this game previously. Easy: I needed valuable first-hand intel.

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Warhammer 40,000: Space Marine Interview (E3's Not Quite Over)

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Video producer Tracy Peterson is a little bit of a Warhammer fan. And a fan of developer Relic. Which is why, when he wasn't helping us shoot footage for an upcoming Hoe Down during E3, he duct-taped a camera to Michael Donahoe's head so that Tracy could interview Quinn Duffy, lead designer on Relic's Warhammer 40,000: Space Marine.

"I used to paint and mod my own [Warhammer] models, and for the record my favorite Space Marine chapter is Blood Angels, and if they don't have lightning claw Terminators in Space Marine I'll be a little bit sad no matter HOW awesome it is," Tracy told me over email, although I prefer to imagine him saying that without pausing for breath or punctuation. "While I'm very curious how Relic are going to handle an action game, with strategy being their forté, I look at the animation and the artwork and I feel like I'm really in that game, it's the kind of thing a hardcore fan looks at and says, 'Finally, they did it.'"

I do not know what a lightning claw Terminator is (at least I didn't until consulting the Internet) but it sounds pretty cool.


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Got $70,000 to Play RUSE and Avatar the Awesome Way?

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I can't decide whether Ubisoft's E3 strategy was good (20-minute James Cameron speeches notwithstanding) or bad.

Bad: They showed a couple of demos on impossible hardware that no gamer not named Richie Rich could afford.

Good: Yet here we are, talking about these demos still, a week after E3 2009, in articles, on podcasts, etc.

From a marketing and brand-awareness perspective, it's a job well done. From my wallet's perspective: cry.

Here's a closer look at three of the games in question, along with their pricey price tags if you're looking to experience them the same way as they were presented at E3:

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Rebel FM - Episode 21

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Weekly gaming podcast Rebel FM returns with its first post-E3 regular show, this time with 100-percent less IHOP, which can be good or bad depending on your feelings (we are pro pancakes, in case you were wondering). Music links after the jump.

yan Scott Rebel FM -- Episode 21

Welcome back! After a week off (well, sort of) from Rebel FM proper, we come back with Area5.tv's Matt Chandronait, who joins Anthony, Tyler, and me as we talk about Infamous, Prototype, Red Faction: Guerilla, Tyler's new PC erection, and then move on to the topic of motion control, which we hear you kids have opinions on. Then we finish up with letters.

-Anthony

Zune link

Direct Download (right click save as)


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Bay Area Bitmob Meet-Up

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Editor's note: The headline pretty much covers it...bay area Bitmob meet-up coming soon, details still in flux at the moment! -Demian




As Derek Lavigne mentioned in his post today highlighting the fact that you can now find the Pixel Revolt podcast on iTunes [iTunes link], Derek and fellow Pixel Revolt podcaster Jeff Grubb will be visiting San Francisco next month, from July 9-12. Since the staff and a number of other Bitmobbers are local to SF, Shoe suggested a meet-up for staff and community members to get together and discuss life, love, and why in some cases regifting is a perfectly acceptable action. Oh, and we'll probably talk about games, too.

So if you're in the area, mark your calendars now! And please drop a note in the comments so I can gauge how many people are planning to show. I'll post details -- like exactly when and where in SF the meet-up will be -- as the weekend approaches. (For those of you who live elsewhere: Derek's going to be documenting the entire weekend on video, and he'll post the highlights here on Bitmob.)

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Pixel Revolt - Now available on iTunes

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Editor's Note: Want to support Bitmob? Then support our community! (Sending money won't hurt, either.) -Shoe


It's official, Pixel Revolt is now available both in RSS form and on iTunes. Now to just steal Bitmob's iTunes button...

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There, all set. To anyone who enjoyed the beta episode of Pixel Revolt, please leave us a rating on iTunes if you should feel so inclined!

Also, we are aiming to record Episode 1 next Thursday night for a bi-weekly release and still need more answers to our community question. The question for this episode is:

What is your favorite multiplayer gaming memory?

We've gotten a few responses so far, but we want to hear what more of you have to say. For instructions on how you can submit your answers to us, simply go here.

While we are on the subject of the next episode, what would all of you like to see for a third segment? In the beta episode, the three of us answered why we game. Would you like to see something similar with it being more personal with us, or can you think of another community segment that we can throw in?

We look forward to getting all of your responses and hopefully putting together another great episode for the community. As always, you can follow us on twitter @pixelrevolt.

P.S. Jeff and I will be joining Brett in San Francisco for a few days next month and will be documenting all of it (well, most of it anyway) for a hopeful video montage of some sort and maybe even a live show. Any suggestions on what type of madness we should embark on while in the Bay Area?

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Daily Blips: Game News from June 12th, 2009

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I feel bad for Mirror's Edge -- such an innovative game, but yet that didn't quite reflect at retail. Oh well. Guess we'll never see a sequel then. Oh, wait...

News Blips:


• Mirror's Edge looks at reflection, sees sequel. Even though the ambitious first-person building-hopper smacked into a wall at retail, EA has confirmed a small team is working on a sequel. Pretty sweet to see they still has faith in a such risky title. [VideoGamer]

• May videogame sales tap out via slightly homoerotic submission hold. Mixed-martial arts fighter UFC 2009 Undisputed smothered the charts last month, securing the top spot with over a million copies sold (spread between both the 360 and PS3 versions). Meanwhile, free Wii controller Wii Play is still in the top ten. [Shacknews]

• Square Enix and Eidos sit in tree, don't kiss, make game instead. Role-playing game giant Square Enix recently purchased Tomb Raider publisher Eidos, so it's not too surprising to hear company head honcho Yoichi Wada confirm the two publishers will both be working together to create a new IP. What will be surprising, though? If the new title doesn't contain effeminate men and/or gratuitous boobage. [Gamasutra]

• EA exec: How awesome are our racing games? Really awesome. Patrick Soderlund, senior vice president at EA Games Europe, tells VideoGamer that he thinks Need for Speed: Shift is better than the Forza 3. Oh, he also thinks it's better than Blur and Split/Second, too. Also better than Mario Kart? Hell yeah. What about Pole Position? Smokes it. Surely not as awesome as Star Wars: Super Bombab Racing, right? Right -- even he can't admit that. [VideoGamer]

Click the jump for some video blips, including a hellish Dante's Inferno video doc, stylus boob-touching, a vintage knee-slapping Game Boy Pocket commercial, and...more.

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Bayonetta's True Beauty

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I love crazy games -- you know, those ones that are filled with bizarre shit that doesn't make any sense. Think Noby Noby Boy. What the hell is Boy? Why's he eating everything and then pooping it out?

Or how about the classic BurgerTime? What's going on in this one, and how come Peter Pepper is in a mortal struggle with human-sized pickles and eggs (or is it the other way around), all while trampling ginormous all-beef patties?

It's this line of thought that makes me think Bayonetta will be great.

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I've Got a Bad Feeling About Star Wars: The Old Republic

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Paging the nearest Jedi: Please mind trick me into believing developer BioWare's upcoming Star Wars massively multiplayer online role-playing game won't suck bantha balls. Because, honestly, without the magic wave of a midi-chlorian-infused hand, my desire to play Star Wars: The Old Republic is about as high as watching the late Bea Arthur belt out a cantina ditty on the Star Wars Holiday Special.

Seriously, though: This is coming from someone who absolutely adored both Star Wars: Knights of the Old Republic and its not-nearly-as-good, but still highly enjoyable sequel. So, logically, you'd think that if the developer of the original game, BioWare, is making The Old Republic, I'd hardly be able to contain my saber-igniting excitement? Correct. So what's wrong then? Oh, I'll tell you.

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The Bitmob Mailbag, June 11 Edition

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OK, OK. We get it. E3 burned you all out. Ditto. We're only now recovering from the show, and we're still putting up stories through this week and into next -- capped off with Monday's Mobcast in which we get in some final thoughts.

But things are returning to normal and we're ready to get the Bitmob Mailbag train back on track. This week, we talk tough love, writer's block, unnecessary multiplayer, and more. If you have something you want us to talk about in the future, you can reach us at letters@bitmob.com.



Hey Bitmob,

I look at gaming now, and it's an industry full of tough love. There are so many developers out there besides the big names that pour their heart and souls into games, and then release dates or funding shortages result in a game that is often a complete failure. I hear it a million times. No one wants to make a bad game, but it happens...a lot. As a fan of games and a religious follower of the gaming industry, I keep myself as far away from it professionally as possible, and enjoy just writing and talking about it.

What motivates people to go into an industry so chaotic and unpredictable?

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Win a Copy of EA Sports Active So You Don't Have to Be Like Me

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Jennifer James reportedly lost 25 pounds while playing EA Sports Active. Bitmob community member Alex R. Cronk-Young has lost 16 pounds doing the same. Other reports claim weight loss of anywhere from two to ten pounds in a month, dropped dress sizes, and more active lifestyles.

Me? My typical evenings consist of shooting (Halo 3), collecting (Fallout 3, Wolverine), and/or de-zombifying (Plants vs. Zombies, Left 4 Dead) while sitting on the couch, so as far as my body and general well-being as they relate to gaming are concerned, uh...well...my hand-eye coordination seems to be holding pretty steady... (just fighting off old-man hands!).

But EA Sports would like to see more Jennifers and Alexes...not me's, so they're offering up a free copy of EA Sports Active to a Bitmob community member. Just tell us in the comments why you (or a friend or family member) could use it, and we'll pick out a winner in a week or so and send him or her a copy. Only people registered with real names and real email addresses are eligible.

Be sure to follow Alex's roller coaster weight-loss adventures if you need some motivation to do something more with your life other than shooting, collecting, and de-zombifying.

By the way, we did ask EA Sports to address some of the problems Alex has run into (solutions: make sure to jump on the inline skating ramps, not before, and the 90-day warranty is the only fix for any worn-out resistance bands). But they would like everyone to know that if you have any questions, feel free to contact PR/Community Rep Kathryn Peck directly at kpeck@ea.com or @active_girl via Twitter.

Update: Michael Burridge is our winner! Contest is over.

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The Geekbox -- Episode 18

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The Geekbox returns after a week off for E3. As always, former 1UP/Computer Gaming World editor and current GameSpy editor Ryan Scott leads a motley crew on a voyage through geek culture, including comics, TV, movies, and games.

yan Scott The Geekbox -- Episode 18 (2009-06-10)
Wherein we discuss the Burn Notice season premiere, Pixar’s Up, dog-training, sad movies, a Fitch non-Hitch, and E3 Expo 2009. E3 highlights include Star Wars: The Old Republic, New Super Mario Bros. Wii, Muramasa: The Demon Blade, Splinter Cell: Conviction, Project Natal, Tales of Monkey Island, and Brutal Legend. Starring Ryan Scott, Karen Chu, Andrew Fitch, Greg Ford, and Ryan Higgins.
Running Time: 1h 23m 50s

Direct Download (right click save as)

RSS

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