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Deadly Premonition: Gaming's Greatest Love Story?

Editor's note: Astute readers may notice that we included this post in one of our Spotlight articles, but I just read it for the first time and think it can stand on its own. -Demian


By now you've probably heard about Deadly Premonition. Developer Access Games' mash-up of Twin Peaks, Resident Evil, and Grand Theft Auto already delivered one of 2010's most unique gaming experiences despite looking and playing like it should have come out on the Dreamcast a decade ago. The game's wildly divergent critical reaction suggests that it does some things that are worth discussing. But in light of Deadly Premonition's status as one of the most bizarre survival horror games in years, it might come as a surprise that one of those things is its romantic subplot. (This article contains minor plot spoilers.)

Most video game characters are too concerned with being awesome to feel anything other than rage and lust. On the rare occasions when they do seem to experience actual affection for one another, it can be hard to understand why. This is what sets Deadly Premonition's love story apart from what we typically seen in games. It actually takes time to let us get to know who its romantic leads, Francis York Morgan and Emily Wyatt, are when they aren't chasing ghostly serial killers. As a result, when their feelings for each other come out, it doesn't seem like just another item checked off on a list of popular story elements....

 

This isn't to say that Deadly Premonition's love story is great literature. It's still kind of unbelievable that no-nonsense, small-town cop Emily would fall for York, who still talks openly with the imaginary friend he invented as a result of childhood trauma. But the fact that we see the two of them interacting like ordinary humans -- for example, talking about their wild-high-school days over lunch -- goes a long way toward making their emotions more convincing.

It's the kind of thing Grand Theft Auto 4 attempted with its system of social interactions, except that York and Emily's conversations are actually interesting and funny. And given Deadly Premonition's penchant for outrageous scenes, it's telling that one of the most memorable moments in the game comes when York finally accepts his feelings for Emily. Sitting alone in a room, he recalls the time they've spent together and hopes that everything will work out for the best so he can pursue a relationship with her. The scene's quiet charm makes it stand in sharp relief to the fever dream that constitutes most of the game.

Given how relentlessly nonsensical most of Deadly Premonition is, it could well be the case that its romantic subplot succeeds completely by accident. Regardless, I don't think it's overstating things to say that other game writers ought to pay attention to what's going on here. York and Emily's relationship follows a logical progression. We see them interact in ways normal people people can relate to. As crazy as York is, he's not under the impression that he and Emily are destined to be together. And when Emily finally reveals her feelings to York, she doesn't suddenly become a mushy non-entity. Accidental or not, the result is that York and Emily actually make some sense as a couple.

Quite simply, Deadly Premonition's director, Swery, seems to have grasped something about love stories that others in the gaming industry haven't: Two characters confessing their love for each other is not, in itself, a poignant event. If the player doesn't understand why they love each other, it's more likely to elicit laughs than tears. Let's hope Deadly Premonition doesn't fade into obscurity without helping to teach this important lesson.

Comments (10)

I saw the word Deadly and thought it was going to be about that Wii Game Deadly Predators. How ever I was very surprised to read this. Thank you.

I also clicked on this article thinking you meant that Wii game about scorpions versus spiders, which could have been gaming's greatest love story. But this was very interesting too.

@Toby -- The love story in Deadly Creatures is straight-up shit. That snake and that scorpion have zero chemistry.

Good post, Cameron. I am very confused about this game.

It really says something about the state of romance in video games that this example of one you think succeeds could possibly do so by accident. But hopefully more games will follow it's example.

I completely agree with your points about love. You can say "i love you" till your blue in the face but nothing says love like cash.... j/k

I can't remember, but is this the first game that tries to develop a love story? 

I've heard this game is like of videogames. All joking aside, that sounds great that they build up the relationship which is not what most game writers do. Most game writers go the Hollywood way of implementing love interests already, but it doesn't work in games because you are the character. You need to form a history with the character, not try to recognise that the protagonist already might know the love interest.

This was the problem with Chloe and Drake for me in Uncharted 2. In movies, it works, but not so in videogames where you're an interactive part of the experience.

@Moeez I still haven't seen The Room, but based on the clips of it I've seen, I'd say the acting in Deadly Preomonition is better. The actors who play York and Emily are actually fine, but the supporting cast, not so much. From a plot standpoint, though, it's complete lunacy. 

I wasn't sure how I was supposed to feel about Drake and Chloe in Uncharted 2. If their relationship was completely sexual, then it makes sense, but it seemed like there was supposed to be more to it. But Chloe had no personality beyond double-crossing sex object, so I couldn't identify with Drake at all there.

@Cameron: I'm disappointed you haven't seen [b]The Room[/b[! It's an unintentional comic masterpiece. No manner of seeing clips of the best scenes on Youtube will be justice, the whole movie is like that! Each scene you'll laugh, and then pause it to evaluate what just happened when it barely makes logical sense. Why ask someone if they want to order pizza, when you've already ordered it?! 

Deadly Premonition will fade away without so much as a flicker because of the poor ratings this game has had by the "Reviewer Elite." Poor graphics, bad tank control system and sometimes odd-dialogue (just like The Room!!) will keep players away from it at first, but ask most people who HAVE played it (such as myself) and you will find a good amount of gold in it. Great character development, a gripping mystery story, and a crushing ending that will resonate with you for quite a while.

So long as you can look past the obvious faults will you see the great love story in this game that is so often missed in other video games. These days games make love out to be a speedy process, but this game takes its time, slowly develops it, and makes the final destination all worth while. 

Great article!

I haven't seen all of the game, but I intend to play it myself.  I've been seeing more and more of the game, thanks to Giant Bomb's Endurance Run which, by the way, if you haven't seen yet do so as soon as possible! 
 
Anyway, I think this game may be one to remember.  I don't know if you've noticed, but Deadly Premonition has been getting a lot of attention amongst the gaming community.  Like you said, despite the games poor reviews, the gamers who actually play it for themselves have fallen in love with it.  I've fallen in love with it from what I've seen, alone.  I hope developers and gamers can look at a game like this and realize that every game doesn't have to be a graphics powerhouse or a Legend of Zelda to be great.
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