Pixel Revolt 23: Streamlining Genres, Objective vs. Subjective Storytelling, and Giving Franchises a Second Chance

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Tuesday, May 04, 2010

Pixel Revolt LogoPixel Revolt is Bitmob's community-driven podcast, in which Derek Lavigne, Jeff Grubb, Brett Bates, and a special guest dive into the Mobfeed to discuss interesting posts written by Bitmob members. For the second half of the show, they throw a question out to the community so that you can have your voice heard. If you'd like to contribute your opinion to the show, follow the upload instructions after the break.

Pixel Revolt -- Episode 23

On this episode, the guys welcome frequent podcast contributor Frank Anderson to the show to discuss streamlining genres, objective vs. subjective narratives, and upcoming sequels to games that either under- or over-performed. All this and your answers to our community question!

(Oh, and be sure to tune in after the outro for a special treat!)

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Articles Discussed

Streamlining Genres for Fun and Profit - Chris Charlton

Objective vs. Subjective Storytelling - Michael Moore

Will Scribblenauts 2 Be Everything We Hoped the First Would Be? - Alex R. Cronk-Young

Portal Changed Everything, How Can Portal 2 Compete? - Daniel Feit


Community question for next episode:

What is your favorite or least favorite save point gimmick in a video game?


How you can respond to the question:

1) Record a sound clip on your computer, then email it to us at PixelRevoltDL@gmail.com

2) Call us on our new voicemail line! (626) 37-PIXEL

2) Email your written answer to PixelRevoltDL@gmail.com

3) Leave a comment in this post!


You can stalk us on Twitter at the following places:

Pixel Revolt Podcast - @pixelrevolt

Derek - @eternalbeta

Jeff - @jeffgrubb

Brett - @bbretterson

Frank - @videosta

 
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Comments (2)
Alexemmy
May 04, 2010

Nice! That little Scribblenauts post I wrote in a half hour for Andrew's call-out has gotten more attention than posts I put over a week of time into. Wait... maybe that's a sad thing.

Me_and_luke
May 05, 2010

I'm a little unsure of what the community question is asking.  Are you talking about the way saving in the game is handled (auto-saving, save stations, etc.), or are you referring to something that's happening while you're saving to "mask" the save?  Or perhaps all of the above...

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