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A few helpful hints to turn any preview into an exclusive first review.
Red Dead Redemption's "Dastardly" Achievement illustrates that we need to start talking more about morality in games.
Ever fail to see the appeal of a title despite knowing it was good? Love a game even though you realize it's awful? Share those experiences here!
One gamer argues that you don't have to play games before you judge them.
It might be hard to be an atheist in a fantasy world, but RPGs would be a lot more interesting with non-believers.
People who criticize video games for a living need to accept the responsibility of being called critics.
Some bugs are game-breaking flaws, but others can actually contribute to our enjoyment of games. We should learn to appreciate glitches that make games more interesting.
Deadly Premonition may be the most unhinged survival horror game in years, but it also tells one of video games' most believable love stories.
Braid designer reveals that, yes, Myst just might be an influence on his next project.
I review Heavy Rain for Bitmob's Final Cut Challenge.
If we want games to improve, we have to start judging them by the same standards we use to judge other media. This isn't a call for more elitism -- just a recognition that there's more to being a good game than being fun and bug-free.
Sometimes, the best thing a game can be is unenjoyable. Unpleasant moments can generate character empathy. Here are some great ways developers can torment gamers.