Thursday, June 17, 2010
A few helpful hints to turn any preview into an exclusive first review.
Friday, June 04, 2010
Red Dead Redemption's "Dastardly" Achievement illustrates that we need to start talking more about morality in games.
Wednesday, April 21, 2010
Ever fail to see the appeal of a title despite knowing it was good? Love a game even though you realize it's awful? Share those experiences here!
Thursday, April 22, 2010
One gamer argues that you don't have to play games before you judge them.
Monday, April 05, 2010
It might be hard to be an atheist in a fantasy world, but RPGs would be a lot more interesting with non-believers.
Saturday, March 27, 2010
People who criticize video games for a living need to accept the responsibility of being called critics.
Thursday, March 18, 2010
Some bugs are game-breaking flaws, but others can actually contribute to our enjoyment of games. We should learn to appreciate glitches that make games more interesting.
Monday, April 26, 2010
Deadly Premonition may be the most unhinged survival horror game in years, but it also tells one of video games' most believable love stories.
Monday, March 01, 2010
Braid designer reveals that, yes, Myst just might be an influence on his next project.
Saturday, February 27, 2010
I review Heavy Rain for Bitmob's Final Cut Challenge.
Thursday, March 04, 2010
If we want games to improve, we have to start judging them by the same standards we use to judge other media. This isn't a call for more elitism -- just a recognition that there's more to being a good game than being fun and bug-free.
Wednesday, February 24, 2010
Sometimes, the best thing a game can be is unenjoyable. Unpleasant moments can generate character empathy. Here are some great ways developers can torment gamers.



