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Learning to Love Bugs
Bitmob
Thursday, March 18, 2010

Editor's Note: I personally get a lot of enjoyment out of glitches in games, so long as they don't impede my progress. I've also been known to take advantage of bugs, but only in a single-player environment. Cameron makes a good point here -- sometimes bugs are just fun. - Jay


Most gamers and programmers see bugs as flaws that should never be present in a finished game. At best, we see them as breaking immersion -- taking the player out of the experience, even if only for a moment. At worst, they can completely sabotage the gaming experience by causing crashes or otherwise impeding progress. However, game developers are somewhat unique in their drive to eradicate all accidents from their work. It's time for that to change. Developers need to learn what artists and craftspeople have long known: mistakes can turn out to be an integral part of a finished work.

This is a subject I've wanted to write about for a while, and episode 45 of the Mobcast finally pushed me to do so. About an hour into the episode, during a discussion of the differences between Japanese and western developers, Mark MacDonald explains that Japanese developers typically put a far higher premium on fixing every programming glitch. As an example, he points out that no Japanese studio would ever let a game as buggy as Fallout 3 out the door. I say, "so much the worse for Japanese developers." Fallout 3 is one of the best arguments for why developers need to cultivate a sense of when to own their bugs rather than rushing to patch them.

 

These are just a few of the glitches I've encountered in Fallout 3: dead ghouls randomly falling out of the sky, returning to an area only to find the bodies of enemies I had previously killed there laid out in neat rows with their guns hovering above their heads, and characters who had been reduced to abstract geometry which stretched infinitely into space. At first, I was surprised by just how buggy the game was. Eventually, though, I started to look forward to encountering the next bizarre glitch, so much so that I came to think of them as part of the game experience. At that point, Fallout 3's narrative took a turn for the surreal, becoming the tale of the protagonist's slow descent into madness after being chased out of his or her childhood home in Vault 101. Of course, Bethesda didn't intend for Fallout 3 to be told through the eyes of an unreliable narrator but, for me, that ceased to matter. They shipped the game they shipped, and that game's bugs ended up subverting its developer's intentions in a fascinating way.

Of course, I realize that this was a completely subjective interpretation, and that my enjoyment of Fallout 3's bugs puts me in a tiny minority. It doesn't have to be that way, though. Gamers and developers alike need to acquire a taste for the improvisational. If Bethesda had come out and said that all of the glitches in Fallout 3 were intentional, gamers everywhere would have immediately called bullshit. As kids, we might have thought "Minus World" in Super Mario Bros. was a secret intentionally put there by the programmers, but these days we're far more savvy. But what good is that degree of sophistication when it only has a negative impact on our interpretation of games? Maybe it would be annoyingly cheeky of Bethesda to have declared Fallout 3's bugs to be a part of the game experience, but it would also have been kind of revolutionary. And, at any rate, how much difference does it make if the bugs aren't causing the game to crash? The fact is that accidents can be a great source of innovation, but that source is all too rarely tapped by the people making video games.

That may be changing, though. In a recent interview with the 4 Guys 1Up podcast, members of Ruffian Games talked about turning glitches from Crackdown into features in Crackdown 2 because they were so popular with players. Other sandbox games, like Just Cause and various entries in the Grand Theft Auto series have also been cited by some critics as containing glitches that improve the games in ways the developers never intended. But it's not enough for gamers to stop seeing bugs as universally bad. More developers need to follow Ruffian's example and remain open to the possibility that some of the items that worked in their game were the rough edges they couldn't quite smooth out. I'm not holding out hope that the story of Fallout: New Vegas will be told from the point of view of an unreliable narrator, but maybe in time we'll get there.

Hopefully, gamers and developers alike are on the verge of a consciousness-raising moment, when both become more open to accepting bugs as potentially improving games. Is this giving sloppy programming a free pass? Not really -- if a programming mistake makes a game more interesting or more fun, that should be enough to justify its existence. As improvisational music has taught us, sometimes the note a musician didn't mean to play turns out to be the best part of the song. When that happens, there's nothing wrong with pretending that it was intentional—and remembering to do it again next time around.

 
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Comments (12)
Lance_darnell
March 16, 2010


I was watching my Bro play Fallout 3 the other day and he shot one of those mutated bears in the bum. The bear then proceeded to rub its bum on the ground like a dog with worms. It was just too good. I love this post, for life is nothing but a bunch of glithes. 



Long live the glitch!!!


Default_picture
March 16, 2010


Some glitches are epic!



 



The glitch in Oblivion were sweet...like the duplication glitch, and the glitch where stealing a golbin tribe's totem, and placing it in the cave of another goblin tribe, created a war of the goblins :)


Bitmob
March 16, 2010


I never played Oblivion, but I remember there was also an item duplication glitch in Final Fantasy IV when it was originally released here as FFII. People would use it to duplicate hundreds of copies of the most powerful sword in the game, then have Edge throw them at the final boss. I never did it, because it seemed like more trouble than it was worth, but that definitely changed some people's experience.



The "war of the goblins" sounds cool, though. Any time I can make NPCs fight, I'm happy. :)


Default_picture
March 16, 2010


I think that glitches can add to a game's charm, just like bad special effects in horror movies or "beauty marks" on people.  Sometimes it is just more natural.


Jayhenningsen
March 18, 2010


Cameron - I used that duplication glitch in the American release of FF2. It certainly made Edge a force to be reckoned with. Of course, I also played that game until all of my characters were level 99, so it was just overkill at that point.


Jason_wilson
March 18, 2010


I'm not sure if this qualifies as bug -- it's more of an exploit, I believe -- but in the old X-wing games, if you knocked down a Star Destroyer's shield generators, you could easily neutralize it with ion cannons instead of destroying it. 


Default_picture
March 18, 2010


Let's not forget, Devil May Cry came from a glitch in the Onimusha series.


59583_467229896345_615671345_7027350_950079_n
March 18, 2010


@Toby, how so? The story is that a failed RE4 prototype that was a little too supernatural for an RE game became DMC. What's the deal with Onimusha?





My favorite glitch is a small patch of the coast in GTA3 that I can drive into with a speedboat that lets me fall through the earth and land on top of the subway tunnel. I can drive my boat over the cars for about 30 seconds before contact with the level blows it up.


Default_picture
March 18, 2010


Aw @Michael thank you for thinking of me :)


Default_picture
March 18, 2010


Since I aspire to be a programmer, this article kind of scares me. Even if there are people who enjoy glitches, I'm sure companies don't. What should motivate me to get rid of small glitches if gamers don't care?


Jason_wilson
March 18, 2010


@Michael Gamers do care -- when it adversely affects gameplay. If it makes it more fun, gamers are happy with glitches. 



For example: I can't get Mass Effect to run on my PC right now because of an GPF error. It won't even run. It worked just fine when I first installed it when it came out for PC, but not now -- and nothing I try from EA's tech support recommendations help. These are the sort of glitches gamers don't like. 


Bitmob
March 18, 2010


Jason--I'm having that same problem with Mass Effect. I can get it to run for about 15 minutes, then it gives me a GPF error and locks up. I thought it was just that my computer is old and underpowered, but maybe not.



Michael--I don't know enough about programming to know if this is even possible, but I would like to see someone (probably an indie developer, since it would be too risky for a big publisher) experiment with intentionally leaving glitches in a game to achieve certain effects. From what I've read about Fallout 3, people seem to know why those glitches happen, so I'm assuming a knowledgeable enough programmer could intentionally include them in a game. If it was successful enough, maybe the bigger studios would pick up on it.


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