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The Nintendo 3DS: Meet the new boss, same as the old boss

Robsavillo
Thursday, January 27, 2011

Full disclosure: Nintendo covered my travel and hotel entirely to attend a catered preview event in New York City last Wednesday, January 19.


OK, Nintendo’s newest handheld isn’t exactly a manifesto against co-option by politicians and revolutionaries alike, but the headline -- taken from the seminal lyric in The Who’s “Won’t Get Fooled Again” -- holds some truth for the game company.

The 3DS is banking on new technology to drive the device into homes the world over: a glasses-free 3D display, motion and gyro sensors, and increased online connectivity and interoperability between other systems. Nintendo hopes to change the way we play games once again, which has been the company’s standard operating procedure since unveiling the Wii in 2006. Nothing cements that point more than Nintendo of America President Reggie Fils-Aime’s description of the Wii as “a new way to play video games” in an interview with ABC News, and the philosophy continues with the company’s latest handheld.

As I played the portion of the launch lineup available to the press at Nintendo’s preview event last week, a creeping suspicion overran my senses: The 3DS is exactly what the company derided the competition as in the console space -- who Nintendo lambasted as overly concerned with technology. Even Nintendo’s flagship console, which we were told wouldn’t focus on “next-gen” hardware and graphics as Sony’s PlayStation 3 and Microsoft’s Xbox 360, demonstrates their hollow arguments. What system has showcased more on its hardware than the Wii? Motion controls currently define this generation, as evidenced by both Sony and Microsoft issuing the Move and Kinect, respectively.

I fear that Nintendo has lost sight of its origins (a focus on substance over flash) and has instead assimilated its own criticisms toward its competitors. The 3DS titles on display -- whether from first- or third-party developers -- are emblematic of this, as they’re more concerned with the handheld’s new capabilities than anything else.

 

[Disclaimer: I had a very short amount of time with each game, and many were timed demos with limited feature sets available. As a result, my opinions reflect a quick impression rather than a measured analysis.]

Kid Icarus: Uprising is little more than a tunnel shooter with sections of third-person action -- the gameplay “innovations” rest entirely on using the stylus and touch pad to aim and the 3D display. Both Super Street Fighter 4: 3D Edition and Dead or Alive: Dimensions merely auto-execute combos with the push of a touch-screen button. Others, such as the rather pedestrian turret shooter Face Raiders and the card-based, augmented-reality (AR) games, seem to have but one purpose: to showcase the 3DS’ tech.

Then we have those that do little more than add the 3D effect. Other than the three-dimensional view, Asphalt 3D and Ridge Racer 3D are both standard racing titles. Lego Star Wars 3: The Clone Wars is a basic platformer with simple puzzles and light combat. Pro Evolution Soccer 2011 3D and Madden NFL Football seem like countless other sports games.

Even worse are those titles that appear little different from their previous installments. Pilot Wings Resort plays identically to its 16- and 64-bit forefathers. The Legend of Zelda: Ocarina of Time 3D is exactly that: the N64 cartridge rendered in three dimensions. While this may satisfy fans, subsequent games have evolved that formula (such as Demon’s Souls), and I’m hard pressed to be excited about a mere update to a classic. Nintendogs and Cats feels awfully similar to my wife’s dusty copy of Nintendogs. If you’ve played Resident Evil 5, you’ll recognize Resident Evil: The Mercenaries 3D as the same song and dance.

Two other games, Steel Diver and Combat of Giants: Dinosaurs 3D, held promise as original ideas. Unfortunately, neither really delivered at the event. Combat of Giants is a strictly linear, rock-paper-scissors brawler with prehistoric beasts (who telegraph every move!), and Steel Diver amounts to little more than Lunar Lander under water. Sure, the submarine title has a “Periscope Strike” mode, but its only draw is the 3D display and motion-sensor-based view.

All of these launch titles put their tech first while gameplay took a back seat. Throughout the show, I felt that the 3DS had little to offer me despite Fils-Amie's assurances that the handheld holds something for everyone.

I recognize that not every game released concurrently with new hardware blazes trails, but past Nintendo systems routinely innovated with launch titles. The Mario series is an illustrative example: The NES' Super Mario Bros. popularized the side-scrolling platformer; the SNES' Super Mario World built upon the overworld concepts introduced in Super Mario Bros. 3 and added interconnectivity between levels; Super Mario 64 helped define the console 3D platformer.

But unlike our favorite, overall-sporting plumber, the preview titles were essentially games I'd played before; much like the Wii, any "innovations" focused merely on how I'd physically interact with software -- not on the challenge presented from manipulating interactive systems of choice and consequence.

Maybe if I saw Julian Gollop’s Ghost Recon Shadow Wars (an upcoming squad-level, turn-based tactical wargame for the 3DS), I might think differently. Gollop has a solid track record of innovation with his genre of choice: His early games, Rebelstar Raiders and Laser Sqaud, culminated in the strategy masterpiece X-Com: UFO Defense, where Gollop successfully married turn-based tactical and real-time, resource-management games into one. In a recent interview with Eurogamer, Gollop describes how The Dreamland Chronicles: Freedom Ridge (cancelled in 2000) implemented a third-person/turn-based hybrid similar to Valkyria Chronicles. And picking up from X-Com: Apocalypse, Laser Squad Nemesis eventually created a "we go" system that solves the first player's advantage in turn-based games. Unfortunately, Gollop's Ghost Recon wasn't on display.

As of now, I’m content to wait for something that furthers the medium rather than reinvents how I interact with software once again. Who’s Next isn’t any more meaningful, though-provoking, or fist-pump inducing because I can queue up the album on my iPod rather than drop the needle on wax. Just the same, MP3 players alone haven't furthered the musical impact of ideas like concept albums and rock operas pioneered by The Who.

Pick up my guitar and play, just like yesterday, indeed. I won't get fooled again.

 
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Comments (8)
30318_391012501337_550506337_4513524_2276095_n
January 27, 2011

This set of opinions is making me think twice before I go and plop down $250.  Great article!

Dcswirlonly_bigger
January 27, 2011
I already know that I'm going to buy a 3DS sometime in 2011, ane I don't care one bit about the 3D effect. If the 3DS didn't have it - if it were basically just a Super DS but had the same games announced for it, I would still want one just as much. The reason I'm going to buy a 3DS is because I've already seen games for it that I want: the Resident Evil titles, a competent handheld port of Super Street Fighter IV, Ocarina of Time and StarFox 64 with updated graphics, Kid Icarus, and Mega Man Legends 3. The DS wasn't really great because of the touch screen at all, it was because it was the GBA's successor and thus inherited all its third party support. It looks like the 3DS will do the same, and that's why I'll eventually get one.
Default_picture
January 27, 2011

I fail to see the point in this useless Nintendo bashing that has been going on since the 3DS has been shown. Nintendo has to survive, in order to do so in this horrendous Hollywood-like hell that is the videogame industry in 2011, it has to be flashy. It has to be IN YOUR FACE. It has to grab people's attention with a sledgehammer, and I'm talking about the casual gamer, than maybe it can also give some attention to the "hardcore" gamer, but really, NO company, and I repeat, NO COMPANY can survive on the hardcore gamers alone. That is a fact.

And also, if Nintendo hasn't shown anything new... you mean some other company has? Actually I do remember two companies jumping on the 'motion controls' bandwagon... but maybe I'm wrong. I'm not even a Nintendo fan-boy, I'm just tired of people crying "Nintendo has forgotten the gameeeeerrrsss". And by the way, the 3DS is a solid handheld in it's own right, turn off the 3D effect and you're set.

Comic061111
January 27, 2011

This article feels horribly pessimistic and possibly misguided, especially one of the last lines: "As of now, I’m content to wait for something that furthers the medium rather than reinvents how I interact with software once again."

Hardware doesn't further mediums, it only offers potential.  It took a good long time before people were really using the DS right, and I expect it'll take some time to use the 3D right.  As it is however, having a larger, higher resolution screen is enough of a incentive to upgrade.  Look to the games to further the medium, and don't look at launch titles for that.  The hardware's entire purpose is simply to give you some options on how to interact with the software.

I say this, and I only own an old fat grey DS, never upgraded to the Lites, and I didn't even buy the DS I had until over a year after launch.  I wouldn't say I'm pumped for new hardware but the article just feels as if it brushes off too much as too little.

37893_1338936035999_1309080061_30825631_6290042_n
January 28, 2011

I'm wholeheartedly with Dewan on this. Rob, this is your second article in a row where you just sound downright dismissive of Nintendo's new handheld.

You say in this article that you're disappointed with the 3DS launch lineup because of a lack of innovation compared to other Nintendo system launches. I would imagine the best barometer for comparison is the original DS' launch. I made a list of the games that came out at launch with the system:

Asphalt Urban GT
Feel the Magic: XY/XX
Madden NFL 2005
Metroid Prime: Hunters (demo bundled with the DS)
Mr. Driller Drill Spirits
Ping Pals
PictoChat (built-in)
Rayman DS
Ridge Racer DS
Spider-Man 2
Super Mario 64 DS
Tiger Woods PGA Tour 2005
The Urbz: Sims in the City

Looking back, this was an awful launch (and, I would add, not a terribly innovative one either.) In fact, Nintendo debuted with what amounted to a Nintendo 64 port in SM64DS - quite similar to what they're doing with Zelda, wouldn't you say?

Despite the lacking launch of the DS, we all know what happened: the DS became a sales monster and we got all sorts of innovative, fun and well executed games. Who's to say the same thing won't happen with the 3DS?

After reading your last article, I got the message: you're not sold on the 3DS, its screen or its games. It's a completely legitimate opinion, despite not being one I agree with. But then, what's the point of this piece? What is this telling me - or any other reader for that matter - that your last post did not?

Where's the line between airing grievances and piling on?

Scan0148
January 28, 2011

The inclusion of the option to turn off 3D is what has me wondering about this system.  I think the 3D display has the potential to have a strong impact on how a game plays, especially for platformers or possible perspective puzzle games like Sony's own echochrome.  But if developers are forced to make every game work in 2D, that might limit just how much they explore the uses of the display in-game.

So, what we might be left with is just a very expensive, updated DS, with the 3D display offering nothing more than visual fanfare.  I think innovative games are possible - but I wonder if developers will have the license to go there if they're not allowed to compromise 2D gameplay in the process.

Robsavillo
January 28, 2011

[quote]NO company, and I repeat, NO COMPANY can survive on the hardcore gamers alone. That is a fact.[/quote]

Paradox Interactive [url=http://www.bit-tech.net/news/gaming/2011/01/21/paradox-pc-still-strong-hardcore-market-not/1]disagrees[/url], Demian. But that's not the point here -- innovation doesn't necessarily imply "hardcore."

Dewan, you're right that hardware doesn't innovate -- software does. Unfortunately, I feel that Nintendo's emphasis on the 3DS' gimmicky tech isn't doing developers any favors. Everything I played felt the same as older games just with new human-interface mechanisms. The launch lineup at the preview definitely utilized the new tech, but didn't actually offer new gameplay experiences.

But I'm also not blind to the fact that innovative titles are possible on the 3DS -- I just didn't see any at the preview event. If Nintendo wants me to part with $250, I need more incentive at the moment.

Twitpic
January 28, 2011

Rob, great article! I appreciate your honesty. I also appreciate the disclaimer you put up about how little time you had with each game and how it isn't a measured analysis. This tells me that despite your quick impressions, you could just as easily change your mind given more time with the games.

I'm really excited about a more powerful DS, and if the 3D works well and isn't just gimmicky, then that's a plus. The kid's are alright with the price point, or maybe not. Perhaps if we ask "who are you?" we could get a better estimate about who can and can't afford one. Don't look them straight in the eye when you ask them, though; you have to look behind blue eyes to get the most accurate response.

Pinball wizard. Okay, done.

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