I don’t like arguing on the Internet, especially about video games. My rule of thumb is: if I don’t have anything new or unique to contribute, I don't say anything at all. There’s no point in crafting a well-written treatise about which of the Final Fantasy games is like, totally the best, or bemoan the uninspired gameplay in Call of Reach Battle Honorfieldfare, if some snot-nosed jerk behind a computer is going to tear it to shreds in 30 seconds by injecting a Flood-like, er, flood of word goblins into his keyboard. Back and forth exchanges that devolve into GIF-offs and name-calling aren’t really my style.
Once in a while though, man, you just gotta take a stand. Even if “taking a stand” means resurrecting a lightning rod of controversy…which is exactly what I was compelled to do after reading EGM Managing Editor Brandon Justice’s recent opinion on the used games debate, “Used and Abused.”

For those that haven’t read it, Justice’s piece in the July issue chronicles his recent trip to GameStop – replete with overzealous, pre-order happy sales clerk - and his reaction when the guy suggested he save himself a cool $5 on a copy of Castlevania: Lords of Shadow by buying it used:
“I paused, gave him a slight frown, and explained, ‘Honestly, man, I’d rather see the publisher get paid for this one, if you don’t mind.”
We’ve all been there, right? Those guys are the worst. “(sigh) No, dude, I DON’T wanna preorder Grand Theft Auto 5 and get a free ten year subscription to Cheatz N Stuff!” But then there was this (emphasis is mine:)
“…given that GameStop ties an estimated 35 to 40% of their multibillion-dollar revenue stream directly to their used-game initiative, I think it’s time to start asking ourselves about the role we consumers play in the whole equation.”
“…(retail outlets like GameStop are) personally responsible for quietly “relieving” game companies of hundreds of millions annually…a practice that, frankly, is largely responsible for the host of woes currently assailing our favorite industry.
“Sure, it’s nice to save a few bucks here and there, but if you really love video games, it’s time to wise up and take some accountability for what that piddling 5% discount really gets you: game cancellations, layoffs, studio closures, and the advent of annoying programs like “online passes” and DLC packages. All are a direct result of publishers scrambling to find a way to recover losses dealt by this systemic war on revenue sharing.”
“…for the love of all that’s good in gaming, make sure that your dollars are going to the folks who’ve earned it.”
Now, I’m not going to sit here and bore you with a blow-by-blow analysis of this controversy. (if you’re not up on the particulars, go ahead and Google “used games debate.” I’ll wait.) I want to address the above claims in particular – claims that I truly feel are irresponsible, misleading, and frame this debate in such a way as to avoid the bigger picture.














