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How online multiplayer hurts video games

Summer_09_029
Wednesday, January 05, 2011
EDITOR'S NOTEfrom Brett Bates

Gil makes a very good point. I always feel like I've gorged too much on a bad thing after an extended multiplayer session, no matter what the game.

Armory

I may feel empty in the inside, but at least my Spartan looks badass.

After concluding another longer-than-planned session of Halo: Reach multiplayer this weekend, I laid back, shut my eyes, and let out a restless groan indicative of the numb, tingly feeling coursing through my brain. I had spent another four-plus hours absorbed in the game’s matchmaking arena -- Team Slayer being my preferred poison -- and in true weekend form, I found myself hungover.

I hate this feeling, for more reasons than the obvious discomfort it causes. I hate it for the evil, un-gamerlike thoughts it inspires, the ones that surface when you realize that the sun has vanished without you noticing and your only diminutive form of self-improvement for the day was a decent string of positive killspreads. And once that feeling hits you, all you can do is contemplate the value of several lost hours that will never respawn again.

 

I’ve always been a proponent for the intellectual value of video games, but I still find myself defeated in deciphering online multiplayer’s relevancy to that belief. Is it a fallacy to think long exposure with any art form that provides true intellectual sustenance would exhaust the mind in a more positive manner? Yes, mental fatigue and irritation are expected; however, in the pursuit of intellectual stimulation, the end always justifies the means. Ultimately, to be intellectually satisfied is to feel fulfilled, an experience invaluable by comparison to the time and effort used to acquire it.

Any number of Link’s adventures through Hyrule in The Legend of Zelda series have satisfied me in this manner. Chrono Trigger, regardless of its age and the number of playthroughs I’ve done, has similarly never disappointed. I even found the Halo: Reach single-player campaign deep and cerebral enough to motivate several intellectually rewarding playthroughs.

The same can not be said for its online multiplayer -- or most online multiplayer, for that matter.

Let’s face it: The “kill or be killed” formula predominant in the online realm screams cockfight more than art. Developers construct an arena and then throw competing gamers into it to rip each other’s heads off. Sure, these deathmatches are fun, but rewarding in a meaningful sense? Not so much.

Like it or not, we're roosters.

Try as developers might to coerce gamers into recognizing their online offerings as rewarding forms of entertainment, their attempts are usually superficial. For instance, my 4-plus hours of Team Slayer got my avatar a higher ranking, a new helmet, and a pair of shoulder pads. Unfortunately, it’s becoming more and more commonplace to conceal the absence of intellectual substance with as many trivial rewards as possible.

Why does this matter? It matters because the video game is arguably the most misunderstood artistic medium. How can we expect others to grasp a video game’s worth when we are unable to claim confidently that all facets of our favorite pastime possess the intellectual value expected of legitimate art?

It’s clear that online multiplayer isn’t going away. It has ingrained itself as a gaming standard capable of making or breaking even the most anticipated AAA titles. But until developers can transfer the intellectual resonance emitted through single-player story lines into the online multiplayer arena, then playing online games will be more akin to smoking a cigarette than visiting a museum.

I’m rooting for this change, and I believe enough in the talents of current-gen developers to assuredly say that a more fulfilling online experience will one day come to fruition. For the medium’s sake -- and for my mind's -- I hope that day comes sooner rather than later.

 
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Comments (8)
Default_picture
January 05, 2011

I would like to complement you on how brilliant this piece is. It epitomizes the hedonism that we see as ever-present in our once niche hobby. We see an overflowing of superficial, instant-gratification gamers who are increasingly wishing for easier access to "fun" or "satisfaction" and those two sensations alone. With that being said, the balance is being tipped unfavorably, and I concur on your point that roughly goes, 'how can we expect people to see video games as are when all it represents in the mainstream today are virtual cockfights'. 

This is one of the worst directions I can see the video game industry going, and I hope very, very shortly that the staying power of the creativity-diminishing Call of Duty franchise is brought into question. I say "creativity-diminishing' for the small IPs that have been steamrolled by the FPS behemoth, giving developers the totally wrong message, and making gamers think they want something that will ultimately lead to the destruction of gaming as we know it. Call me a consequentialist, call me a apocalypticist, whatever. Just be aware of the growing trend of headshots and breasts over rich stories and genuinely interesting and unique characters for which would give us ample reason to argue that gaming is in fact an art form.    

Photo-3
January 05, 2011

Yes! This is exactly what I've been thinking lately! A lot of my "gamer" friends just play PVP games all day and don't even bother with story-driven titles anymore. I like games that I can pick up, beat, then put it back on the shelf on move on to the next one.

230340423
January 05, 2011

You know, I mostly stay away from online multiplayer, for the exact reasons you mention, Gil. But today I found myself playing match after match of Tetris on PSN, against random online strangers. And I realized one of the main reasons why: because I don't suck at Tetris, and I suck at almost all other multiplayer games. I don't think we can fully get rid of that innate human desire to win, to overcome.

On the other hand, Tetris is hardly "kill or be killed," so maybe that has something to do with it too. In any case, great piece.

Guybrarian
January 06, 2011

During the holidays I had a very similar experience playing Black Ops.  It just felt like an OD on gaming, and it left me frustrated with myself.  Great insight, great post.

Phantom
January 06, 2011

I felt the same way when I regularly played Halo: Reach. After playing a 2-3 hour session, I would think, "Did I really just do that? What did I get out of it, exactly?" That's partly why I stopped playing it. Not to say that online gaming isn't fun, but sometimes it feels kind of...empty.

Robsavillo
January 06, 2011

Try expanding your online-multiplayer experience beyond shooters, which I find to be (generally) pretty shallow. Starcraft 2, for instance, offers a lot of depth for the time investment, and I feel more tactically knowledgeable after each bout.

Bitmob_avatar
January 06, 2011

Exactly what Rob Savillo said. Along Starcraft there are fighting games that you should try out. I don't really care for shooters even for singleplayer, but I feel exactly the opposite when playing those games. It's shallow and empty to play against AI and the actual game is when you're actively trying to beat another human being with your mind. Fighting games are among the best games to show how great you can be by just being yourself. There's so many layers to a match from footsies to delicate multilevel traps that there's no way you could feel empty after playing even 8 hours. Provided you played against good competition of course. My PS3 broke down once and with it I lost hundreds of hours of rpgs, action adventures and such. The only concrete thing that stayed was my fighting game knowledge, because it was all in the head.

Also.. try Demon's Souls for a meaningful online multiplayer experience that's totally tied into your singleplayer/storyline needs.

Shoe_headshot_-_square
January 31, 2011

I've gone through this many times myself. Call of Duty makes me feel a little better about myself since multiplayer has a progression system, but yes...I feel like I'm wasting time playing multiplayer, no matter how much fun I'm having with it. :)

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