Beyond Good & Evil and why happy endings aren't always good

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Sunday, December 09, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Endings are always a touchy subject. Some people love a paradoxical conclusion, mired in gray. Others love a fairy-tale inspired, with-a-bow-on-top finale. Personally, I just feel you can't please everyone.

Beyond Good & Evil

This article contains spoilers for Beyond Good & Evil.


Beyond Good & Evil is a game that no player should go without enjoying at some point. I think it is an absolute essential piece of gaming history, and it's one of my absolute favorite titles of all time. I do not say this lightly, but it's a goddamn masterpiece.

That being said, the ending is really rather a let down. This might have to do with the game originally being planned as part of trilogy, but the sales scrapped that hope. I feel, though, that this can not be the whole reason. The ending does the most foolish thing it possibly could. It goes against the very ideals of the rest of the game.

 

This is an adventure about a wartime photojournalist on the planet Hillys named Jade. She uncovers a vast conspiracy concerning an alien menace in control of the government. This force is kidnapping citizens and using them for their own nefarious gains. The narrative contains some heavily weighted stuff. It deals with themes of loss, destruction, and how war can turn a peaceful place into hell. So, how does a heavy story get undermined?

Beyond Good & Evil 2

Near the end of the experience, the player learns that Jade is actually a secret weapon of the alien leader, who has been looking for her. She has hidden powers, like the ability to seemingly bring back the dead. Whilst I was happy as anyone to see Jade's adopted uncle Pey'j alive and kicking after witnessing his death, this brings about an issue. At the end of the game, we see Jade bring dozens of people back to the living world.

In a game with themes of destruction and of governments holding secret agendas that cost lives, we're led to believe that Jade never really loses anything at all.

This is where the game fell apart for me. Not every story needs a happy ending. Beyond Good & Evil presented a bittersweet arc during the whole ride, and we should have received a bittersweet ending as the perfect payoff.


If you agree, let me know. Validation is always nice. If not, let me know how wrong I am. And as always, constructive criticism is appreciated.

 
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Comments (4)
Alexemmy
December 09, 2012

I guess I never really thought about how shoehorned that happy ending was back when I played the game, but you certainly make a good point. I should replay that. I think I bought the rereleased HD version and just never got to playing it.

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December 11, 2012

Eh, I think the trilogy would have changed things. There's a hint at the end of (at least the HD version of) the game. Pey'j is showing signs of being infected with a mutating agent... And possibly all of the others she "brings back" as well.

Though, I found there to be a number of problems with the camera when running the hovercraft, especially in the late-middle parts. I did find the game as a whole to be really good.

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December 11, 2012

I beg to differ on your critique of the ending. As EK Thomson said before me here, Peyj is infected and this hints at the possibility of the others who are brought back being infected as well. Since Jade is an alien "weapon", she is perhaps doing the alien intelligence's bidding unwittingly by bringing people back. This is present in both the original (which I played and beat) and the HD rerelease (which I haven't played).

We'll have to hope and see the next chapter in the series, if it ever gets made, to learn more.

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December 27, 2012

totally agree with you. i thought the same exact thing after finishing the firs... ehm, all harry potter books.

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