These are RPG gems, truly magnificent in their immersiveness and replayability. They offer true role playing opportunities, combat that is deep and rewarding, and character creation and inventory management systems that are complex and interesting. And while there's certainly room for lighter experiences, games like Diablo, Final Fantasy, and even the latest Mass Effect, it's not right to judge the clunkier games by comparing them to the streamlined experiences.
As an example, I remember when Black Isle Studios released the original Icewind Dale (PC) back in 2000. It was a game that publisher Interplay billed as action oriented; more like Diablo than Baldur's Gate. And while the story was definitely much less complex than something like their previous RPG, Planescape: Torment, Icewind Dale was just as much an AD&D RPG as any of the others that were built on that same Bioware Infinity Engine.
NOTE: Both Baldur's Gate games, Planescape: Torment, and both Icewind Dale games were created with the Bioware Infinity Engine and used the Advanced Dungeons and Dragons rule sets.
And while people may have compared Icewind Dale to Diablo at the time, it was easy to see how different they were. Icewind Dale had a deep and customizable character development system, more in-depth inventory management, and more complex character interactions than Diablo. Reviewers at the time wouldn't have dreamed of knocking Icewind Dale for not being more like Diablo.
Which brings us back to Mass Effect 2, which may bare more than a passing resemblance to the original game than Icewind Dale does to Diablo, but no one would claim that it wasn't a complete overhaul of the original game's major RPG systems. Mass Effect was gutted and refitted and turned from a proper RPG into something more action oriented for its second outing.






