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I, Taliban: Medal of Honor and Terrorism

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Friday, September 24, 2010

At yesterday's press event for Medal of Honor, the one word used by everyone associated with the project was "respect." Producers, creative directors, PR people, and tech staff repeated the term to me so frequency, I started to wonder who drilled it into them. Respect, with extra emphasis. Respect for the soldiers, their stories, their service and their sacrifice.

So it's interesting how a lot of people accuse their game of being highly disrespectful to the very soldiers Medal of Honor wants to honor.


Not just another pretty face.

In all honesty, we should've seen this coming a mile off. Call of Duty has worn the crown as gaming's top shooter and biggest moneymaker by a wide margin for years now, but last March's surprise implosion of Infinity Ward -- the developer who turned CoD into a billion-dollar property -- opened a very big door.  Certainly, Electronic Arts makes no bones about who it's really gunning for with Medal of Honor. The "Step Up to Tier One" ad campaign might as well read "Step Up from Call of Duty."

But to truly be -- or possibly beat -- Call of Duty: Modern Warfare 2, you can't just rely on high-intensity gunfights against overwhelming odds. No, you need some extra juice. You need controversy.

Voila. In Medal of Honor's team multiplayer matches, one team plays as Taliban fighters.

 

Surprise, surprise, a few people are upset about this. UK Defense Secretary Liam Fox has called for a nationwide boycott. The U.S. Army and Air Force have banned sales on all their military bases, foreign and domestic. When journalists at Gamrfeed.com took the question to a few active-duty soldiers, some called it war profiteering, some shrugged it off, and some were deeply disturbed. They want to play the game. They don't want to play as an enemy who is out there right now, killing their brothers.

Electronic Arts Senior PR Manager Amanda Taggart responded to this fairly sensitive issue in mid-August, largely by denying any issue existed. "If someone's the cop, someone's gotta be the robber," said Taggart. "In Medal of Honor multiplayer, someone's gotta be the Taliban."

Well, no. They don't.

GamersMedal of Honor Taliban have played generic terrorist roles for years, in Counter-Strike, in SOCOM, and yes, in Call of Duty, among others. The operative word here is generic. Terrorist X doesn't have a face or a cause. He hasn't attacked our country, or cut a teenage girl's ears and nose off in the dead of night. EA fell back on broad, harmless generalizations many times in the past: robber, terrorist, alien. This time, they deliberately chose to get very specific indeed, in a way that can only serve to emotionally charge the situation.

While I relished the idea of diving into Medal of Honor, I damn sure didn't relish the idea of stepping up to be a Tier One terrorist. On the other hand, a big part of me enjoyed the honesty. "Taliban" or "terrorist," you're still killing American soldiers. We play the role of "Nazi X" in multiplayer without a twitch now, but if that game released in 1947, when many European cities were still cleaning rubble off their streets? Different story. More than the specificity, it is our proximity to these events that proves most disturbing.

Only good luck finding any actual reference to the Taliban in the multiplayer itself.  

They get name-checked early and often in the campaign -- Army Rangers pumping themselves up before a ground deployment joke about "all-you-can-eat Taliban" -- but proved mysteriously absent in the all modes/all maps multiplayer build presented to us last night. Also missing: Americans. Teams are split between "Coalition" and "Insurgent" forces. Insurgent classes (Rifleman, Specialist, Sniper) offer descriptions such as Chechen Veteran, Uzbek Veteran, and the even more descriptive 005 Special Operative.

The match wrap-up screens continue the theme of deliberate vagueness, informing you that "Your Team Won" or "Your Team Lost," superimposed over the victors securing the area.

I asked four people, including Executive Producer Greg Goodrich, where they'd hidden all the Taliban references. Supposedly, some mention of the Taliban exists on some menu screens somewhere, but I couldn't find them.

Medal of Honor Taliban
Balaclava = not the good guys.

Maybe that's why the backlash seems to mystify Goodrich. If there's one person on the team who doesn't treat "respect" as a buzzword, it's Goodrich, though mere respect doesn't seem accurate enough. "Reverence" is closer to the mark. He easily repeats the "This is not a game about the Taliban, this is not a game about Afghanistan, this is a game about the soldier" answer he's already given in several interviews, but in less guarded moments, it becomes clear just how much he genuinely wants to do right by the men in the field.

A controversy, particularly one accusing Medal of Honor of providing aid and comfort to the enemy, simply doesn't fit into his reality. "It just didn't feel like they were talking about our game," Goodrich told me. "There was a level of understanding about our product that wasn't there, what our tone is, what our intent is."

"We talked about this. Why wait sixty years to honor these guys? We wanted to tell their story." And the Taliban are an undeniable part of their story.

As far as the single-player campaign goes, Goodrich's reasoning holds. But story and honor don't get any space in multiplayer, a competitive arena boiled down to a pure Us vs. Them formula. In this case, America vs. Taliban, and guess what? America doesn't always win.

Multiple stakeholders at multiple levels vetted and approved these decisions, knowing full well the controversy they invited. It's fair to question their motives, whether it faithfully transfers the campaign's bad guys to multiplayer, or only serves as a cheap publicity stunt. It's also fair to ask whether casting players as Taliban fighters (as opposed to the generic alternatives) somehow improves the game enough to justify the very real, very painful feelings it might dredge up in someone who's lost a friend or loved one to these fanatics. It's fair to ask if they think this game sounds like fun, or if it disrespects those memories.


Word around the campfire is I killed you.

But it's not fair to claim this threatens the lives of our soldiers abroad, or to judge it based on hearsay. The demos I played didn't feel any different from any other blank-terrorist team in any other military shooter. In fact, great pains were taken to ensure the game doesn't push "Taliban" in anyone's face, to the point where I wonder why it's there at all. Were it not so inflammatory, I'd put it down as a mere anomaly, because otherwise, Medal of Honor fairly courses with respect and admiration for the operators, the gunfighters, the heroes it portrays.

Finish the campaign and you'll see the proof. According to Goodrich, after the curtain goes down, a message comes up. It's a dedication and a memorial to the fallen, a very personal note written not by anyone at EA, but by soldiers to their brother soldiers, both living and dead.

You'll have to decide for yourself if that's respectful enough.


One week after this article posted, Electronic Arts and Greg Goodrich released a statement saying all references to "Taliban" in Medal of Honor would be changed to "Opposing Force."

 
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Comments (9)
September 24, 2010

While medal of honor looks great and will probably be a great game, I think it was in bad taste to include the taliban in multiplayer!

N27502567_30338975_4931
September 24, 2010

I think  Danger Close and EA deserve some credit for not cynically trying to veil their narrative and themes behind some bullshit, fictional countries and factions. Modern Warfare has been making hay of current conflicts for some time now, making very direct references in incredibly impactful moments like the C-130 Gunship sequence. But using fake nation-states and fake terrorists strikes me as the commercial thing to do.

Would anyone have taken The Hurt Locker seriously if it had been set in Kerblankistan? I don't see any reason why games should shy away from acknowledging what conflicts they draw on.

And I especially think the "playing as the Taliban" controversy is a complete non-issue. I managed to play as the "Taliban" many times during the beta and never shot a single American soldier. I did shoot a bunch of dudes who happened to be playing against me, but the fact that they wore US military garb and equipment in the match was utterly inconsequential to competitive dynamic.

Default_picture
September 24, 2010

I find this game offensive and distasteful. The same way I find the burning of the Koran by that nutty preacher offensive. And other examples like "Everybody draw Muhammad for a day", the Ground Zero Mosque, and that assassination film on George Bush that got critical raves by the left wing press.

only a true nutty leftwinger will find this game unoffensive.

There's still a war out there, you know.

Default_picture
September 25, 2010

johnmarzan, thanks for bringing in close minded politics. Always helps... 

I know there's a war. This game seems to be telling some stories from it. 

My question, is there really difference between playing a war game where your brother is currently fighting compared to one that your Grandpa fought in? 

Picture_002
September 25, 2010

Yeah, there's still a war out there. And with all due respect to a certain contingent of some of the people upset at this, this really is one of the least of the issues out there in "respecting" and "supporting" a group of a people at risk of catching a mortar attack, flurry of bullets or rockets or a bombing attempt at any given moment. It's arguably very much in poor taste. Then again, to Brad's point, I'm actually a little pleased to see someone not play the generic veil as if non of us know what they are actually are attempting to recreate.

And I love johnmarzan lovely and somewhat misguided attempt to turn this into a manner of left vs. right politics as if he isn't transparently playing up a pet issue of his own. It's generally a back and forth sandlot game of accusations with blind eyes to things that they support that are completely offensive to another group of people. Rarely do many people toss out that sort of charge without some degree of hypocrisy.

There's many a grim and unpleasany reality out there many people don't like to see recreated and certainly not profited from. That or they actually don't mind seeing it recreated at all so long as it's to their own personal likings. War isn't unique nor immune to this.

Really, one doesn't have to be "leftist" or conservative or in any way nutty to not go on a tirade at the idea someone in a creative medium that oft attempts to reflect events in real life. Nor do they need to a wingnut on either side of the political spectrum to be not support Medal of Honor going the route it did.

And while I'll likely not be playing this game, I'm also going to have a stroke over it. If I'm making it my cause to respect and support soldiers it will be at a ballet box or someplace donating money, supplies or time. This game and overdone political debate around it in my opinion does precious little for them in actuality; good or bad.

Stoylogosmall
September 25, 2010

I've said this once before in a similar article, and Rus hit it on the head that no one bothered to say much about playing as Nazis and killing American soldiers in other war games. I know it's not a hot issue anymore, considering WWII was 60 years ago, but Nazis killed my family members, and imprisoned them in concentration camps. Of course I've never met them for obvious reasons (I'm only 29).

 

Games like this ARE meant to honor and educate people about the lives of soldiers and how much they sacrifice for our freedoms. Not everyone will like this game for their own personal reasons, and they have the option of not buying it. But to deny freedom of expression in ANY medium is almost like spitting in the face of the very soldiers this game is trying to honor. For whatever reason you choose to dislike something, our forefathers from generations past have laid the groundwork for you to stand up and make a choice, for your own personal reasons, and yet to not deny anyone else a choice based on YOUR opinions or feelings.

Default_picture
September 25, 2010

This is another case of making a mountain out of a mole hill. If the game's campaign story was about how evil American soldiers are and the point was to kill as many of them as possible, then I'd be upset. But that's not the case here. I can understand why some people are upset about having a videogame based on current conflicts. I can't imagine what it's like to lose a loved one in a war. Seeing a game that depicts situations simular to those that saw the deaths of Amercan soldiers is disconcerting. But I don't think EA set out to upset people. They set out to make money. Medal of Honor has been a flowndering property for years. The COD Modern Warfare  series redefined war based games. It would be foolish for EA to not emulate that series. EA is about making money. It would be foolish to think that they set out to piss people off. If anything the controversy will probably help sales of the game.  

September 25, 2010

This game is drawn off of a real issue. War. War isn't pretty and having our boys out there isn't either. Yet, I feel that having the Taliban is fine. There should not be a problem with games simply sticking to what they're drawn from. What other well-known military power would they be fighting in the middle eastern area? Russia?

Default_picture
September 25, 2010

i admit my politics are right-leaning. i bet those of you who commented (6 of you) here in favor of the taliban version are leftleaning, suffered from BDS, and voted for Obama in the last election.

and yes, one positive for EA is that this game will be popular in the mideast...

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