Why you should be excited about Final Fantasy 13-2

Default_picture
Thursday, December 15, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

Hopefully, Final Fantasy 13-2 lives up to the promises from its latest trailer and grants the wishes of such a passionate fan base. After all, these diehards have the patience to put up with a naming convention that allows for a release to end in "13-2." They deserve to experience a great game.

 
I didn't like Final Fantasy 13. The story made absolutely no sense (to me at least). I didn't like the characters. Boss fights had insta-kill moves, and worst of all, the title didn't draw me in night after night like most of the other entries in the franchise. Unfortunately, it took about 40 hours of my life to realize my displeasure with the game.

Despite my disdain for Final Fantasy 13, I am excited for Final Fantasy 13-2.

Let me back up. I'm a huge fan of Japanese RPGs, particularly the Final Fantasy series. Final Fantasy 4, 6, and 10 are three of my favorite games of all time. I could list a million reasons why I love these games, but it really boils down to their ability to draw me in. I was excited to continually play these games, to explore their nooks and crannies and see everything they had to offer.

I did enjoy some parts of Final Fantasy 13. The battle system is easily my favorite in the saga. The aesthetics of the game are absolutely stunning. I loved how battles weren't random and could sometimes be avoided if you didn't feel like fighting. I'm still upset, however, that I wasted all those hours on that game.

 

Previous installments gave you interesting tangents to help immerse you in the experience. Final Fantasy 7 had the chocobo quest. Final Fantasy 8 had Triple Triad. Final Fantasy 10 had ultimate weapons. Final Fantasy 13 didn't have any of those side adventures. It did have the generically named missions, but I never cared enough to do too many of them. For me, Final Fantasy 13 was all about running from save point to save point, stopping occasionally to watch a pretty cut-scene.

You might be wondering why I would be excited about a direct sequel to a game that I hated. Well, did you see the trailer that Square Enix released this week? If not, it's right here. Watch it. I'll wait.
 

See? This trailer makes it seems like the developers took all the bad things from Final Fantasy 13, threw them away, and replaced them with some magic that made other entries in the series so good. Before I saw this, I was all ready to ignore the release. Now, I'm back on board.

This latest iteration seems to have actual substance. I see more exploration opportunities, including towns with people to talk to and side quests. The Paradigm Pack system they describe in the video sounds a lot like the Rage system for Gau in Final Fantasy 6, one of my favorite elements from an FF game. The casino and chocobo races mean mini-games are back. I'm seeing a lot of potential ways that a player could become immersed in this title.

Other than Lightning, I get the feeling that characters from the previous offering won't be making much of an appearance. Obviously, Serah is from 13. She wasn't really in it much, so she doesn't count. Remember when I said I didn't like the characters from 13? Having an all-new cast in the follow-up is a good thing.

Also, Moogles!

The trailer wasn't all puppy dogs and roses though. I groaned at the mention of quick-reflex button prompts, also known as quick-time events. Let's just hope they're not too prevalent.

I'm sure you've heard the old saying, “Fool me once, shame on you; fool me twice, shame on me.” Square Enix, please don't make me feel shameful for believing in you.


Am I off my rocker for getting excited about Final Fantasy 13-2? Let me know in the comments.

 
Problem? Report this post
PETER CORSARO'S SPONSOR
Comments (9)
Default_picture
December 13, 2011

Y'know, I was surprised at how much they revealed in the new trailer. Square-Enix isn't always known for showing everything all at once. I guess they had to do it after the fans got upset. Well, I glad that they're making me happy.

Dscn0568_-_copy
December 13, 2011

I do find it funny that the main new features in that trailer are standard RPG features and Quick Time Events, and I'm someone who enjoyed Final Fantasy 13. I also enjoyed the cast from that game too, and I'm a bit worried that Serah and the new guy will end up being a generic RPG boy and girl like Hope and Vanille were in the original. Hopefully things will turn out all right.

Lolface
December 14, 2011

I hated FFXIII, and, I'm not trying to be a douche here, but that trailer pretty much highlighted alot of the problems with JRPGs. They're too complicated. I played FFXIII to completion, and I got lost about halfway through the video. I have no idea what they're talking about anymore. There's a clock before you enter battle now? And now this clock arbitrarliy determines whether or not you can hit 'Retry' if you die, or if you have to reload a save, possibly loosing hours of work?  And they're ditching all of the characters for 1 character I don't like, 1 character I probably won't like, and a Pokemon-esque monster system? Really?

My biggest complaint with FFXIII was the story and characters. I liked the battle system, and oddly enough, I wasn't really bothered with the linearity of the game, or the lack of towns and NPCs. After all, NPCs only have one or two lines of repeating dialogue, and after years of playing JRPGs, I ignore all of them anyway. So adding in towns with NPCs and sidequests doesn't really entice me, and the changes to the battle system seem slightly arbitrary and bothersome (QTEs need to be banned from gaming). Color me unimpressed.

Also, according to the character list at 3:20 in the video, Cait Sith is in the game.

Default_picture
December 14, 2011

Many of the characters return as grown-ups, but I guess that wouldn't change your opinion much. I think the JRPG genre was most accessible back in the SNES days, when Square didn't obsess over mumbo-jumbo and other complicated game mechanics.

And Cait Sith...huh? Oh gosh, I guess I can catch Cait Sith now. Lol. Weird.

http://finalfantasy.wikia.com/wiki/File:Cait_Sith_concept.jpg

Default_picture
December 14, 2011

I'm thinking that FFXIII-2 will definately be an improvement over the original.  Most of all, I'm excited to see what sort of character Caius is, and how he fits into the game's mythos. 

I'm sort of afraid that FFXIII-2 may bring along its own host of problems with all of its new additions though.  Some of the games new features don't seem to be particularly worthwhile.  In particular, I don't think that having multiple story options in a FF title is that necessary (if it isn't outright detrimental).  I know that I definately remember more game stories that are structured and static than ones that can change based on dialogue and have "non-canon" consequences that are explorable.  But that is just me.  

Anyhow, I'm eager to see how it all plays out come this January 31st. 

Default_picture
December 14, 2011

I don't know how I feel about this sequel. The original XIII wrapped things up quite nicely, and I can't think of any way they could extend the story without ruining the few things that made the story so great. It's a lot like X-2, in fact.

Then again, I do like how Square Enix is at least trying to remedy the faults of the original.

Default_picture
December 15, 2011

I liked FF 8 and 9 in spite of their card games, not because of them. Do you know how frustrating it is to realize you spread the "random" rule to every region in the game? I want depth in an RPG, but not from a seemingly shoehorned-in minigame.

Anyway, this one is going to be a wait-and-see type dealie for me. If I get to do something besides run in a straight line, it might be worth looking into.

Default_picture
December 15, 2011

Haha, those rules are annoying. I think it was easier after I figured out how to stop spreading rules around.

It looks like the players aren't going to run in a straight line anymore. Lol. I can't believe how Square-Enix kept me from playing any cool carnival games in Nautlius Park in FF13. Man, I need a rehash of those memories from Final Fantasy 7.

Default_picture
December 15, 2011

Ohh I loved Tetra Master in FFIX.  I played in sooooo many tournaments and collected all of the cards, haha.

You must log in to post a comment. Please register if you do not have an account yet.