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Games Impact the Environment, Too
Thursday, November 11, 2010
EDITOR'S NOTEfrom James DeRosa

Michael's article is really interesting, but I think he left out one big offender: "The Bobby Kotick Plastic Instrument Machine." That would be a pretty cool name for a band in Guitar Hero....

If I ever want to make a hardcore game collector pass out, I tell them my dirty little secret: I throw away all my boxes. OK, I don't pitch all of them. I still have my Super Mario Bros. 3 box, but that’s sort of a sentimental thing. Out of about 550 games that I own, I have only kept around 30 boxes. I'm considering lowering that number soon, too. This got me thinking: Gaming isn't a very environmentally friendly hobby.

The reason I toss the cardboard is because I move around a lot. But then again, I know people who move around a lot, too -- and have more collectible stuff than just games. They still keep the boxes, so they can proudly line their shelves. Meanwhile, I have CD wallets that slide neatly under my end table. 

Off and on, I subscribe to GameFly. They offer a service that lets you keep a rented game at a reasonably discounted price. I use it now and then, and they always mail me the box and manual. This drives me nuts. When I receive the parcel, GameFly has filled it with packing material, the game box, the manual, and a packing slip. To me, this is all a big waste of paper and plastic. Generally, if I receive a package from GameFly, I grab the game and toss the rest. Occasionally, I’ll ask box-keeping friends if they need some cases. 

Recently, I contacted them and asked if they ever considered letting customers opt-out of receiving the box and manual -- you know, just a box to check on their website or something. Not surprisingly, the response was a form letter, but hopefully it's a suggestion they’ll take into consideration. It would reduce their shipping costs and create less waste.

 

As for retail media, publishers could reduce packaging by switching to those slim DVD cases that never really took off. Interested collectors would still have something to proudly show off on their shelves, and they'd be able to display more in the same amount of space. If someone else chose to throw the case away, well, that’s less waste. 

Unfortunately, “collector's-edition” packaging seems to be the norm. These garish monstrosities are usually huge containers filled with 50 trinkets that you may or may not want. Blizzard, Bungie, and Bethesda go all out these versions, and most of the stuff ends up collecting dust on a shelf or stuffing landfills. I’m not opposed to these special editions -- in fact I think the in-game content that these versions offer is usually intriguing. But I think that’s why people get them: for the additions to the game. Most people don't want a giant, tacky box sitting on their shelf.

Digital distribution indicates that a push toward more financially and environmentally efficient delivery method may be on the way. This past week, however, I read a story that GameStop will soon start selling PSN content in its stores. This ruins the whole point of digitally distributing content. Now we have to contend with code cards. Here's what happens: Sony ships card vouchers to thousands of GameStop locations. People go to the stores, purchase the vouchers, redeem them, and then throw them away. This is an even worse example of waste; the cards don't have any value as collectibles, and this method shouldn't produce any waste to begin with. Credit cards aren't a barrier to online purchasing, either. Plenty of companies offer refillable accounts tied to cards that behave just like regular, old plastic.

Developers and publishers haven't limited wastefulness to real-world items. Some games encourage you to leave your console on for extended periods of time. Fable 3 includes such a feature. In Fable 2, you earned money by owning property over time, including when your system was off. In Fable 3, this only happens if the machine is on, so people find a safe spot to leave their character overnight and wake up to a bunch of money. Sometimes, Achievements encourage such behavior. Viva Piñata has an Achievement for playing for 50 hours. This has enticed Achievement hounds to put in the game and leave their machine on for over two days. What an incredible waste! Achievements and rewards for skill are one thing, but it must have occurred to someone making Viva Piñata that players might simply leave theirs consoles on.

These are just a few examples of how the gaming industry has negatively impacted the environment.  Do I think we're headed down a dark path overall? Not at all. In fact, I think the situation has improved with each new console generation. The main culprit of all this is physical media, and whether financial gain, convenience, production cost, or even environmental responsibility motivates publishers, the days of discs are coming to an end.

 
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Comments (5)
Default_picture
November 10, 2010


I support your minimalist lifestyle. I have similarly finally decided that I don't need much of what is on my shelves, and I'm trying to get rid of it. I'm using Goozex for what it's worth, but (if you know how the site works) most games (worth 100 pts) aren't worth the postage you spend to mail them.



For some reason, I never considered keeping my discs and trashing the cases. This way, I keep the games, but remove the clutter. What a great idea! I might try it. However, I understand your concerns about landfills here too. I should try to recycle the cases if I can.


Alexemmy
November 10, 2010


I'm one of those people that likes to line my shelves with all of my possessions. It's my slight OCD that makes me want to organize them all and put them on display and then stare at them like I've assembled some sort of beautiful sculpture. I do have my Wii games in a little CD case though, mostly because the Wii travels between upstairs and downstairs depending on if guests are around and want to play games.


Default_picture
November 11, 2010


On the flip-side of the coin, there are a few things gaming has done to better their stance. Between using lead-free solder (which attributed to the RRODs in the initial 360 batches), cutting down on the plastic used in cases by creating the 'holes' beneath the disk and/or manual (which, as a person who keeps their cases I really dislike), as well as using materials that are recyclable--right down to the game media itself (even if not through convenient curb-side means), the supply side of things could be worse.



Further, 360s by default will shut down after 6 hours of inactivity. I know when I was a kid I'd leave my SNES on for DAYS if I had to stop playing in a situation that prevented a save. I'm sure the SNES's power usage is gold-star worthy in comparison, though.



However, that Viva Pinata example is spot-on. As an admitted achievement whore, that one caused me some issues. It was the final achievement I earned, and I left my system on overnight to get it. Twice. The first attempt was when I learned both that the 360 has an auto-off feature, and that I somehow played most of the creator's intent of the game while still coming more than 6 hours shy of that final achievement.


Default_picture
November 11, 2010


The Gamestop thing might not be as bad as you think.  I stopped at Gamestop on a recent trip to the mall and asked for some Microsoft points, and to my surprise, instead of handing me a horrible clamshell plastic case with a card in it that I would immediately throw out after using, I found the code for my points simply printed on my receipt!  (Granted, I could have just bought the points online through xbox.com and forgone even the receipt, but what's the bigger waste in that case - the slip of receipt paper, or the electricity to run my laptop?)



Hopefully, Gamestop will do the same thing with their PSN codes.


Default_picture
November 11, 2010


Well written article... I think. I never entirely recovered from learning how much of your game collection is caseless. It bothers me more than I'd have thought it to. I'll have to reread later. much later. 


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