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Who Is the Gaming Press Speaking To?

Editor’s note: After looking at a recent Nielsen report, Dennis brings up some surprising questions about the games press, such as: Do readers even pay attention? Writers in the field should take note -- and let us know in the comments if you agree. -Greg


In late April, I wrote a piece criticizing the insular nature of the video game media. I look back on it now as an expression of my learning curve in terms of how this industry works, and the economic realities of trying to make a living writing about video games.

The most important thing to come out of that piece, however, was a comment from a gaming buddy of mine. "I don’t think that gamers actually care about game media -- and [they] never talk about it!" I took issue with that sentiment at the time, but a recent release of a Nielsen Games study speaks to my friend's argument.

This study is not definitive proof of anything, but it suggests that the majority of video gamers really don't care about the games press. I'd define "caring" in this context as "seeing the major headlines on a daily basis, even if the reader didn't delve into the stories." What other reasonable explanation exists for the ridiculously low numbers of 39 percent and 42 percent of active gamers prior to E3 who were aware of the upcoming motion-control systems for their favorite console?

 

Most of us with graduate degrees had to take a research methods course and quickly learned how easy it is to make a survey say what you want it to say. Hopefully most of us walk away from those courses with a critical distrust of any survey conducted by anyone, but unless someone can tell me what Nielsen had to gain by constructing this survey to generate such low numbers, I'm willing to accept they have some validity.

We can safely dismiss the notion that the gaming press simply hadn't covered Natal and Move well enough prior to E3. Anyone with a robust RSS feed from all the major gaming sites can attest to this in the time it takes to search either of those keywords. Even a basic level of awareness should have informed anyone reading gaming websites and magazines of the existence of Natal and Move prior to the Expo. We're not talking about knowledge of the details of these systems, but merely the knowledge they were coming.

Back when I was part of the suggested 60 percent of gamers who really pay no attention to our press, I'd pop onto GameSpot, go straight into the Xbox 360 section of the site, and look up the review of the game I wanted to read about, which would almost always be on the Top 10 list that day because the game was new. My eye would unlikely be drawn anywhere on the page other than where it needed to go to suss out the specific information I wanted.

If that were a normative experience for gamers, then the Nielsen study makes perfect sense. If the study is valid, it throws a very stark light on the potential growth of the gaming press and just how much opportunity there is for newcomers to the industry. This may be another truth that is just as obvious as my observations about the state of our media back in April. But for anyone new to writing about games, it's important to register.

Over on Game Kudos, the biggest traffic spike we had prior to E3 was in response to submitting our Modern Warfare 2 review to N4G. I was shocked: Hadn't all these gamers read plenty of MW2 reviews already? If product reviews are what justify the existence of the video game media, just how many sources for this sort of thing do we need? If it's about access to screenshots and trailers, why don't gamers just sign up for accounts at Games Press and skip the middleman?

If the study is valid, it also would explain why the mainstream media just doesn't care about video games. There's no incentive to spend money covering subject matter that even the majority of enthusiasts can't be bothered to read. The other reasonable conclusion is that the study speaks less to awareness or interest in the gaming media, but more to literacy rates among gamers, something I would not dismiss out of hand given the quality of many of the comments I read on gaming websites. (TL;DR)


Dennis Scimeca is the Editor in Chief of the English website Game Kudos, and a contributor to Gamer Limit.. If you tweet him @DennisScimeca he may get back to you, but is often distracted by the shiny new toy that is his iPhone.

Comments (4)

Traffic is weird. The most I ever got was from EarthBound Central (a very focused fansite devoted to the MOTHER series of games) when it linked to an article I wrote about one of the musician's who contributed a track on the OST.

At another site I write for, No Added Sugar, the most traffic I received was from a rant against Final Fantasy XIII that referred to the game as a masturbation simulator in the headline. N4G got real riled up and a few thousand people read the article (or at least clicked on it).

So the lesson I learned was that people want to read specific artciles about the things they're are very passionate about. The first case was a small bit of information on a subject neglected by all but I small group of passionate fans. The second was a large group of people either pissed or pleased someone dislliked a game they either loved or hated.

In both cases, I didn't intend to draw the attention of those specific audiences. I would hate to have to constantly write things that intentionally piss people off, but it's good to know that I can do the opposite and still garner traffic.

The gaming press from my view, panders upon the whims of the industry itself. Far too many "journalists" are willing to do anything to get traffic or attention by pissing off fans, writing glowing reviews and previews, and constantly scream games should be like movies and art, which is so far from what they should be. There is a strong sense of corruption in this medium, both on the publishers and the press. A lot of gamers seem to trust less and less of what's written in it. Not to mention the fact we keep hearing from analysts and their completely wrong assessments, and too few journalists are willing to investigate anything. That's my take on it at least

Keenan, at the risk of shameles self-promotion, I'd be very interested in hearing your feedback on the series I'm writing right now for Bitmob. I think that your comments exemplify the problem with how people criticize the gaming press - those criticisms very often seem to have no basis in the reality as to how the gaming press has to function, as an enthusiast press. Without traffic, websites shut down. Read Part 1 of my series and learn about Crispy Gamer, then think about how you would start and maintain a website that reported the news the way you think it ought to be reported - and then when Part 3 of my series gets published today or tomorrow, read about what the PR people expect in terms of unique users and page hits and ask yourself whether you'd ever be able to not only keep your website profitable, but relevant enough to be able to get any of the news you'd ostensibly rather be reading about...and whether there actually IS that kind of news to be coverered at all. :)

@ Dennis: Sorry if it sounded like I was jumping on your case that wasn't it at all!
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