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Go play GTA IV; is it still a "perfect 10"?

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Saturday, July 24, 2010

 

Before Grand Theft Auto IV was released in April of 2008, Rockstar built up an unbelievable amount of anticipation in the gaming community by releasing scarce details and no gameplay trailers. I, myself, was drawn into the massive hype and was thrilled when I saw the amount of glowing reviews and perfect scores the games was receiving.

In fact, when I first played it in 2008, I was among the camp who thought the game was nothing short of a perfect score. Looking back now, it’s obvious to me that the incredible hype for the game was the driving force behind its over 50 perfect score reviews. Playing through GTA IV and its two add-ons, I can honestly say that the game is anything but perfect.

I’m not trying to be a GTA hater because I truly love many aspects of the game, but I’m surprised that so many reviewers overlooked the fact that one of the game’s key mechanics was utter garbage. Almost every aspect of the game is great, except for the combat and on-foot controls.

All Niko can do is spray and pray.

 

All of Niko’s moves look and feel like they’re being done in an invisible jar of peanut butter. For a game where gunplay is so prevalent, you would think Rockstar would spend plenty of time refining and polishing the subpar combat in the previous GTA games. In the end, it’s only a minor improvement from their past work, and that’s not saying much.

The lock-on mechanic works well from time to time, but it slows Niko’s movement. Oftentimes, though, enemies will be behind cover and switching targets can be quite unresponsive, which is annoying when every bullet absorbed takes out a significant chunk of health and first aid kits are few and far between. Sadly, the free-aim isn’t much better due to its sluggishness and lack of precision.

Rockstar also implemented a cover system for the first time in GTA history, but unfortunately, it’s completely useless. Upon pressing the right bumper, Niko clumsily sticks to the nearest surface, but all of his movements feel stiff and slow. You can’t quickly pop out to shoot; Niko slowly peels his back from the wall, exposing his meaty parts to gun-wielding drug dealers and gang members for much longer than a normal person would want.

With GTA IV's gun controls, your best option is to get two feet from your enemies.

 

The first Mass Effect had similar combat issues, with its peculiar aiming reticules, inaccurate weapons, and clunky cover mechanic. However, in a little over two years, BioWare was able to transform the series from an RPG dice-roll shooter to a kick-ass third person shooter with a slick, simple cover system. While GTA IV is a definite improvement on GTA III’s combat, it still doesn’t feel like they have fully taken advantage of the nine years in between.

I’m not trying to be a dick, but when you’re talking about a studio as talented as Rockstar it’s hard to find major flaws in their work. GTA IV has so many amazing features, such as its top-notch story, well-delivered dialogue, and beautiful cityscape, but is it perfect? Not quite.

 
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Comments (9)
Demian_-_bitmobbio
July 24, 2010

I have to say that, when I was editing reviews for EGM, it always drove me insane when people (on the Internet, or in letters, etc.) talked about "perfect" 10s. I can't speak for other outlets, but a 10 in EGM was never meant to mean that the game was perfect. Because for one thing, that's impossible (and for another, why even have a number in your scale that you can never give out?).

Also, while there's nothing wrong with going back and looking at a game to see how it holds up now, you do have to understand that reviews are tied to the moment in time in which the game came out. The standards are always rising. GoldenEye was a revelation at the time, but what if it came out now, would you give it a 10? Game reviews (the numbers at least) are a moving target.

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July 24, 2010

Don't worry, I'm not someone who takes a 10/10, A+, etc. as literally "perfect." I was just trying to point out that so many reviewers gave the game a "perfect" score and didn't criticize the game for its subpar combat. GTA IV's story, sound, and aesthetics were such a high quality, that the poor gunplay stuck out like a sore thumb.

Also, I understand where you're coming from when you say that its unfair to expect old games to hold up to today's standards, but for this story in particular, I was talking about GTA IV and both of the add-ons (I used Niko as my example just to keep things simple). The Ballad of Gay Tony released late last year on 360 and about three months ago on PS3, so I didn't really think it would be too old of a game to bring up.

Thank you very much for reading and commenting! This is my first actual article that I've posted on my blog and Bitmob, so I appreciate all the feedback.

Jason_wilson
July 24, 2010

Please, people, listen to Demian. You can't have a perfect 10 as a score. The only perfect 10 is the movie, as it's a title of an official product. Please -- don't use this! Top score is fine, as that's accurate! Whenever I saw perfect 10 in an article I was editing, I'd lose it. It drove me nuts. 

Default_picture
July 24, 2010

For the record, I'm trying to say how the game isn't perfect, and how reviewers failed to say that the game isn't perfect.

Demian_-_bitmobbio
July 24, 2010

Well, ok, I can understand that.  :)  Without going back through individual reviews, though, I'm sure at least some of them had a few negative things to say, even if they felt the overall experience was worth a 10. 

Img_20100902_162803
July 25, 2010
I thought GTA was worthy of it's high praises, bit the game took a while to get going and the ending was horrible.
Robsavillo
July 25, 2010

GTA IV was a horrible, boring game. I couldn't muster the willpower to complete the mandatory dating missions in the first hour.

Demian_-_bitmobbio
July 25, 2010

Rob! You played less than one hour of GTA4, a game with dozens of hours of content, and proclaim it horrible and boring based on that alone?! This occasion calls for double punctuation!

Robsavillo
July 25, 2010

Demian, I played GTA 3, Vice City, and San Andreas for dozens of hours each, and each successive title introduced new and [i]fun[/i] gameplay right off the bat. GTA 4 left like an immediate step backwards mechanically: That first hour is just a bunch of uninteresting fetch quests -- video-game cliches.

If you're going to make the same game a fourth time, you've got to add something that makes me want to play it a fourth time. GTA 4 just wasn't that.

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