GRAYSON HAMILTON
COMMUNITY WRITER
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FEATURED POST
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A look into the influence and impact of religion in Dead Space 1 and 2
Monday, January 30, 2012 | Comments (1)
POST BY THIS AUTHOR (8)
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An analysis of Retro's past work and how it can benefit the Legend of Zelda Series.
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Sure the games are fantastic, but when you think about it Nathan Drake causes a lot damage.
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A reflection of Batman: Arkham City and commending a more chilling, albeit absent-bossed, ending
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Amy Chua's parenting memoir, Battle Hymn of the Tiger Mother, offers insight into From Software's design philosophy for Dark Souls.
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My thoughts on the Uncharted 3 Multiplayer Beta and my restored faith in online play.
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Request for assistance
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A potential scene from the upcoming Paper Mario game for the Nintendo 3DS
COMMENTS BY THIS AUTHOR (7)
"unfortunately, it still does not seem to work. I've gotten used to it though, it's certainly not a big issue."
Tuesday, June 26, 2012
"A sci-fi CoD is a worthy entry given the popularity of both the genre and CoD itself, but I think they would still need to anchor it just a little bit. sci-fi shooters always have to tread that careful line so as players won't think it's too wierd or campy, yet future looking enough for players to accept the world and setting. I think Ghost Recon: Advanced Warrior did this correctly by keeping the sci-fi elements to the soldiers and not so much the setting. Whatever the decision, I think Activision will certainly start eyeing that frontier."
Thursday, November 10, 2011
"Final Fantasy will always be a staple of my gaming legacy, but like all things it must change to keep pace with the world, for better or worse. While FF7 and 8 will most likely be my personal favorites of the series, there is no question that the new combat system introduces with FF13 is both fantastic and excellently adaptable. It is hard even now to go back and play standard JRPGs with a static battle system because it feels so...slow. 

Unfortunately, I agree with Elizabeth that nowadays I play the Final Fantasy series for no bigger reason than "because it's there". I suppose it could be simply from old loyalties, and I feel somewhat obligated to play them because I have played all the ones before it, but even that raises questions when I just don't feel the spice of life that I once had. Perhaps my tastes have changed, or it's just that particular entry I didn't agree with, but on the whole I appreciate what the Final Fantasy legacy has done for the industry."

Thursday, November 10, 2011
"you have a valid point. Neither title lays out any firm type of ground rules by which the player must abide by in order to succeed, they must learn these boundaries by classic trial-and-error, which is an extreme scenario children learn their own family-oriented rearing. I am inclined to agree that this one of the many ways Dark Souls differs from the book--and I certainly admit my comparison is not without flaws--but the similarities seemed fascinating enough to write about. I'm no parent, so my vision is stifled unlike older gamers that have children of their own, but after reading the book I couldn't help but feel as though I experienced her writing in some form. This article was more explorative in that sense, and I hope some might find it interesting enough to give the book (or for some, the video game) an honest attempt, despite whatever criticism they have heard."
Tuesday, October 18, 2011
"much appreciated, thanks Chris!"
Tuesday, October 11, 2011
"I went by my professor's office today and brought him up to speed on this post and the interview primarily because I wanted to hear his thoughts, and his opinion centered mainly on the unfortunate politics of journalism in any field. It is a melancholy truth that Publishers and Devs are the main (sometimes only) source of information, and they can decide exactly who gets that info.

Sheffield performed his function as a journalist admirably, and id was perhaps ill-prepared for some of the harder questions, but this interview should be utilized as a perfect example of where the standards should be. We as journalists should not be timid in asking these questions, and publishers should be ready to answer them to the best of their abilities. What is unfortunate, however, is that there exists a disparity of respect from developer to journalist. If we must take the time and consideration to show the developers the proper respect to achieve the information we need, I believe the developers should also respect our job to ask them serious questions.

To help further the field of game journalism, I believe our sources of information need to acknowledge that games journalists aren't meant to write fluff pieces about every single product that comes out. Spending two years making a video game does not mandate a great review or high score; if they want that 9+ rating, they need to be ready to explain why they deserve it."

Monday, October 10, 2011
"A good post for an interesting topic. I'm happy to say I finished Demon's Souls after much.... much toil, and somehow I'm still excited for Dark Souls. Having said that, I will not be purchasing it until long after the holiday season. With over half a dozen other huge titles debuting within October and November, I think it's best to leave Dark Souls for the drought, when I have more time to die hundred and hundreds of times.

I think you're in a great position to try out Dark Souls, despite the heralded increased difficulty. Make no mistake, this game will punish you in ways no game has ever done in your life, but at no point is it ever unfairly given. Since you didn't experience the previous game, I think you will have a purer experience since you will not be constatnly comparing the mechanics and difficulty to Demons' Souls. Regardless, your levity is admirable, considering the sheer amount of "You are Dead" screens you're about to see."

Wednesday, September 28, 2011