Why Final Fantasy Should Die

Stoylogosmall
Friday, June 03, 2011

 

 

                Before you pass judgment on me, hear me out first.

                I’ve been a fan since Final Fantasy VI (sorry, I came into the RPG world late). I felt that Final Fantasy VII was one of the most defining moments of video gaming, and took the video game world into a whole new era. I’ve bought many of the remakes for PSP, DS, spin-offs, and unlike most Final Fantasy fan-boys, I did actually like Final Fantasy XIII.

                There-in lies the problem with the Final Fantasy universe. From an outsider’s perspective one would think that with all the sequels and spin-offs that the story of Final Fantasy is one GIGANTIC epic tale, spanning multiple generations and characters, fighting one great evil in one, great big world.

                It would either be one of the most creative and expansive storylines ever in fantasy history, or the makers are beating a dead horse. However, the Final Fantasy universe is neither. I would lean more toward the latter, actually.

                As a matter of fact, the name itself came on by a mere shot from the hip. As quoted by Hironobu Sakaguchi, the creator of the series:

                 “The name ‘Final Fantasy’ was a display of my feeling that if this didn’t sell, I was going to quitthe games industry and go back to university. I’d have had to repeat a year, so I wouldn’t have had any friends – it really was a ‘final’ situation.”

                 Now he has since moved on into the role of president of Mistwalker, most notable for the RPG sleeper “Lost Odyssey”, and the upcoming Wii title “The Last Story”. So actually, the name wasn’t meant to be a large, epic series of unrelated games and spin-offs.

                 Ok, now on to why I think the Final Fantasy name should die out.

                 The only thing really tying in the games have been a few returning staples; chocobos and a few moogles, crystals or whatever, and Nobuo Uematsu. Granted that in some cases you can tell a Final Fantasy game from any other RPG game, however that boils down to its production value. Square Enix puts a lot of stock and money into their development teams that make the Final Fantasy games (well, maybe not enough for Final Fantasy XIV), because typically the name “Final Fantasy” is synonymous with quality, and a returning fan-base. Final Fantasy’s have been known for big worlds to explore, grinding enemies to find the best items, weapons, and magic, and featuring over 70 hours of content.

KUPOPO!!!! (I couldn't resist...)

                 Gee, you know what? I just described every other RPG out there just now! From Lost Odyssey, the Grandia series, the Tales series, Elder Scrolls, etc, they all feature the same kinds of gameplay features. It’s what Role Playing Games (RPGs) are meant to be. There is nothing, besides those chocobos, moogles, and crystals that tie the Final Fantasy games together.

                  Take a look at the most recent Final Fantasy, Final Fantasy XIII. Honestly, I labeled that one to be the most different game of the entire series, alongside Final Fantasy X, both of which had similar, linear gameplay qualities. Compared to the previous Final Fantasy titles, the combat system was faster paced and more action packed than any of the previous titles. The game offered very little exploration, even near the end when it gave you a large field to roam around in. Grinding was kept to a minimum, only allowing you to progress to a certain level for each section of the game.

                  Honestly, if you put this game in front of me, without me knowing the name, I would never have figured it out to be a Final Fantasy game. Unless I saw that chocobo Saz had in his hair. You could have called it “Lost Odyssey 2: Cocoon”, or “Grandia IV” for all it mattered, and I would have believed you.

                 That isn’t a bad thing. Like I said, I enjoyed the game, not because it was a Final Fantasy game, but because it was a great, epic RPG.

                 That is what the creators are struggling with; pleasing the fan-boys. The series’ fans want that great feeling they got when they played Final Fantasy VI, or VII, or III and knew it was a Final Fantasy game. Experiences like that can never be created again, unless you were to remake Final Fantasy VII (even still, I don’t think you can recapture that). Most of the people that hated Final Fantasy XIII were, indeed, those fan-boys that grew up playing the series. They clamor for something that reminds them of the old days. It can’t be done anymore, and I think we all need to accept it.

                 This comes hard for me too. I would want nothing more than a remake of Final Fantasy VII, or even a full on remake of Final Fantasy VI for that matter. I would love to see the next Final Fantasy bring back those big, expansive worlds I can explore with an airship, and grind to my heart’s content to level up and whoop on the final boss’s ass like he/she were nothing.

                  However, I think I would more like that in a brand new title. A new brand, a new name, and a new focus, with many of those brilliant minds that worked on the previous titles. The creators now shouldn’t have to bind themselves to the past, and try to live up to their fans’ expectations. We should allow them to move onto greater horizons and let them create something that, maybe one day, could be much greater than any Final Fantasy game prior (GASP! Never!).

                  I’m a Final Fantasy fan, no doubt. I love the series and its influence on the RPG genre. I would love for it to continue its influence on the video game world. However, something tells me this old, wise dog should make like Brett Favre and just retire.

                  You made such an immense stamp on the world of RPGs, Final Fantasy. It’s time for us video gamers to move on, to remember the good times, and the bad, and to talk about how we lived it, and where we were when those great Final Fantasy moments happened. 

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (11)
Default_picture
June 04, 2011

The name sells, and it's why FF13 sold so many copies despite being very different and overall very underwhelming. Take 2 other RPGs by SE this gen: The World Ends with You and Last Remnant. Both solid titles that barely shipped over 500k. How much more would they sell had the FF brand been slapped on their cover? Easily over 1 mil.

Default_picture
June 04, 2011

Sadly, I wish that Square would quit progressing the Final Fantasy name. It's been a running joke for some time now, but after FF9 or FF10, it just seems really ridiculous.

It also made me ignore some of the different RPGs on the market. I would have played more Xenosaga if FF10 didn't make me turn my head.

So as much as I love the Final Fantasy name, I'm going to have to jump onto other bandwagons if I ever want any variety anymore. Persona was a good start for me. Maybe someday I'll finish Tales of Symphonia if I ever get Final Fantasy out of my head. Sigh...

Stoylogosmall
June 05, 2011
Yeah, I agree that so long as the Final Fantasy name is on it, people will buy it. It's a selling name, like you said Jack. I think that the Final Fantasy name has become so diluted over time. You know what RPG I really liked? Tales of Vesperia for the 360. That really surprised me.
Default_picture
June 05, 2011

Tales has also been a strong series in the genre spanning 3 generations with over a dozen releases. You're probably surprised by it because of its inconsistent localization to the west and hopping sporadically between platforms. It's exactly the same as Final Fantasy but with far less recognition internationally.

To be honest, I'm not quite sure you've explained why the FF name should not stay. As you've said, 'Final Fantasy' is synonymous with quality RPGs for the longest time, and it's been SE's flagship franchise even before the merger. So why shouldn't every FF title meet and exceed the fans' expectations every time? You would assume that's what a good developer is going for every time they create a game. And to be fair, they never were that high to begin with anyways. Final Fantasy, as with all JRPGs, are extremely light on role-playing but heavy on cinematics and emphasis on gameplay. with FF13 they've totally whiffed on the last part (irrelevant weapon/inventory system, "realtime" combat streamlined the experience so much that it's not even close to being remotely challenging)

Default_picture
June 05, 2011

I just wish they would drop the neo-future setting, and go medieval again.

Default_picture
October 25, 2011

I reject the argument that they can't make a great Final Fantasy again. In less than seven years they released five great games in a row (VI, VII, VIII, IX and X). They haven't released a great game since, mostly because they've been wasting time on MMORPGs and ill-advised direct sequels. And they've spent way too much time on the games in the series proper, as the endless delays have caused the disappointment to be even more profound. This is the same kind of thing that is going on with George R.R. Martin's A Song of Ice and Fire series. He pumped out three great books in a short time, and now he's wasting time on all kinds of projects that nobody cares about and taking forever to write new books in the series, both of which were disappointing to many fans because they weren't up to the same quality as his first three. Anyway, back to Final Fantasy. I agree that Final Fantasy XIII was a good game, and that it really didn't feel all that different from other RPGs. And that's exactly the problem. The Final Fantasy name demands the highest quality from its fanbase, especially in terms of story and character development. That's where Final Fantasy XIII fell short for me. It was decidedly average (and while we're on the subject, XII wasn't a whole lot better, especially because it was SO long, and much of the length added nothing to the story). So why exactly can't Square make a Final Fantasy game with a great story again? We need to "accept" that it's not going to happen? Why? If Square isn't interested in writing great stories anymore, then we might be stuck. But that doesn't mean we have to accept it. If Square is still interested in writing great stories (and they've done it as recently as Final Fantasy X, even though they had a lot of other new concerns like full voice acting and much-improved graphics), then they need to spend more time on the story and less on mindless hunt sidequests. If the current writers can't get the job done, they should fire them and bring in other writers who can.

Stoylogosmall
October 28, 2011

Wow, great points. 

I think they can salvage the series if they understand what made their games so good in the first place; story, just like you said. These days I think Square Enix is all about flashy combat modes and excellent CGI effects. I hope they can get back on that with FFXIII-2...and it sounds like they are, from the previews I've seen. 

Default_picture
October 28, 2011
I actually feel like FFXIII-2 is looking too much like Kingdom Hearts 3. I appreciate that they want to make people actually care about the characters, but the annoying pop song and the KH-styled character designs are only exposing all the flaws in their titles in the last few years.

At least they cut the number of silly action sequences and they plugged in a clever twist in the story. However, their next Final Fantasy game had better not use similar Kingdom Hearts outfits. It's becoming a horrible trend that is hurting the emo amnesiac community of FF7 and FF8.

(I can't believe I just said that...shudder)

Stoylogosmall
February 04, 2012

Going back to this article, I can now say that Final Fantasy XIII-2 proved to me that they still can advance the series well. 

Default_picture
February 04, 2012
I'm just glad that it wasn't another FFX-2. Lol.
Stoylogosmall
February 04, 2012

Or Britney's Dance Beat, which is what I called FFX-2 back then. 

You must log in to post a comment. Please register if you do not have an account yet.