PATRICIA HERNANDEZ
COMMUNITY WRITER
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Followers (5)
Following (1)
LOCATION
San Francisco
Editor and Co-founder of Nightmare Mode, a video game blog dedicated to writing critically about games. Still a student in school, studying marketing and video game design. Always looking for people to collaborate with!
FACEBOOK  -NONE-
WEBSITE  Nightmare Mode
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XBL  breeduh
PSN  ashthrace
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STEAM  ashpanic
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FEATURED POST
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Patricia writes about the flash game 'Air Pressure', and touches upon why its metaphor of addiction as a relationship you just can't bring yourself to break off from is so effective and carries so much impact for her.
Monday, May 30, 2011 | Comments (1)
POST BY THIS AUTHOR (6)
2guys_1title
I don’t want to be the chosen one. I don’t want to get the girl. I don’t want to make kingdoms rise and fall on my whim. I don’t want to dictate who lives and dies. Most of all, I don’t want to save the world.
1549-1-1282772379
Is the objectifying, dehumanizing nature of video-game romance an accurate reflection of the "real" underbelly of love?
Persona4
A gamer struggles with saying goodbye.
A gamer thinks the new Medal of Honor falls short by exploiting controversy but not fully exploring it.
2guys_1title
The fact that Limbo is a platformer, which implies movement from left to right, is not as important as the ideology of walking itself. Etymologically, "walk" is related to the Middle English "awake" and reflect." We do not know why we are in this monochrome world, but the only way we can attempt to understand it is to voyage through it.
COMMENTS BY THIS AUTHOR (12)
"That entire segment struck me the same way, Ryan. Especially that line you quoted. Usually I don Carmine during multiplayer, but after this, I think the Cole Train will be my signature.

Really, the entire Hanover section was fantastic and completely overshadowed anything with Dom and Marcus, IMO."

Monday, August 15, 2011
"While I can't say I'm a particularly active participant here, I still very much appreciate what Bitmob has to offer.

You started early 2010 too, Dennis? Wow, I feel like time has flied by and you've certainly made some serious strides in your goal/pursuit back in Feb. Inspiring, even, for a fellow newbie here, too--though, natch, I'm way greener. :P"

Wednesday, July 13, 2011
"Raptr name: ashpanic

http://raptr.com/ashpanic"

Tuesday, May 31, 2011
"I wouldn't mind trailers focusing on the feel/atmosphere of the game if it wasn't that I find that most games focus belittle everything outside of gameplay in practice. In that sense, it's a complete misrepresentation of what the game actually values or offers."
Thursday, May 19, 2011
"As someone who plays this game rather competitively (top of the leaderboards and such) you...really can't pick one. You use either or depending on the situation.

My favorite people are definitely those that stick to Gnasher 100 percent of the time. Makes me giggle maniacly when they're trying to shotgun me from halfway across the map (hyperbole) and I down em in a few seconds flat with my retro/lancer."

Monday, May 16, 2011
"Taking the whole save the world bit more literally than I intended! It's meant to be more of a shorthand for the whole power fantasies thing, being extremely powerful, doing incredulous/incredible things."
Monday, May 09, 2011
"@Dennis: Actually, I do play the military FPS games! I would say I play the FPS genre the most, followed by RPGs. I will also note that Leigh Alexander has come on record saying that she HAS played the games she critiqued in the 'who cheers for war.' But, it's easier to discredit someone you disagree with by saying they don't know what they're talking about, right? ;)

But, let me prove it:

I KNOW that we get to use "actual guns" (the MP7, for example, was a gun that was previewed in the beta per reccomendations of a soldier who said it was an all purpose gun, that he used it often and that it was good. The video introducing that gun was footage of the deployed soldier who reccomended it using it in action). That's just one example of an actual gun they use. The al qaeda are the "actual enemies" I speak of, that you can kill. And "simulating war tactics" because this isn't exactly like other military FPS's--you're very, very vulnerable, so people have to actually think about how they play because the absolute second you start running in the open, you're dead.  So people, at least the smart ones start playing like how the Tier 1 operators suggested in the videos: in packs, no one is left behind, etc. Medalofhonor.com even has articles written by actual soldiers regarding how the best playstyle in FPS's always models what they ACTUALLY do in real life! It's crazy, but true: people do play like that. In games like Battlefield, this is way more obvious, though.

No, I did not say I *thought* the setting was an artistic choice, I said that I HOPED it would be. Because, as I started saying in the article, it's a sensitive subject. You don't approach a sensitive subject ham-handledly.

Are you seriously saying that Modern Warfare depiction is an economic NECCESITY? Hmm. Well, I have no idea why Treyarch is wasting their time on the cold war, then, cause that game isn't going to sell anything, right? ;)

it's not so much that I want a game about politics inasmuch as the decision to ignore the politics of something this relevant to our daily lives is a missed opportunity, (hey, that's the name of the article!) and a downright confusing decision when they've gone so far out of their way to make this game as realistic as possible in all the ways that don't actually matter. I want games that matter. Otherwise, what is it doing justice? It would really just be self-indulgent, and, they've gone on and on how they want to give it justice. It would be the only thing that could possibly set it apart. I say this after having spent a good 60ish hours playing the beta.

But more importantly, and as I stated in the article: why put so much effort into making it as realistic and true to the setting as possible in every way except the way that actually matters? It doesn't make any sense, if that's not the point. Moreover, this is a reboot so I'm not sure restating what the "spirit" of the previous Medal of Honor iterations does for your argument. If they wanted to continue in the same vein, it doesn't make sense to come out with a reboot, does it?

What is wrong about a game about human tragedy and horror? We've played plenty of games that deal with those subjects--abstracted, sure, but we've still played them. Had this game actually dared to do the same, it might've actually mean tsomething. It wouldn't be somethign we easily forget about in lieu next year's new model with minor gameplay tweaks and better graphics. What else could have set it apart in this FPS market?

You ended your argument with 'it's just a game's" cousin, it's just business! ;)"

Tuesday, August 10, 2010
"Fascinating series, Dennis."
Tuesday, July 27, 2010
"Okay, here we go. Followed both twitter accounts, though i had been following the bitmob feed before the contest! My username on twitter is nitemaremodenet. I retweeted my own article on Limbo when that was sent out to the feed, and just now i RT'ed the P3 tweet on bitmob team. On facebook, i liked 'inception is my gears of war."
Tuesday, July 27, 2010
"Most of the time, things we love are the things we're the most critical about. For example, I tend to criticisze Bioware games to hell and back--but I adore them."
Monday, July 26, 2010
"Oh wow, I wasn't expecting this to hit the front page--I was actually a bit embarrased after posting it, since I wasn't sure it was good enough. I just started writing a couple of months ago...thanks for the vote of confidence!"
Monday, July 26, 2010
"I started my own site just a few months ago, and having my focus and perspective reaffirmed is comforting. We've gone from 20 or so hits daily to about 650 daily in 4 months--which isn't much in the larger scheme of things, but still progress!"
Monday, July 26, 2010