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BILLY GUINIGUNDO
COMMUNITY WRITER
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FEATURED POST
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Examining the ending of Red Dead Redemption beyond its sheer shock factor and feeling not entirely satisfied.
Tuesday, January 25, 2011 | Comments (0) | Boosts (0)
POST BY THIS AUTHOR (10)
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After a long three months on Reach, the writer leaves for different worlds, old and new, and happily finds there is more awaiting him.
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A reluctant Kinect owner sheds cool for fun but wonders where the future may lead.
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Exploring why Zune offers only limited high definition content
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Looking at whether too much is something to worry about, the writer explores the alcoholism analogy as it relates to excessive gaming.
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The writer revisits Forza Motorsport 3 and gets a glimpse of why video games matter.
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A writer reflects on where the "next generation" console is today.
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Exploring the love/hate relationship with Armor Lock and whether it is a legitimate tactic for skilled players or a cheap bailout for noobs.
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Gamer tries to pin down his reluctance to embrace Call of Duty: Black Ops.
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A quick note on the 25th Anniversary of the NES
COMMENTS BY THIS AUTHOR (4)
"
I guess what I would ask before getting to the issue of whether a game can do more than portray homosexual representation, is whether any game can or has fully realized its potential of communication through "procedural rhetoric?"


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Tuesday, January 25, 2011
"un into similar problems reading books as playing games. Sometimes, the best strategy is to cut bait and run. If you're not enjoying it, why continue to slog on at the detriment of other things you'd enjoy much more? The game will always be there to return if you want and if you don't, there's no harm in not finishing"
Thursday, December 30, 2010
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"Pile of shame" -- terrific stuff!



My own includes Bioshock and Red Dead Redemption even though I've enjoyed every minute of them that I have played.  I have often opted for the lazy gamer experience and just fired up the multiplayer.  That said, I agree that the gaming experience is one that offers many levels of enjoyment and, to perhaps a lesser extent, accomplishment.  I think therein lies the crux of the difficulty dilemma.



I played Mass Effect on easy because I wanted to see the end and without it, I would not have had the wherewithal to get to conclusion, be it time or skill or persistence.  But I've also logged hundreds of hours playing Guitar Hero, started on medium and made the progression to expert though there will always remain songs I cannot complete or will never five-star. 



Yes, there's this machismo/pride about playing on the increased difficulty, but there's a certain satisfaction that is only attained with the sacrifice of time and effort.


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Wednesday, December 22, 2010
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It's one of those games I'd like to play, but don't know I have the time.  That's actually probably the same thing I said about the first one.  I was glad to hear about some of the improvements -- especially the AI of the would-be survivors.  Any word on the co-op?  What about the integration with DR: Case Zero?



Nice pic!


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Monday, November 15, 2010