CHRIS DAVIDSON
COMMUNITY WRITER
LOCATION
Amherst, MA
I'm a stand up comedian, writer, and electrical engineer. My only goal in life is to be famous before I inevitably die at 30. Who wants to live to be bald anyway? Not this guy.
CHRIS DAVIDSON'S SPONSOR
FEATURED POST
Dealing with betrayal and difficult conflicts in gaming reveals a truth about real life.
Friday, November 12, 2010 |
Comments (0) |
Boosts (0)
POST BY THIS AUTHOR (9)
In video games, sometimes it pays to go the wrong way.
Saturday, October 16, 2010 |
Comments (7) |
Boosts (6)
Video game previews need to take a hike, and here's why.
Wednesday, June 02, 2010 |
Comments (17) |
Boosts (8)
An analysis of the pathetic existence of RPG Heroes.
Friday, May 21, 2010 |
Comments (5) |
Boosts (9)
I go on a date with a girl that doesn't like video games. What the hell do I do?
Friday, April 16, 2010 |
Comments (35) |
Boosts (17)
Does the future of the video game industry lie in genre hybrids?
Sunday, January 17, 2010 |
Comments (7) |
Boosts (2)
Meet the Mob: Chris Davidson Edition
Tuesday, December 08, 2009 |
Comments (15) |
Boosts (3)
How to convert your friends into gamers!
Wednesday, September 23, 2009 |
Comments (7) |
Boosts (1)
What game developers need to do to make collectibles fun.
Wednesday, September 09, 2009 |
Comments (10) |
Boosts (1)
COMMENTS BY THIS AUTHOR (263)
"
I don't see the Zelda reference, why is this like a Zelda game and not like an action RPG? I'm a little confused. Can you elaborate a bit more Jasmine? I always thought the Ys games were just action RPGs. This is the first comparison to Zelda I've seen, but the dots aren't connecting for me.
"
I don't see the Zelda reference, why is this like a Zelda game and not like an action RPG? I'm a little confused. Can you elaborate a bit more Jasmine? I always thought the Ys games were just action RPGs. This is the first comparison to Zelda I've seen, but the dots aren't connecting for me.
"
Friday, October 22, 2010
"
It could have been a blue print James! It could have been a blue print. I even found wheel from Lost. That was awesome.
"
It could have been a blue print James! It could have been a blue print. I even found wheel from Lost. That was awesome.
Thanks for the front page!
"
Saturday, October 16, 2010
"
Can we not post an article at all until then?
"
Can we not post an article at all until then?
"
Tuesday, October 12, 2010
"
That's pretty excellent.
"
That's pretty excellent.
"
Friday, August 20, 2010
"
People still underestimate the ability to learn through games. Although on a much less practical scale, there's a game for iPhone that teaches you how to mix drinks at a bar, but they're all real drinks and it tells you the right way to make them. In theory, anyone who's mastered that game will at the very least have all of those drinks memorized and can make them on their own. It would be nice if more games forced knowledge on us while we play, it would be nice if I had something to walk away with after besides an experience.
"
People still underestimate the ability to learn through games. Although on a much less practical scale, there's a game for iPhone that teaches you how to mix drinks at a bar, but they're all real drinks and it tells you the right way to make them. In theory, anyone who's mastered that game will at the very least have all of those drinks memorized and can make them on their own. It would be nice if more games forced knowledge on us while we play, it would be nice if I had something to walk away with after besides an experience.
"
Thursday, August 19, 2010
"
Maybe it's a sign of the times, but I still appreciate a lack of explanation occasionally. There's something to be said about exploring the game world and discovering the mechanics for yourself.
"
Maybe it's a sign of the times, but I still appreciate a lack of explanation occasionally. There's something to be said about exploring the game world and discovering the mechanics for yourself.
The perfect balance is a level of hand holding that allows casual players to make it through the main meat of the game and get their experience, but also a second less explained level where more engaged players can explore at their own pace. In a lot of ways, that sense of exploration adds an element of ownership to the experience, instead of a more passive walk along the given path scenario that most console games are using.
"
Wednesday, August 18, 2010
"
Good job doing this for so long dude!
"
Good job doing this for so long dude!
"
Tuesday, August 03, 2010
"
I've never heard of Vertigo, but I got all of the others.
"
I've never heard of Vertigo, but I got all of the others.
"
Thursday, July 29, 2010
"
I'm going to go really far out there and say GSC Game World. I really love the Stalker games.
"
I'm going to go really far out there and say GSC Game World. I really love the Stalker games.
"
Thursday, July 29, 2010
"
You say "AVOIDING combat", but I don't see a difference in lining up a sweet double assasination then executing a plan to kill all the guards and getting a melee kill and autokilling someone with that feautre in Splinter Cell. I've read over your counter argument in the comments several times, but I just can't make sense of it. I've been trying really hard to understand what point you're trying to make, and everytime I come up with "I don't like AC because I always take the combat route which doesn't hold up after awhile." Whatever I guess, to each their own. It's impossible to convince someone to like a game that they don't like for whatever reason, that's another argument altogether. My final comment will be, "I hope to god they don't listen to you, leave my Assassin's Creed alone."
"
You say "AVOIDING combat", but I don't see a difference in lining up a sweet double assasination then executing a plan to kill all the guards and getting a melee kill and autokilling someone with that feautre in Splinter Cell. I've read over your counter argument in the comments several times, but I just can't make sense of it. I've been trying really hard to understand what point you're trying to make, and everytime I come up with "I don't like AC because I always take the combat route which doesn't hold up after awhile." Whatever I guess, to each their own. It's impossible to convince someone to like a game that they don't like for whatever reason, that's another argument altogether. My final comment will be, "I hope to god they don't listen to you, leave my Assassin's Creed alone."
"
Wednesday, July 28, 2010
"
I guess as an AC2 lover, I have to disagree. I rarely end up in that combat situation where I'm forced to take out a lot of guys unless it's required by the story. 90% of the time, I make a plan and execute it without getting seen until after I make the kill, and I get that feeling of being a complete badass while I do it. I hope to god they don't change Assassin's Creed, the formula they nailed with 2 is exactly what I want from the franchise, and my favorite part (the city building stuff) is what's getting the most attention from the team in Brotherhood. Instead of your suggestions, I think they should just make a better tutorial that teaches people how to be a badass. It felt natural to me, but more casual players might not figure out all of the mechanics and get the same experience. That's not a knock on the players, but on the developers' lack of hand holding.
"
I guess as an AC2 lover, I have to disagree. I rarely end up in that combat situation where I'm forced to take out a lot of guys unless it's required by the story. 90% of the time, I make a plan and execute it without getting seen until after I make the kill, and I get that feeling of being a complete badass while I do it. I hope to god they don't change Assassin's Creed, the formula they nailed with 2 is exactly what I want from the franchise, and my favorite part (the city building stuff) is what's getting the most attention from the team in Brotherhood. Instead of your suggestions, I think they should just make a better tutorial that teaches people how to be a badass. It felt natural to me, but more casual players might not figure out all of the mechanics and get the same experience. That's not a knock on the players, but on the developers' lack of hand holding.
"
Wednesday, July 28, 2010








This is ... amazing. You never cease to deliver me awesome things Mike.
"