LOUIS GARCIA
COMMUNITY WRITER
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Followers (19)
Following (32)
LOCATION
St. Paul, MN
Louis aspires to be a video game journalist after years of reading Electronic Gaming Monthly cover to cover. He writes for www.digitalhippos.com, www.gamingtruth.com, and is a regular community writer for Bitmob.com. His official job is managing the Prescott Journal newspaper in Wisconsin as the editor. He also mans the Twitter page for the Minnesota Stars FC professional soccer team (@mnstarsfc).
XBL  Louis Kensei
PSN  -NONE-
WII   -NONE-
STEAM  Garcil30
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FEATURED POST
Dragon-age-2
Find out how your game saves will affect Dragon Age 2!
Friday, September 03, 2010 | Comments (2)
POST BY THIS AUTHOR (65)
One of our Bitmob community members recently chatted with Jason Michael Paul to discuss The Legend of Zelda: Symphony of the Goddesses live-concert series.
Papoyo
Papo & Yo isn't a perfect game, but it captures my imperfect childhood under an abusive father like no other game could.
Pes2013
The battle for soccer video game supremacy begins this fall -- but how does the new Pro Evolution Soccer game hold up based on its new demo?
With poor PlayStation Vita sales in Japan, does the impending release of Sony's handheld in America mark the end of portable consoles?
A slew of soon-to-be-released Sony games were on hand at CES. I played most of them.
Nexuiz610
A fast-paced first-person shooter in the same vein as Quake.
This Xbox 360 House Party game looks poised to be a unique hit.
Playboy Playmate Jo Garcia discusses her love of all things video games.
Fusion2
Or maybe it's shooter in their RPG? Either way, follow the captain's logs and find out about the adventure he's having in space.
Owing to its ubiquity and familiarity among casual gamers, Angry Birds is the new Super Mario Bros.
I look back on all the scary moments video games have provided... and quickly go hide in a corner and cry myself to sleep.
Playing titles is just not enough. Yesterday's game system is today's media console.
COMMENTS BY THIS AUTHOR (289)
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I didn't write from day one, but I've always been around Shoe and Linn's project. I may not have the dream job from it (yet) that I thought it would help me obtain, but it's been very helpful, frustrating (in an OK way), fun, and beneficial. I really enjoy the people I've met and stayed in touch with via Twitter and Facebook -- especially Shums, Samir, and Shoe.

I'll be over at GamesBeat to keep on writing, but it will be harder with a new focus on freelancing developing, and some other doors that have possibly opened thanks to Bitmob.

I know you get this a lot, Shoe, but you and EGM are the reasons I do what I do, earned a college degree, and all that jazz.

Thank you.

(For Samir)"

Wednesday, December 12, 2012
"For anyone reading: sorry about the video links. I couldn't get them to show up in the article."
Monday, November 05, 2012
"I have a lot of critical things to say about "video game journalism," but I'm afraid people would take it the wrong way (people I'd like to hire me!).

The only writers who have responded to me when I point out grammar or factual errors that I don't have at least a bit of a relationship with are the reporters and editors at Polygon. I am amazed at how hard it is to contact video game journalists (a few are great with this, but a lot more aren't). Maybe more people contact them because they want to break into the business, but I could contact any newspaper or magazine journalist pretty easily or quickly. That difference in responding to people has always been odd to me. I'm the editor of a newspaper, I answer every inquiry, and have found great interns that way. If I had a bigger budget I would have hired them both.

I also find other things kind of silly like the lack of AP Style (even Polygon doesn't always use this, though it's stated that they do), and some of the basic reporter dos and don'ts.

I'm also unsure of the audience reading the stories. Polygon, and others who write great features, are correct in the belief that people want more. They write the features I write and want to write for a living. But as someone who writes researched features with good sources, I sometimes wonder about that. Sometimes the audience doesn't want good reporting and writing. Sometimes a simple list gets more hits. Sometimes they want a review as quickly as possible. And to respond to you, I have heard and seen reviewers not get very far in games while in the review process. You probably don't need to beat every game -- and couldn't for deadline -- but I know where you're coming from. 

Side note: I'm a newspaper and magazine journalist, so I can't comment too much on video game journalism having not done it professionally. I just notice copy isn't as clean, and it's a bit different from what I'm used to. Some sites are better than others.

There are a lot of good writers out there, but fewer great reporters. I have read maybe two reviews in the past five years or so, and only some features keep my interest, so I don't see many of the same problems as some people. I mostly avoid everything but features."

Monday, October 29, 2012
"Good picks.

http://bitmob.com/articles/horror-games-they-scare-me"

Monday, October 29, 2012
"Good luck, Alejandro!"
Monday, October 15, 2012
"I think it's kind of neat, but then again, you don't want to see all the preorder crap I own..."
Friday, October 12, 2012
"I've been here since the beginning (though I didn't comment or start writing for a while), and it's sad to see Bitmob go, but it's heading in a good direction!"
Tuesday, October 09, 2012
"Thank you, Shoe. It was difficult to write, but also necessary to show how games can provide more than just smiting baddies."
Friday, September 21, 2012
"Hilarious as always!"
Wednesday, September 19, 2012
"You're welcome! Thank you for reading it."
Tuesday, September 18, 2012
"I'm sorry, but I'm kind of a huuuuuuge fan of Kirby, so I'm going to have to decline. I wonder if you could find someone selling it on Ebay..."
Saturday, September 15, 2012
"I have the Hanafuda cards!

Aside from that, I've written basically the same thing about the store as you have. We don't need these things -- but damn are they nice to have when you're a fan. Nintendo needs to step up their game. I was disappointed with the gold nunchuck as the wire was white, but I did snag the Kirby pin (on accident).

The recent gold and platinum status rewards were truly disappointing after what Nintendo has offered before.

Hopefully what's offered is improved."

Friday, September 14, 2012