If it wasn't just multiplayer games (and only just SOME multiplayer games), I'd feel better about it in general. But again, thing haven't escalated enough to the point of lunacy. The only justifiable reason I see is that if a large enough group of people are buying this game used, you are missing out on the sales and potentially the server cost of this content."
I get it, PC gamers: you want your consoles to be on par with your PC. You should be able to see every wavy hair on Mario's 'stach. Realism! BIGGER BATTLES! DX24!
But that is why you are bigger into PC gaming. I don't really care about the graphics and resources. I don't want 64 player Battlefield with the quality content of an Uncharted 2 action sequence (sorry, I can't speak for Uncharted 3 yet). In a few years, most of these games will look dated as sin. Meanwhile, look at what games have lasted: games with style.
There is still much to be had on console. We have untapped hardware with the Move and the Kinect, and only a few studios are making the quality titles that most of us even care about. How many games look better on console than the Uncharted series? Gears of War? Hell, Wind Waker still looks incredible compared to those two. There are still stories that can be told, features to use, and, yes, "HD" ports to be had."
"Looks" being the operative word as we didn't get to even touch the controller. Did the combat look bad? Yes. Was there atmosphere? Yes, surprisingly. It looked like a nice PS2 game and seemed to play like an early PS1 game.
But ultimately, we never wrote a preview on the game because... well, what the hell was there to say about it? It was a 10 minute demo, some of which was spent on trying to find the file to boot from. It was chaos; the way E3 is. And although I've only done two tours of the show now, I can say that what happens at a demo at E3 isn't at all a clear indicator of what is to come. Things can easily go either way at demos as well as the final product.
I think the biggest thing to point out is that Mike and Colin are quite different from each other. You don't even have to meet them to know that from their writing and philosophies on life (I'd argue two extremes in general). Removing everything else, you have two different people talking about some of the same content.
I don't think game journalism failed anyone here. If anything, Mike didn't approach a preview like he probably should have: with facts, not impressions. IGN should be more specific because it reads like an impressions piece (which is not the same thing as a hands-on or preview coverage), but they aren't. But the very title of his preview reads to me at it is a cool idea and not "go buy this game; screw the actual review"."
But as I see it, the biggest problem with the VIta is the "post-Apple" world that we live in. I'm a gamer so I want this new toy, but I can't afford a new phone and a Vita (unless my friends at Sony want to hook a brother up). On a personal note, though, I just don't see the lineup of games, at least at launch, that I want to get. They spread some good ones out and they have Uncharted at launch, but I really can't wrap my head around drop $250 + a decent memory card + just one game (that is pretty expensive) to get the enjoyment out of it. My iPhone and iPad, however, can access crazy cheap and good games by comparison, although nothing the likes that I could even find on the PSP as it is.
So I guess I'll keep my fancy-ass PSPgo around for a while longer or even wait for a redesign on the Vita, at which time there should be a ton of games if this system manages to pull off the impossible and survive in such a harsh economic climate. He's hoping they bring some more bundles by the holidays; that always boosted their PSP sales."
He isn't pleading ignorance. He is the manifestation of it. Nice guy off-camera, though."
Good job, MS. This is one of the few times I will give you props."

I'd love to see this glitch in a baseball game. Good bye, strike zone. Hello, strike world."