Achievement whoring, as I define it, is the act of expending great effort in a video game towards an arbitrary goal with no promise of significant game play or story rewards. This is a working definition that may need more elaboration, but it's the best I have at this time.

Achievement whores are everywhere. This affliction has struck deep into the gaming community. Some are brazen, openly whoring around with Avatar: The Last Airbender and The Simpsons Game. Others are more tentative, experimenting with the Achievements in good games like Mass Effect, Plants vs. Zombies and The Orange Box. Achievement whoring is increasingly common, and it spreads every day. Some whisper that even our illustrious co-founder of Bitmob, Dan Hsu, has tasted the dark fruits of whoredom. If such a paragon of gaming, a man of unparalleled virtue and wisdom, a man whose beauty blots out the stars themselves, has fallen, what hope can we mere mortals have. I must admit, I have suffered, and am suffering still, under a mild form of this blight on the gaming community. In an attempt to free myself, and in so doing rescue us all, I have begun an investigation into the strange compulsions that cause otherwise sane gamers to begin Achievement whoring. My preliminary findings have revealed three distinct types of Achievement whore.


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Editor's note: It bothers me that so many people feel entitled to games, whether they can afford them or not. Jordan says he's a former pirate that's coming clean and also mentions how game companies may be able to stop some piracy. He does say at the end that this is an entirely fictitious account, but I detect some truth here. -Jason




I began pirating when I was 14. I was in a situation that I imagine is fairly common among pirates. I talked my parents into buying a good computer and paying for a fast Internet connection. It was for school -- or at least that's what I told them.


Talking them into buying more than a few games a year wasn't as easy. And since I couldn't get a job even if I wanted to, the only way I could get new games was to steal them.


It made perfect sense. I never bothered to concoct some ethical justification for my actions; ethics didn't enter my mind. I was a kid, and I wanted something, so I took it. I would have shoplifted the games, but I was afraid of getting caught. Besides, I was a nervous and awkward youth; I couldn't manage the nerve to talk to a girl, let alone pull off something as suave as shoplifting.


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