Here at Bitmob, we like to write. We know you do, too. In fact, you guys pump out so much great content that some of it gets lost in the abyssal depths of the Mobfeed. And it's scary down there. (Seriously, I think I saw a chupacabra in there once.)
So to save you the trouble and from a possible horrific death, we bring these valuable articles to you in a feature called Hidden Gems. Similar to our weekly Spotlights, these are stories that didn't quite make the front page but are worth highlighting...but perhaps these have fallen between the cracks after some time.
This week, we've got an equine view of Red Dead Redemption, a look at how achievements affect narrative, a critique of Mass Effect 2, and a study of the sounds of gaming.
Check 'em out below. Or take your chances with the chupacabra.
A deed to legs, part 1: Carrying the load of the new frontier
By Evan Griffin
Red Dead Redemption is famous for its sprawling landscape and beautiful vistas. But how would John Marston's adventure look from the view of his horse? Evan explores that concept, with hilarious (and surprisingly affecting) results. It doesn't look like Evan has written the rest of the series, but maybe this will spur him to do so. (Rimshot.)
Mass Effect 2 is overrated
By Michael Johnson
Flamebait title? Yes. Valid criticisms? I think so. I just finished playing Mass Effect 2 on PS3 for the first time, so I don't have the basis for comparison Michael does. But I see where he's coming from. This article is less about Mass Effect 2 itself and more about the dangers of hype. Good thoughts.
Do in-game achievements abuse story and characterization?
By Patrick Stafford
I've never been one to chase achievements. For one thing, I don't game on an Xbox, so I don't have a Gamerscore to worry about. But I don't fret over PS3 trophies, either, for exactly the reasons Patrick mentions here. "(With achievements) the game is no longer a vehicle for a gripping story for the player to experience," he writes. "It is merely reduced to a grocery list of tasks that any person can do if they have the time."
Hearing things: The sounds and music of video games, part 1
By Seth Christmus
Seth's three-part series (here's part 2 and part 3) examines the way that sounds and music add to the gaming experience. You might not have thought about how much that classic "wakka wakka" noise affects Pac-Man, but it's almost a different game without it. Also featured: the burbling voices of your wingmates in Star Fox.














