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Comments about Comments in Video Games

37893_1338936035999_1309080061_30825631_6290042_n
Friday, March 05, 2010

Editor's note: Inspired by used books, Chase has an interesting idea on his hands. But I fear that it's implementation wouldn't unfold exactly as he imagines. The hint system of Demon's Souls generally works because all available messages consist of preset text. Left to their own devices, I think too many players would succumb to the Greater Internet Fuckwad Theory. Despite Demon's Souls safeguard, the misuse of "sticky white stuff" is evidence enough for me. -Rob


I like to read books. I don’t do it often enough -- as evidenced by Atlas Shrugged, a collection of Edgar Allan Poe short stories, The Basic Kafka, and plenty more titles all gathering dust on my shelf -- but I try.

My favorite things about books -- that are, sadly, fading away due to devices like the Apple iPhone and Amazon Kindle -- are the abilities to write in the margins and look through the footnotes.

I love to pick up an old, dusty book and see into someone else’s mind by reading his comments. It’s like a mini time capsule. Unfortunately, this is a feature games haven’t really incorporated.

 

If you’re not sold on why writing in the margins is interesting, take a listen to the prologue and act one of this episode of This American Life (it’ll take about 15 minutes). You may better understand why I’m so intrigued by this concept.

These types of features aren’t completely alien to games. Valve’s commentaries in The Orange Box and the ability to write notes on the maps of Nintendo DS Zelda titles come to mind as possible examples, but they are certainly the exceptions rather than the rule.

Think about how these small comments could be utilized. People could leave hints to help future players (or future versions of themselves when they replay a game) solve difficult puzzles. You could also reference other works that tie into the themes present in the game you’re playing.

For example, in Borderlands’ newest downloadable content, The Secret Armory of General Knoxx, the Ajax’s Spear weapon comes with the flavor text: “Useful for kicking Hector’s bitch ass.”

I’m sure most of us understand that this is a reference to Ajax and Hector’s fight in the Trojan War. But for those who don’t get it, wouldn’t a small pop-up message, YouTube style, saying “hey, this is a reference to the Trojan War” be handy?

Hell, the comments on Bitmob, YouTube, or any other site which allows user feedback proves how we like to put in our two cents for pretty much any topic. Why not games?

Instead of continuing to argue why this is a good idea, I’d rather explore how to possibly implement this feature.

Nowadays, video games are mainly a disc- and download-based medium. Neither of these fare very well for the type of system I’m suggesting. Discs can’t be saved to and downloads can’t be passed between friends and systems. The old days of cartridges would have been perfect for this; sadly, they're all but obsolete in today’s game-playing world.

However, services like Xbox Live and PlayStation Network can actually take the idea of margin writing to another level with their ability to network consoles via the Web.

Think about the possible implementation -- you could see all your friends’ comments, whether during the game or (at least on the Xbox 360 as I’m unaware of exactly how PSN works) on the dashboard. You could even aggregate them by game like you can with Achievements or Trophies.

Even better, developers could read all of these comments and get almost instant feedback. Comments like “this boss is terrible,” or “this is my favorite item in the game; I wish I had more uses for it,” could be valuable information that would go directly to the programming team. No longer would they need to browse a ton of different message boards only a fraction of the gaming population use, anyway.

And for those of you who are appalled by this idea, developers can make the mechanic an option that players toggle for each game or set as a default from the dashboard. No harm, no fowl.

The best example of what I’m talking about is in Demon’s Souls. You’re able to leave hints for other players in the world through bloodstains and messages, which makes the game much richer than if the feature wasn't included.

I think adding in comments and footnotes could enhance our game-playing experience -- at least as much as it enhances my book-reading experience -- and could quite possibly improve the quality of games over time.

What do you think? Is there any game where you’d like to see this feature?

 
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Comments (10)
Mikeshadesbitmob0611
February 25, 2010

Depends. In Valve games, and in the special edition of Butcher Bay, the commentary was great. Those Youtube videos where people ramble as they play games are ridiculous. I think presentation and the quality of the comments are what matter most. Most Demon's Souls comments are "recommend this so I can come back!", and add nothing to the experience except to remind me I'm playing a game.

37893_1338936035999_1309080061_30825631_6290042_n
February 25, 2010

@Michael when I say "Youtube-style," I meant the way Youtube videos allow the director (and I use that term incredibly loosely) to embed comments directly into the video.

As for the low quality of comments, I can't deny your argument, but I think if the comments you wrote would show up in your own game, it would make gamers take a little bit more responsibility with what they say. Maybe not, but either way, I think the pros would outweigh the cons (if they didn't, we might not even be having this conversation.)

37893_1338936035999_1309080061_30825631_6290042_n
February 25, 2010
Jason_wilson
February 25, 2010

You can easily leave comments for people even if it's not in the game -- just go to the game's forum and leave a note. I think you'll notice more games using their in-game social network to do just this, Chase. 

37893_1338936035999_1309080061_30825631_6290042_n
February 25, 2010

@Jason that just sounds so inelegant though. What if, for example, we had to go to a different site to make comments on this very Bitmob article? It'd be a degree of separation and an inconvenience that will make people less likely to comment and less likely to read other comments.

We don't want to close our systems off, we want to open them up. That's my thinking anyway.

Img_0183
March 05, 2010

I do like the concept of being able to leave "margin notes" in video games. However, aside from stuff like Director's Commentary, I can't really think of a way to gracefully implement it in a fashion that would allow other people to read the notes.

 
Obviously, you can't write the comments to the game disk, the way you write notes in the margins. As it is, even if you could, that solution only works for games on disks. Downloadable or digitally distributed games wouldn't work with this solution. First, there's no disk. Second, you can't re-sell a digitally distributed game.
 
You could, in theory, upload the notes to a server, and then a player could choose to download the notes so he could view them in game. However, if you shut down the server (something that could happen within a year of the game's release, as the EA server shutdowns show), the comments are lost.
 
I see two possible ways of implementing this. The first option is basically put the comments up in the "cloud". You make the comments on your playthrough, select a category for them (guide, comedy, commentary, etc.), and then put them up in a sort of distributed computing sort of thing on XBL or the PlayStation Network. This would basically be executed along the lines of [url=http://en.wikipedia.org/wiki/Freenet]Freenet[/url]. The difference would be that the people creating the comments files could put the files in a category (guide, humor, Let's Play, etc.) and put a brief description and people who use the files could rate the files as well.
 
The second option would involve creating a separately accessible "comments" file on the system, which could then be transfered to a flash drive and uploaded onto a personal web page or something like [url=http://www.letsplayarchive.com]The Let's Play Archive[/url] or on Something Awful. This method is more decentralized, but it also means that commentary files will be able to continually circulate without needing a central server to host the files.
 
What do you think, sirs?
 
EDIT: You really need a "preview post" button or some way to expand the text window, so I can proofread my post more easily.
Brett_new_profile
March 05, 2010

I'm afraid I'm with Rob on this one. It's a great idea in theory, but in practice? Imagine if you had millions of homophobic 13-year-olds writing in the margins of your used books, Chase. Do you really want to see into those minds?

37893_1338936035999_1309080061_30825631_6290042_n
March 05, 2010

@Brett oh, i certainly don't want to see everyone's comments. Like I said in my post, this would be limited to your friends' list. That would make people more responsible for their comments knowing that the only people reading them would be the ones you know on the service.

It probably wouldn't work, but I still think it's an interesting topic to discuss.

Normal_f3c8726ca7d523c031f09eb7d4e54430
March 05, 2010

That would be really cool as long as I would have the option to disable them and turn them on when I wanted. I wouldn't want to be going through the game with comments popping up everywhere. There's also the possibility of people completely abusing the feature and leaving dumb messages that help no one.

Default_picture
March 06, 2010

I would occasionally find notes in the instructions when I bought a game used (or rented, back when places actually gave out the instructions).  It was kinda neat to see that other people played the same copy I had.  SImilarly, I liked looking at other people's saved games to see how far they were and what they named their characters.

But nowadays informations get around a lot easier.  Tons of commentary, tips, and opinions are available online, and margin notes have pretty much gone the way of the dodo.  but I suppose there will always be a charm to it, otherwise it wouldn't still be used.  There's a Japanese Youtube-likevideo sharing site which lets users put their comments on top of the video, like an "annotation" on Youtube.  Maybe something like that could be enabled through a centralized server?

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