This past week, I reviewed FIFA 10 over at 1UP. I greatly enjoyed the game -- no matter how erroneously Metacritic might've interpreted my score -- but my rating was noticeably lower than most other critics. The latest entry in EA's annual soccer sim simply had too many bugs to earn above a B.
But with the European release of FIFA hitting two weeks earlier, I had documented proof that the game did ship with a laundry list of bugs -- over 60 in Manager Mode alone, in fact! And since I had this proof, I was able to do what I normally wouldn't be able to -- factor that into my score.
EA's flagship sports title, Madden NFL, hits North America first, though, so there's no way for critics to really factor in bugs to their scores -- not without proof. Madden review scores fluctuate slightly every year, but you won't really find critics pointing out specific bugs -- it's not until the game actually releases that fans on message boards start to document the yearly issues. But I know that critics wouldn't accept the same bug rate in an role-playing game or first-person shooter. Why is it OK to accept them in sports releases? And does that acceptance lead to grade inflation, particularly in the case of Madden?














