CHRISTIAN HIGLEY
COMMUNITY WRITER
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Followers (16)
Following (29)
LOCATION
San Clemente, CA
My success is your success.
TWITTER  RamboHiggles
FACEBOOK  -NONE-
WEBSITE  Basic Braining
LINKEDIN  Christian Higley
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STEAM  Darth_Platypus
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FEATURED POST
22
The final frontier: strange new worlds, exotic alien life forms, bizarre cultures and civilizations -- the wonders of creation. So why do games like BioShock and Red Dead Redemption feel stranger and more unique than sci-fi games like Mass Effect?
Wednesday, November 17, 2010 | Comments (9)
POST BY THIS AUTHOR (31)
2guys_1title
AKA the "Oh Shit, I Better Put More Thought Into This Now That People Actually Give a Shit About Something I Wrote on the Internet" Edition.
Failure
Sorry, Childhood Me. This dream isn't really working out.
2011lights
Hubris.
B3
Dynasty Warriors is the subject of a lot of misplaced ridicule from gamers because of its never-changing formula. But can any fan of Madden really throw stones? Regardless, I've always mourned the series' inability to realize its potential. Here are five problems I see with the series and five suggestions on how to fix them.
La-noire-investigation-interrogatio
L.A. Noire's superficial insistence on being a "video game" sabotages its few brilliant accomplishments.
Dragonage11
Player agency in games is pointless when relationships are purely based on simple mathematics.
100911image125bmpjpgcop
When one gamer lost out on a job interview, it sparked a battle between his own psyche and the siren call of a new video game. Here's how.
Dweller
Rural rebellion on the rise in Albion! A mysterious hand-shaker had swayed the savages of the Mistpeak Mountains to speak ill of our beloved King Logan!
Okami-inside
A little rant on how difficulty and reward, as game mechanics, are improperly utilized in games
Cover-23
Part 3 in my series on game worlds. This week: The post-apocalyptic non-wasteland.
Prominence_soho
On days like today, there's really nothing else you can do but game. But which games are the right games?
Arc-rise-fantasia-walkthrough-box-artwork
Arc Rise Fantasia: a Japanese role-playing videogame that exists.
COMMENTS BY THIS AUTHOR (315)
"I've been reading both of your stories for quite a while, now -- even before the Digital Hippos days. Congrats, you two!!"
Thursday, August 23, 2012
"Only missed 4!

Hmm...what does that say about me, I wonder?

I don't even know what Bullet Witch is."

Saturday, April 28, 2012
"Yes, but that was just a part of it. And I do appreciate all the advice. But I made my decision. It's really nice that people read it and want to help, and maybe other people will see that advice and get something from it and that will be great. Maybe the only good thing to come out of this.

But I made the decision, based on those experiences I already had, to be done. It wasn't a cry for help. I wasn't reaching out for someone to change my mind."

Tuesday, March 20, 2012
"I didn't accuse some kind of game journalist mega-entity of anything. I gave an account of my experiences. I don't understand people telling me that my experience was somehow wrong -- it's what happened.

EDIT: I also admitted that I was emotional, bitter and not entirely rational. A lot of people conveniently ignored that part.

EDIT: You're also making the other huge misconception about the piece -- that it even had a point. I was ending a bad relationship. I said as much when I called it a diary entry.

EDIT: For the record, I'm not referring to these comments. All of these comments and some of the actual responses I saw on line were very smart and considered. But a lot of what I saw elsewhere wasn't, and that's what I'm addressing."

Tuesday, March 20, 2012
"I didn't even mean to suggest that breaking in is impossible, just that I'm sick of trying. If you want to talk more you email at: christian [dot] higley [at] gmail [dot] com"
Tuesday, March 20, 2012
"Thanks, Jason. As I've said I'm a bit irrationally bitter right now. Maybe I'll gain a little, much-needed perspective out of this whole debacle."
Tuesday, March 20, 2012
"Yeah, you're telling me! Scott Nichols said it best during our Twitter conversation, "It's like the universe is trolling you.""
Tuesday, March 20, 2012
"Thanks, Zach.

So far you're really one of the only people to get all I was really trying to say: this doesn't work for me. The original piece and this one are as simple as that. All it was ever meant to be was an account of my experience and how that experience led me to that conclusion: for better or worse, this isn't for me. I really never intended it to be about anything bigger than myself. I feel that I said as much in the original piece (by saying things like, 'I have myself to blame' and 'business skills are fine but I'm not good at them') but a lot of people focused on a larger issue that I wasn't even trying to get at.

I know I'm not too old to go back to school and I do have an undergraduate education. I merely meant that I'm too invested in pursuing writing or art to be bothered going back for something that's just stable. I may have been vague about that, but thanks for your advice all the same."

Tuesday, March 20, 2012
"I really kinda nuked the whole "reputation" thing, huh? ;-)"
Tuesday, March 20, 2012
"Thanks, Giancarlo. Imagine how it felt being the author of this and coming in late to that discussion. After it had already ended, really. Or rather, not even knowing there was a discussion until it had already ended. I heard from an acquaintence about this story "making the rounds" and had no idea what was going on.

If nothing else, it's been a good lesson in never underestimating the power of writing things for the Internet. Always be careful with what you say and how you say it.

I guess I kind of got what I wanted. I "made it", however briefly. And it felt horrible, so I guess I made the right choice, after all."

Tuesday, March 20, 2012
"OK, I just want to do a little damage control here, again. This piece is not an indictment of games journalism; it isn't even a complaint. I realized that I was on the wrong path in my life, and part of correcting that is abandoning this dream. It hasn't taken me anywhere and I don't think it ever will.

The furstrations I express are frustrations that I've experience. Whether or not they're the norm isn't relevant -- they are things I've personally experience in my life, and all this piece is is an account of those experiences and how they led me to this conclusion. I wrote follow-up where I take a little more time to express myself more carefully, and touch on some of the larger issues that have come up since posting this: http://bitmob.com/articles/giving-up-on-professional-games-writing-ii-let-me-clarify-that-point

If there is a problem with games journalism, it's how many people in the comments here have echoed my frustration. Even if we're all wrong, there are clearly some problems, if only with the perception of what this job is. Time to put those PR skills that come in so handy to better use, I say.

I really wasn't trying to make a fuss. I thought this post would get a few hundred views, 5 or 6 comments, and a few words from my fellow Bitmobbers. It was dashed off in less than an hour.

But I'm probably unhirable now anyway, so I guess either way, it doesn't really matter."

Tuesday, March 20, 2012
"You're missing the point. It has nothing to with what people are interested in, celebrity or professionalism. It's not a reason why I can't find a job. It's a matter of not fitting in with my peers, not feeling connected to the people I'm choosing to surround myself with. If you were at a party with a bunch of brain surgeons talking about brain surgery, would you feel a connection with those people? Would you want to stick around for a conversation that doesn't have anything to do with you? That's all it amounts to -- that's all this entire essay amounts to: I'm not in the right place for who I am, who I want to be, and where I want to go in my own life. I'm not quitting games journalism because it let me down or screwed me over; I'm quitting because it was never the right place for me from the start. I say as much in the piece."
Tuesday, March 20, 2012