Hmm...what does that say about me, I wonder?
I don't even know what Bullet Witch is."
But I made the decision, based on those experiences I already had, to be done. It wasn't a cry for help. I wasn't reaching out for someone to change my mind."
EDIT: I also admitted that I was emotional, bitter and not entirely rational. A lot of people conveniently ignored that part.
EDIT: You're also making the other huge misconception about the piece -- that it even had a point. I was ending a bad relationship. I said as much when I called it a diary entry.
EDIT: For the record, I'm not referring to these comments. All of these comments and some of the actual responses I saw on line were very smart and considered. But a lot of what I saw elsewhere wasn't, and that's what I'm addressing."
So far you're really one of the only people to get all I was really trying to say: this doesn't work for me. The original piece and this one are as simple as that. All it was ever meant to be was an account of my experience and how that experience led me to that conclusion: for better or worse, this isn't for me. I really never intended it to be about anything bigger than myself. I feel that I said as much in the original piece (by saying things like, 'I have myself to blame' and 'business skills are fine but I'm not good at them') but a lot of people focused on a larger issue that I wasn't even trying to get at.
I know I'm not too old to go back to school and I do have an undergraduate education. I merely meant that I'm too invested in pursuing writing or art to be bothered going back for something that's just stable. I may have been vague about that, but thanks for your advice all the same."
If nothing else, it's been a good lesson in never underestimating the power of writing things for the Internet. Always be careful with what you say and how you say it.
I guess I kind of got what I wanted. I "made it", however briefly. And it felt horrible, so I guess I made the right choice, after all."
The furstrations I express are frustrations that I've experience. Whether or not they're the norm isn't relevant -- they are things I've personally experience in my life, and all this piece is is an account of those experiences and how they led me to this conclusion. I wrote follow-up where I take a little more time to express myself more carefully, and touch on some of the larger issues that have come up since posting this: http://bitmob.com/articles/giving-up-on-professional-games-writing-ii-let-me-clarify-that-point
If there is a problem with games journalism, it's how many people in the comments here have echoed my frustration. Even if we're all wrong, there are clearly some problems, if only with the perception of what this job is. Time to put those PR skills that come in so handy to better use, I say.
I really wasn't trying to make a fuss. I thought this post would get a few hundred views, 5 or 6 comments, and a few words from my fellow Bitmobbers. It was dashed off in less than an hour.
But I'm probably unhirable now anyway, so I guess either way, it doesn't really matter."














