
With the exception of sport games, due to the high level of difficulty it can server for new players, some folks don’t think we need a “Choose your own difficulty” option in video games anymore. It seems like an out dated option we’ve been holding on to since the early years of home console video games. Some developers believe it adds longevity to the game and others take the chance to add new abilities or achievements to reward you on your completion of a higher difficulty, but others think it’s just an antiquated idea that we can go without nowadays.
Let me go back to the first sentence I wrote and explain myself. Sport games are different from your everyday average RPG, shooter, or adventure title. In the non-sports title a difficulty setting shouldn’t be necessary; instead what a lot of games already do is have the difficulty grow as you progress through the game – like lots of games do in this day and age including the Legend of Zelda series. On the other side of the argument this would give gamers another reason to replay the adventure they’ve already completed. Developers take the advantage of the difficulty setting now by adding new ones after your completion of the campaign and even adding in achievements or trophies for completing your game in the harder difficult – this is a good thing for a lot of achievement whores out there.
Difficulty is always one of the hardest things to balance out in the game so I’m not going to do any back seat game developing and talk about something I have no experience in so it’s understandable why a lot of titles take the choice of difficulty route over the progressing difficulty. To this day in racing games it’s pretty hard to find a nice balance where you can’t lose your place after racing ninety percent of the track in first place and ending up in seventh just because of a measly error during a turn, or just the balancing on how far the AI controlled vehicles should stay behind you when you’re at your best and how aggressive they are to each other and you depending on your place on the track. So I turn to you, the reader, what do you think about difficulties? Would you rather play without them and rely on the progression system to advance and balance the difficulties depending on your level of skill or would you rather choose your own setting and either speed through the game on easy or take a more challenging route voluntarily?
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